Month: November 2024
-
The future of ADHD treatment? LSU’s VR research aims to help students focus and succeed
Published:
Read more: The future of ADHD treatment? LSU’s VR research aims to help students focus and succeed[The second of two posts today about attention deficit hyperactivity disorder (ADHD) is about a project designed to use presence-evoking technology to treat the condition. The post is from Louisiana State University (LSU), where the original includes four more images and a 1:42 minute video (also available on YouTube). For more about presence and ADHD, see the October 2011 ISPR Presence News post “VR tool facilitates diagnosis of Attention Deficit Disorder and Hyperactivity.” –Matthew] [Image: Associate professor of computer science David Shepherd with Ph.D. students Fatemeh Jamalinabijan, left, and Matheus Costa.] The Future of ADHD Treatment? LSU’s VR Research Aims…
-
I wore a headset that simulates ADHD – see what I saw here
Published:
Read more: I wore a headset that simulates ADHD – see what I saw here[In the first of two posts today about presence and attention deficit hyperactivity disorder (ADHD), the author provides a first-person account of a mixed reality experience titled Impulse: Playing with Reality that simulates the condition. This is an abridged version of the original story from The Telegraph, which includes three more images and three looping videos. For more information, visit the Impulse website. –Matthew] [Image: Miranda experienced stress and panic while trying Impulse, a virtual reality game that shows what it’s like to have ADHD. Credit: Heathcliff O’Malley] I wore a headset that simulates ADHD – see what I saw…
-
Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025
Published:
Read more: Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025Call for Papers Workshop on AI and AR/VR for Exergaming (AIVR4Exergame)Co-Located with IEEE AIxVR 2025Lisbon, PortugalWorkshop Date: TBDAIVR4Exergame: https://tars-home.github.io/aivr4exergaming2025/IEEE AIxVR 2025: https://aixvr.tecnico.ulisboa.pt/ Deadline for submissions: December 1, 2024 AI-enabled AR/VR-based exergames have the potential to enable a broader spectrum of users to participate in rehabilitative and fitness activities in immersive social environments that provide continual feedback to improve performance and incentivize continued usage. However, consumer grade AR/VR systems do not yet have the full capabilities needed to realize exergaming at scale. These challenges include, but are not limited to AI feedback algorithms that can run on untethered systems, long-term usage…
-
Easing patient fears of radiation treatment via virtual reality (and presence)
Published:
Read more: Easing patient fears of radiation treatment via virtual reality (and presence)[An interdisciplinary team of professors and students at the University of Pennsylvania are developing an impressively useful, positive application of presence-evoking technology, as reported in this story from the Penn Medicine News blog. See the original version for more images. –Matthew] [Image: Peter Decherney (far left), professor of cinema and media studies in the School of Arts & Sciences, is the instructor of the undergraduate Virtual Reality Lab spring course. Credit: Courtesy of Penn Medicine News] Easing Patient Fears of Radiation Treatment, Via Virtual Reality By Daphne SashinOctober 24, 2024 For a patient facing radiation therapy for cancer, the process…
-
Call: Chapters for “Modern Media Literacy: Generative AI, Social Media, and the News”
Published:
Read more: Call: Chapters for “Modern Media Literacy: Generative AI, Social Media, and the News”Call for Chapters Modern Media Literacy: Generative AI, Social Media, and the NewsTo be published by IGI Globalhttps://www.igi-global.com/publish/call-for-papers/call-details/8263 Editors:Thomas Hallaq, Kansas State University, United StatesChristopher Groshek, Kansas State University, United States Deadline for submission of proposals: December 8, 2024Full Chapters Due: March 23, 2025 INTRODUCTION Overview of Media Literacy in the Digital Age Significance of Media Literacy for Critical Thinking and Responsible Digital Citizenship Role of AI, Social Media, and Mobile Media in Shaping Modern News Consumption Skills, Competencies, and Ethical Considerations in Media Literacy Skills, competencies, and ethical considerations in media literacy for the 21st century, particularly in the…
-
UK phone provider deploys “state-of-the-art AI granny” to waste scammers’ time
Published:
Read more: UK phone provider deploys “state-of-the-art AI granny” to waste scammers’ time[A clever application of presence in the UK represents a small but satisfying victory in the fight against phone scammers. Futurism describes it as “the rare noble application of AI chatbots, which have more often been used to perpetrate scams than fight them — a clever reversal that just might help the vulnerable people, including flesh-and-blood grandmothers, on whom scammers tend to prey.” Some of the details are reported in the story below from Creative Boom, and more details are in the Virgin Media O2 and VCCP London press releases. Visit the original versions of any of these reports for…
-
Call: Canadian Game Studies Association (CGSA) 2025 Conference
Published:
Read more: Call: Canadian Game Studies Association (CGSA) 2025 ConferenceCall for Papers Canadian Game Studies Association (CGSA) 2025 ConferenceTheme: “Breaks”June 7-10, 2025Montreal, Quebec and onlinehttps://gamestudies.ca/cgsa-acej-2025-breaks-arrets/ Deadline for submissions: December 13, 2024 The 2025 CGSA/ACÉJ annual conference will be a hybrid event co-hosted by the Technoculture, Art and Games Lab (TAG) at Concordia University in Montreal, Quebec from June 7–10. This year’s chosen theme is “Breaks.” We invite submissions from all disciplines and researchers working on or around games, including digital and non-digital games. Graduate student submissions and submissions from scholars outside of Canada are welcome and encouraged! Please indicate in your abstract if you are a grad student and/or…
-
EgoTouch tech lets VR users’ palms serve as touchscreen interfaces
Published:
Read more: EgoTouch tech lets VR users’ palms serve as touchscreen interfaces[A new technique for enabling more natural and convenient (and thus presence-enhancing) touch interfaces in virtual reality is described in this story from New Atlas, based on a news release from Carnegie Mellon University. See the original story for a 30-second video demonstration (also available on YouTube). –Matthew] EgoTouch tech lets VR users’ palms serve as touchscreen interfaces By Ben CoxworthNovember 14, 2024 In the real world, you wouldn’t want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds?…
-
Call: BEHAVE AI Workshop at ACM IUI 2025
Published:
Read more: Call: BEHAVE AI Workshop at ACM IUI 2025Call for Papers BEHAVE AI WorkshopCo-located with the 2025 International Conference on Intelligent User Interfaces (ACM IUI 2025)Cagliari, Italy BEHAVE Workshop:Date TBDhttps://www.hcai.eu/behave-ai/ ACM IUI 2025:March 24-27, 2025https://iui.acm.org/2025/ Deadline for submission of papers: January 9, 2025 This workshop aims to address the unique challenges posed by proactive systems, fostering interdisciplinary collaboration among researchers and practitioners. Topics include: Identifying unique challenges in designing proactive AI systems. Sharing best practices in the design and evaluation of proactive systems. Developing tailored evaluation metrics and methods for human-AI interaction. Case studies on the implementation and assessment of proactive AI in various domains.…
-
Is digital technology leading us to the ‘extinction of experience’?
Published:
Read more: Is digital technology leading us to the ‘extinction of experience’?[The new book The Extinction of Experience: Being Human in a Disembodied World highlights key debates about the psychological and sociological impact of presence-evoking technologies. The critical review below from The Washington Post emphasizes the importance of using clear and precise definitions, explications and arguments based on relevant evidence and consistent logic in these debates. A review in Reason is similarly critical. For a more favorable take – and some important academic context – see the review in Public Discourse. Reviews in the conservative Wall Street Journal and National Review are behind paywalls. You can listen to a 31-minute interview…
-
Call: Chapter proposals for Routledge Companion to Media and Memory
Published:
Read more: Call: Chapter proposals for Routledge Companion to Media and MemoryCall for Papers Routledge Companion to Media and Memoryhttp://commlist.org/archive/all/2024-all/msg01638.html Deadline for submission of abstracts: December 15, 2024 We are seeking chapter proposals for the Routledge Companion to Media and Memory, edited by Joanne Garde-Hansen and Red Chidgey. With over 50+ global contributions, this volume will create an essential resource for engaging with established, emergent and future directions in media and memory research. Covering diverse media, cultural and communication forms, practices and discourse, the /Companion/ will include chapters on cinema, television, music, gaming, social media, journalism, as well as museums, heritage, fan-made texts, digital innovation and advanced global media production.…
-
Interprofessional team at Illinois State U. use VR environments to improve rehabilitation and aging-in-place
Published:
Read more: Interprofessional team at Illinois State U. use VR environments to improve rehabilitation and aging-in-place[A team of professionals from diverse fields at Illinois State University are collaborating to use virtual reality (and presence) to improve aging-in-place therapies. See the original version of this story from the University for a second image. –Matthew] Interprofessional collaboration and design in virtual reality environments for rehabilitation and aging-in-place By Lauren HagyNovember 12, 2024 The effectiveness of individualized aging-in-place practices and therapeutic services often relies on a collaborative and integrated approach. Interprofessional practice, which involves the collaboration of professionals from various fields, has emerged as a best practice in elevating the quality and outcomes of care. This article delves…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2025 (24)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Transforming Passions – 6th International Geomedia Conference
- .lumen AI glasses help blind navigate without canes or guide dogs
- Call: 20 Years into the Future: What is our vision of media, data, and society? (ZeMKI 20th Anniversary Conference)
- Presence progress: Jane Fonda takes her cardio legacy into the world of virtual reality
- Call: “Beyond Artificial: Exploring the Socio-Emotional Landscape of AI” – Communication and Change special issue