Month: April 2024
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Apple wants to bring Spatial Computing to regular monitors
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Read more: Apple wants to bring Spatial Computing to regular monitors[This AppleInsider report about a newly revealed patent application doesn’t focus on the implications for presence, but the incorporation in Apple products of lenticular displays that create the illusion of three-dimensional objects certainly would enhance the presence experiences of a large group of consumers. See the original version of the story for a second image. –Matthew] Apple wants to bring Spatial Computing to regular monitors By William Gallagher April 4, 2024 Amplifying work and media it has developed for the Apple Vision Pro headset, Apple is developing technology so your MacBook Pro or desktop monitor can display 3D environments without…
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Call: Stanford University “Design For XR” user need survey (10 min)
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Read more: Call: Stanford University “Design For XR” user need survey (10 min)Call for Participation Stanford University “Design For XR” user need survey (10 min) https://docs.google.com/forms/d/e/1FAIpQLSe8SEG6ES16V1uu-9N5SZcD6bkCU_gO_FyjUmV5FVIkAV-Xpw/viewform Do you want to be among the first to experience an innovative XR project developed by Stanford engineers? We are a team of students from Stanford University, participating in the Design for Extended Realities course (DESIGN284). Our assignment is to design and develop an XR project that tackles real-world challenges. To ensure our project truly meets user needs and is based on actual behaviors with XR technology, we’re conducting a survey to gather insights. By participating, you’ll not only contribute valuable information that will shape the…
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Kill meetings: Remote (and all) workers feel disconnected, but the answer is better choices of presence-evoking technologies
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Read more: Kill meetings: Remote (and all) workers feel disconnected, but the answer is better choices of presence-evoking technologies[Here is another insightful essay from Mike Elgan in Computerworld. This one echoes classic social presence scholarship in arguing that we should base our decisions about which (if any) communication technologies to use on both the degree to which they evoke a sense of being physically together and the purpose and emotional tenor of the expected communication. Note especially the optimistic section below titled “Augmented or virtual meeting spaces?” –Matthew] [Image: Credit: Metamorworks / Getty Images] Kill meetings (before meetings kill your company) Meetings waste time, destroy solitary deep work and make a mockery of flex work and a globally…
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Call: DESIGNA 2024 + CITIZENSHIP – International Conference on Design Research
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Read more: Call: DESIGNA 2024 + CITIZENSHIP – International Conference on Design ResearchCall for Papers DESIGNA 2024 + CITIZENSHIP International Conference on Design Research October 24-25, 2024 University of Beira Interior (UBI) Covilhã, Portugal https://designa.ubi.pt/en/2024 Deadline for extended abstract submission: June 1, 2024 In a time characterized by the ecological emergency, the effects of economic neoliberalism and the constant threat to fundamental human rights, Design has been embracing causes that, although departing from its project matrix, break with disciplinary circumscription and many academic and professional conventions that have characterized it. However, many areas of traditional Design activity persist and coexist with progressive procedural hybridization, opening themselves up to contamination, but also nurturing…
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India’s first sari-donning AI humanoid robot teacher starts teaching
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Read more: India’s first sari-donning AI humanoid robot teacher starts teaching[A new artificially intelligent robot is being used to teach school children in India, as reported is this story by New Indian Express. An excerpt from coverage in Interesting Engineering that follows provides optimistically framed context. The Times of India has a three minute video report (also available on YouTube). For a first-person report from the robot’s creator (and more pictures), see a story in Rediff.com (an excerpt about the origins of the robot’s name and responses to ‘her’ debut is also below). For more on the mentioned AI teacher Beatrice, see a story in Campus Technology. All of this…
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Call: “Games as Entertainment and Educational Instruments” at the ACM 4th International Conference on Information Technology for Social Good (GoodIT 2024)
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Read more: Call: “Games as Entertainment and Educational Instruments” at the ACM 4th International Conference on Information Technology for Social Good (GoodIT 2024)[NOTE: See the GoodIT 2024 website for more presence-related topics and special tracks. –Matthew] Call for Papers Games as Entertainment and Educational Instruments Special Track at the ACM 4th International Conference on Information Technology for Social Good (GoodIT ’24) September 4-6, 2024 Bremen, Germany Special Track: http://csc.dei.unipd.it/serious_games_at_goodit_2024/ GoodIT 2024: https://blogs.uni-bremen.de/goodit2024/ Submission deadline: May 17, 2024 Serious games and gamification techniques are often used to capture and maintain the user’s attention, engagement, and motivation in a wide variety of subjects and contexts, including but not limited to health and lifestyle, workplace training, formal, informal, and adult education, social inclusion, and social…
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Transforming learning at Pitt Pharmacy with augmented and virtual reality
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Read more: Transforming learning at Pitt Pharmacy with augmented and virtual reality[As this story from the University of Pittsburgh reports, Pharmacy students there are using an expanding variety of presence-evoking technologies to enhance learning, and a new dedicated Lab will open there this fall. In addition to the Anatomage Table pictured below, two images in the original version of the story feature the HoloLens 2 AR. –Matthew] [Image: James Coons watches his student explore life-sized cardiac and circulatory anatomy on an Anatomage Table. Credit: Lawrence Kobulinsky] Transforming Learning at Pitt Pharmacy with Augmented and Virtual Reality By Phoebe Ingraham Renda March 6, 2024 From Oculus gaming systems to Apple’s Vision Pro,…
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Call: Transdisciplinary perspectives on AI – 4th European Culture and Technology Lab+ Annual Conference
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Read more: Call: Transdisciplinary perspectives on AI – 4th European Culture and Technology Lab+ Annual ConferenceCall for Abstracts The 4th European Culture and Technology Lab+ Annual Conference Transdisciplinary perspectives on AI: Alternative Histories, Current Practices and Possible Futures October 18-19, 2024 Technical University of Cluj-Napoca Cluj Innovation Park Campus Romania https://www.univ-tech.eu/the-4th-european-culture-and-technology-lab-annual-conference Keynote speakers: David Bates – Department of Rhetoric – University of California, Berkeley Adrian Groza – Universitatea Tehnică din Cluj-Napoca Submission deadline: May 15, 2024 The 4th Annual Conference hosted by the European University of Technology and organized by the European Culture and Technology Laboratory ‘ECT Lab+’ aims to bring together experts from the Arts, Humanities, Social Sciences, Technology, and other fields exploring ways…
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When should anthropomorphic AI assistants be less human?
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Read more: When should anthropomorphic AI assistants be less human?[This essay from Medium makes the case for when designers should, and should not, give AI-powered digital humans the characteristics that will evoke medium-as-social-actor presence. See the original version for a second image. –Matthew] [Image: UneeQ’s Sophie is a flesh-and-bones digital human. Credit/Source: Digital Humans] Digital humans: Do we really need this? Anthropomorphic AI assistants promise the best interaction experience. But only because it’s technically possible to create digital humans and make them work online 24/7 doesn’t mean we should. By Ilja Naumenko, UX Collective April 2, 2024 The promise of human-like interaction with computers We need to admit that…
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Call: “Grief in the Digital Age” Special Issue of Phenomenology and the Cognitive Sciences
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Read more: Call: “Grief in the Digital Age” Special Issue of Phenomenology and the Cognitive SciencesCall for Papers “Grief in the Digital Age” Special Issue of Phenomenology and the Cognitive Sciences https://link.springer.com/collections/edacfccgdd Submission deadline: February 1, 2025 Dear all, We are inviting submissions of articles for a Special Issue of Phenomenology and the Cognitive Sciences titled “Grief in the Digital Age.” The Special Issue aims to explore the role of digital technologies for grief experiences. Description: Grief is a complex phenomenon that can be characterised as an emotional process in response to the irrevocable loss of a significant person. In recent years, research at the intersection of phenomenology and empirically informed philosophy of mind has…
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How NJ school uses virtual reality to help kids with autism prepare for airport stress
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Read more: How NJ school uses virtual reality to help kids with autism prepare for airport stress[This story from NorthJersey.com describes how a New Jersey school is using virtual reality and presence to prepare students with autism for the stress of preparing for a flight at an airport. See the original version for a 16-image photo gallery. –Matthew] [Image: Mar 27, 2024; Nutley, N.J., United States; The Phoenix Center is using VR to desensitize kids on the autism spectrum before they travel for spring break. Kaito M. uses the VR headset to simulate an experience at the airport. Credit: Anne-Marie Caruso-NorthJersey.com] How NJ school uses virtual reality to help kids with autism prepare for airport stress…
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Job: Postdoc on Philosophy of Sensory Engineering at Friedrich-Alexander-University
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Read more: Job: Postdoc on Philosophy of Sensory Engineering at Friedrich-Alexander-UniversityCall for Applications Postdoctoral Position on “Philosophy of Sensory Engineering” (DFG/AHRC-Project SENSOR) Centre for Philosophy and AI Research (PAIR) Friedrich-Alexander-University Erlangen, Germany https://philjobs.org/job/show/26098 Starting date: August 1, 2024 (negotiable) Application deadline: April 30, 2024 Project SENSOR A range of new interventions targeting our sensory experiences will soon become commonplace in our society: Virtual and augmented reality, scientific sensory tools, sensory prosthetics, stroboscopic stimulation, psychedelic substances, and so on. In this project, we will study these interventions to develop a better philosophical understanding of the sensory experiences these new interventions provide, but also of ordinary sensory experiences. We aim to fully…
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