Month: July 2024


  • Call: “Body Augmentation: Possibilities of Identities and Technology in/of Video Games” Conference

    Call For Abstracts Body Augmentation: Possibilities of Identities and Technology in/of Video Games ConferenceOrganized by MultiPlay – The Network for Multidisciplinary Research on Digital Play and GamesFree and onlineOctober 28, 2024https://multiplaynetwork.org/call-for-papers/ Submission deadline: August 30, 2024 As is tradition for MultiPlay, we have a special horror related conference for the end of October. This time we are focusing on the monstrous (and liberational!) possibilities of body augmentation through video games. We welcome abstracts from utopian and dystopian perspectives, on the real life hardware capabilities or upon representations of augmentation within games. We are currently seeking abstracts related to body augmentation,…

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  • Jumping on an asteroid: How VR is being used to visit worlds we can never reach

    [The author of this story from Space.com describes what it’s like to stand, walk on, and jump off of (!) a virtual version of a distant asteroid only visited by human-made unmanned spacecraft. It also mentions and provides a link regarding the experience of attending an academic conference in VR. See the original version for three more images. –Matthew] Jumping on an asteroid: How VR is being used to visit worlds we can never reach There was something about this experience that felt “sticky.” By Jackson RyanJuly 7, 2024 I’m standing so close to JAXA’s Hayabusa2 asteroid lander that I…

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  • Call: The 8th Image Schema Day Workshop

    Call for Papers and AbstractsThe 8th Image Schema Day Workshop (ISD8)At the 23rd conference of the Italian Association of Artificial Intelligence (AI*IA)November 25-28, 2024Bozen-Bolzano, Italyhttps://isd8.imageschema.net/ Submission deadline: September 1, 2024 The ISD workshop series has had 7 amazing previous editions and as chairs of The Image Schema Network are very happy to announce that the 8th edition has been accepted to the workshop program of the 23rd conference of the Italian Association of Artificial Intelligence (AI*IA). As in previous years, ISD8 is a networking event that invites researchers on image schemas, conceptual primitives and spatiotemporal reasoning from various scientific disciplines…

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  • How the Gates Foundation is using presence to spread awareness and eradicate polio worldwide

    [Here’s a story about another very positive application of presence: The philanthropic Bill and Melinda Gates Foundation has collaborated with immersive experiences company REM5 Studios to produce and distribute a video for virtual reality headsets designed to raise awareness and resources to rid the world of the last cases of polio. The story from the Star Tribune provides the details; the original version includes the trailer for “Polio’s Last Mile” (it’s also available on YouTube). See the REM5 website for more information. –Matthew] [Image: At a Rotary conference in Singapore, attendees watch an immersive video created by REM5 that shows…

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  • Call: Immersive Experience Network Summit 24

    Call for Participation and Contributors Immersive Experience Network Summit 24October 21, 2024Londonhttps://immersiveexperience.network/huddle-events/live-immersive-experience-summit-24/https://immersiveexperience.network/immersive-summit-24-contributors/ IMMERSIVE EXPERIENCE SUMMIT 24 A gathering of creators of live immersive, interactive and playable experiences to meet, exchange knowledge and foster new collaborations and connections. THE SUMMIT Join us at the Immersive Experience Network Summit 24, an event designed as a catalyst for growth within the live immersive sector by providing a space for our collaborative community to share knowledge and create new connections. Following on from the success of our Immersive Design Symposium, we’re growing and doubling the size of the venue to allow more creators to…

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  • Researchers use VR and presence to study effects of being in space on sensory perception of food

    [In this essay from The Conversation, a group of researchers from Australia’s Royal Melbourne Institute of Technology (RMIT) describe their work on an interesting application of presence that has implications for the design of food for long-term space missions and people on Earth who live in “isolated or confined environments, such as nursing home residents, individuals on military deployment, and submarine crews.” Follow the link to the group’s new publication in the fourth paragraph for much more information. –Matthew] [Image: Participants smelled different scents while immersed in a VR space station environment. Credit: Seamus Daniel / RMIT University] Astronauts don’t…

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  • Call: Persuasive 2025: 20th International Conference on Persuasive Technology

    Call For Papers Persuasive 2025: The 20th International Conference on Persuasive TechnologyMay 5-7, 2025Limassol, Cyprushttps://2025.persuasivetech.org/call-for-papers/ Submission deadlines: Papers: January 3, 2024 Workshop and tutorial proposals: December 1, 2024 Workshop papers, posters, demos, artefacts, and doctoral consortium: March 1, 2025 In a world in which technology is increasingly present in people’s lives, and changing human behavior and attitudes is often the key to solving many societal and personal problems, studying how technology might be used to influence humans (in their behavior, attitudes and information processing), is paramount. Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design, development and…

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  • Most users think ChatGPT is conscious, survey finds

    [A small survey study has found that most people believe that ChatGPT is conscious and can “make plans, reason, and feel emotions,” suggesting that much of the public experiences medium-as-social-actor presence when they use current AI. Some of the details are in this story from the University of Waterloo. Coverage in Futurism concludes with this: “Obviously, there will need to be way more research to determine how widespread these beliefs may be — but for now, it seems that many users are on the side of the small minority of AI experts who also think LLMs have become sentient.”…

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  • Call: Sixth Knowledge-aware and Conversational Recommender Systems Workshop (KaRS 2024)

    Call for Papers Sixth Knowledge-aware and Conversational Recommender Systems Workshop (KaRS 2024)In conjunction with the ACM International Conference on Recommender Systems (RecSys 2024)October 14-18, 2024Bari, Italyhttps://kars-workshop.github.io/2024/ Submission deadline: August 30, 2024 We are pleased to invite you to contribute to the Sixth Knowledge-aware and Conversational Recommender Systems Workshop held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2024), Bari, Italy, from October the 14th to October the 18th, 2024. SCOPE Recommender systems have achieved ubiquity across various domains, ranging from e-commerce to media content suggestions, playing pivotal roles in facilitating user online experiences. However, despite their prevalence,…

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  • Inverse presence: The UK politician accused of being AI is actually a real person

    [As technology gets better at simulating reality, it seems inevitable that we’ll be more likely to misperceive reality as simulation, i.e., inverse presence experiences will become more common. The short story below from The Verge provides an example from the recent UK elections. Follow the links, and an official debunking of the accusations about the candidate from Logically Facts, for more details. –Matthew] [Image: Source: The Independent] The UK politician accused of being AI is actually a real person Mark Matlock, a candidate for the far-right Reform UK party, aroused suspicion when he didn’t show up for campaign events.…

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  • Call: Moving Image Review & Art Journal (MIRAJ)

    Call for Papers MIRAJ: Moving Image Review & Art Journalhttps://www.intellectbooks.com/miraj-the-moving-image-review-art-journal#call-for-papers Submission deadline for December 2024 issue: September 1, 2024 Moving Image Review and Art Journal is currently accepting contributions for inclusion in Issue 13.2 (launching December 2024). The Editorial team is currently interested in receiving scholarly articles and opinion pieces (5000–8000 words), feature articles and interviews (3000–4000 words) from art historians and critics, film and media scholars, curators and, not least, practitioners. To be considered for inclusion, completed scholarly articles and proposals for opinion pieces, feature articles and interviews should be submitted by 1 September 2024. Send all articles and…

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  • Not just at Euro 2024: Virtual advertising is playing an increasingly important role in sport

    [As this story from Heise Online notes, virtual advertising – in which physical ads in a stadium are replaced digitally with different ads for home viewers – isn’t new. But the technology involved is advancing to make the (presence) illusion more convincing, personalized, and common. As the author notes at the end, “Virtual advertising opens up new opportunities for marketers and broadcasters, but it also raises questions about the authenticity of the sports experience and, like developments in AI, puts the concept of reality to the test.” The story was “originally published in German and… automatically translated” and I’ve made…

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