Month: September 2023
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Venice Immersive project ‘Tulpamancer’ brings dreams to life via AI
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Read more: Venice Immersive project ‘Tulpamancer’ brings dreams to life via AI[One of the many interesting experiences available at the 2023 edition of the emergent technology showcase Venice Immersive was Tulpamancer, which uses generative artificial intelligence and virtual reality to create a vivid, interactive, personalized version of a user’s memories and dreams. The project is described in this story from The Hollywood Reporter; follow the link at the end for a 1:52 minute video from the experience. For much more about other experiences presented at Venice Immersive see: “Venice’s Brave New World: My Cosmic Trip to Immersion Island and Back” (The Guardian) “Venice Film Festival 2023 Is Cinematic AI’s Coming Out…
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Call: Researchers for online seminars about digital surveillance
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Read more: Call: Researchers for online seminars about digital surveillanceCall for Participation Researchers for Online Seminars about Digital Surveillance University of Pisa Pisa, Italy Dear All, The University of Pisa is organizing a series of online seminars about Digital Surveillance. The seminars will be once a month and each researcher will reflect on a different nuanced aspect about the topic of surveillance. We are currently looking for researchers that work in this field, so we can create a dialogue during the meeting. The topics requested are (but not limited to): Surveillance in virtual reality (i.e. Metaverse, Video games, or more in general Social Network) Surveillance in Medicine Surveillance in…
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Virtual-reality school is the next frontier of the school-choice movement
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Read more: Virtual-reality school is the next frontier of the school-choice movement[This abridged version of a New Yorker story describes the goals, challenges and benefits of a full-time, all-virtual school for children up to the eighth grade. See the original version for more details about the founders and operators of OptimaEd and the politics involved. –Matthew] Virtual-Reality School Is the Next Frontier of the School-Choice Movement The conservative education activist Erika Donalds envisions a world where parents can opt out of traditional public school by putting their kids in a headset. By Emma Green September 1, 2023 It’s 6 a.m. A little girl, who looks to be about ten years old,…
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Call: HRD-BOND: The What, Why, How of Social Bonding in Human-Robot Dyads, at the International Conference on Social Robotics (ICSR) 2023
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Read more: Call: HRD-BOND: The What, Why, How of Social Bonding in Human-Robot Dyads, at the International Conference on Social Robotics (ICSR) 2023Call for Papers HRD-BOND: The What, Why, How of Social Bonding in Human-Robot Dyads A special session at the International Conference on Social Robotics (ICSR) 2023 Doha, Qatar December 4-7 2023 Paper submission deadline: September 15, 2023 We welcome you to submit to our special session, HRD-BOND: The What, Why, How of Social Bonding in Human-Robot Dyads, at the International Conference on Social Robotics (ICSR) 2023 in Doha, Qatar (December 4-7 2023). DESCRIPTION: We are heading towards a society where interactions between humans and social robots will no longer be reserved for rare occasions (e.g. in a research laboratory as part…
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NPC livestreams: When humans emulate machines
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Read more: NPC livestreams: When humans emulate machines[A recent social media trend suggests an intriguing variant of inverse presence (where instead of overlooking the role of technology in a mediated experience, people perceive technology where there is none). A story in JING Daily (“The Business of Luxury in China”) introduces the phenomenon this way: “In 2023, the idea of virtual humans is nothing new. Lil Miquela, a virtual model created by a Los Angeles-based startup, has 3 million followers on Instagram and kissed Bella Hadid for a Calvin Klein campaign. Imma, the first virtual human in Japan, has partnered with brands like SK-II, Tommy Jeans and Fenty.…
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Call: E3: Enhancing the Esports Experience (CHIRA 2023 Workshop)
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Read more: Call: E3: Enhancing the Esports Experience (CHIRA 2023 Workshop)Call for Papers E3: Enhancing the Esports Experience A workshop at CHIRA 2023, the 7th International Conference on Computer-Human Interaction Research and Applications Rome, Italy November 16-17, 2023 https://e3workshop.wordpress.com/ Submission deadline: September 15, 2023 Hi everyone, Laura Herrewijn and I are co-chairing E3: Enhancing the Esports Experience, a workshop at CHIRA 2023 (7th International Conference on Computer-Human Interaction Research and Applications) that will take place in Rome (Italy) on November 16-17, 2023. Together with our program committee (consisting of Simone Kriglstein, Günter Wallner and Pejman Mirza-Babei), we are looking for contributors who are working in the diverse field of esports…
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New research reveals how virtual reality poses significant risk to children
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Read more: New research reveals how virtual reality poses significant risk to children[A senior researcher from the University of the West of England (UWE) Bristol and the founder of the consulting and research organization Limina Immersive have co-authored a new study about the dangers of immersive media for children. The UWE Bristol press release below is followed by an abridged version of coverage by Sky News. The report is available on the website of the sponsoring organization, the National Society for the Prevention of Cruelty to Children (NSPCC). –Matthew] New research reveals how virtual reality poses significant risk to children Media Relations Team September 5, 2023 A new study co-authored by UWE…
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Call: iLRN 2024 – 10th International Conference of the Immersive Learning Research Network
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Read more: Call: iLRN 2024 – 10th International Conference of the Immersive Learning Research NetworkCALL FOR PAPERS AND PROPOSALS iLRN 2024: 10th International Conference of the Immersive Learning Research Network Conference theme: “Tech4Good” June 3-5, 2024: Online & in Virtual Reality June 10-13, 2024: University of Glasgow, Glasgow, Scotland https://www.immersivelrn.org/ilrn2024/call-for-papers/ Special Track Deadline: September 17, 2023 Tutorial Deadline: October 31, 2023 Full Paper Submission Deadline: November 17, 2023 The 10th Annual International Conference of the Immersive Learning Research Network (iLRN2024) will be innovative and interactive gatherings online and face-to-face for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier…
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UK’s Birmingham Royal Ballet uses VR, AR and presence to make dance more accessible
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Read more: UK’s Birmingham Royal Ballet uses VR, AR and presence to make dance more accessible[The UK’s Birmingham Royal Ballet is using presence-evoking technologies to bring the experiences of the Ballet to people who might not otherwise have the opportunity. See the original version of this story from The Guardian for a second image, and follow the “new projects” link in the story for more information and examples. –Matthew] [Image: Four people wearing head-mounted displays, seated below a row of framed pictures. Credit: Christopher Thomond/The Guardian] Birmingham Royal Ballet uses virtual reality to make dance more accessible Company aims to allow those unable to go to the theatre, including neurodivergent people, the elderly and children,…
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Call: “Video Games as Ecomedia: Nature, Technology, and Play” (Chapter proposals)
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Read more: Call: “Video Games as Ecomedia: Nature, Technology, and Play” (Chapter proposals)Call for Chapter Proposals Video Games as Ecomedia: Nature, Technology, and Play Editor: Melissa Bianchi, Nova Southeastern University Deadline for abstracts: October 1, 2023 PROJECT DESCRIPTION: Video games have been increasingly recognized as valuable tools for environmental storytelling and ecological simulation. In response, scholars have examined the ways specific video games depict nature, the environmental implications of game design and development, and the use of games for education and activism. Notably, Alenda Chang (2019) makes a compelling case for the study of games as ecomedia because these cultural artifacts continue to extend and challenge long traditions of environmental representations. To…
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Study: Imaginative suggestibility makes people feel more present in virtual reality
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Read more: Study: Imaginative suggestibility makes people feel more present in virtual reality[As this press release from the University of Bath notes, the role of individual differences in presence experiences has received much less attention from scholars than the characteristics of the technologies used to evoke presence. A new study demonstrates the role of a person’s “imaginative suggestibility” and has broad implications. See the open access article for details and additional material including three videos (one is the authors’ ten minute presentation from CHI 2023). –Matthew] [Image: Source: CAMERA] Suggestible people feel more present in virtual reality – study finds Having a good imagination and high levels of suggestibility makes you feel…
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Call: Phenomenology, Hermeneutics and Existentialism for Games – Nordic Explorative Workshop
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Read more: Call: Phenomenology, Hermeneutics and Existentialism for Games – Nordic Explorative WorkshopCall for Papers Nordic Explorative Workshops Phenomenology, Hermeneutics and Existentialism for Games Jyväskylä, Finland October 16-18, 2023 https://nordicgamephilosophy.w.uib.no/cfp-phenomenology-for-games/ Submission deadline for abstracts and bios: September 15, 2023 Some time ago, an Innocent Bystander, after glancing through a copy of Mind, asked me, “Why do philosophers talk so much about Games? Do they play them a lot or something?” (Midgley, “The Game Game”, 1974, p. 231) University of Jyväskylä in Finland and Nordic partners call for papers and student presentations for a workshop on the philosophy of games to be held in Jyväskylä, 16–18 October 2023. Games are a source of…
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