Month: June 2023


  • New publication: The SAGE Handbook of Human-Machine Communication

    New Publication: The SAGE Handbook of Human-Machine Communication Edited by Andrea L. Guzman, Rhonda McEwen, and Steve Jones Publisher: SAGE Publications Ltd (August 2023) ISBN-10 : ‎152977392X ISBN-13:  978-1529773927 640 pages https://us.sagepub.com/en-us/nam/the-sage-handbook-of-human-machine-communication/book273648 https://uk.sagepub.com/en-gb/eur/the-sage-handbook-of-human-machine-communication/book273648 https://www.amazon.com/SAGE-Handbook-Human-Machine-Communication/dp/152977392X/ [Description:] The SAGE Handbook of Human-Machine Communication edited by Andrea L. Guzman, Rhonda McEwen, and Steve Jones is now available. The Handbook’s four sections – Histories & Trajectories, Approaches & Methods, Concepts & Contexts, and Technologies & Applications – provides foundational research and generative thinking on the numerous facets of people’s communication with AI, social robots, algorithms, IOTs, and other smart technologies. The Handbook is interdisciplinary…

    Read more: New publication: The SAGE Handbook of Human-Machine Communication
  • Innovative VR therapy helps patients overcome PTSD caused by ICU hospital stays

    [Local TV stations in the US including NBC-Dallas-Fort Worth, WINK, WISH and WFMZ recently aired the same news report (with their own anchors’ introduction) based on a promising application of presence being explored by researchers at the University of Central Florida, as described in more detail in the UCF Today story below. –Matthew] [Image: A UCF RESTORES team member conducts a simulated therapy session designed to help a patient overcome PTSD resulting from their stay in intensive care] Innovative VR Therapy Helps Patients Overcome PTSD Caused by Hospital Stays Assistant Professor of Nursing Brian Peach is leading the study, which…

    Read more: Innovative VR therapy helps patients overcome PTSD caused by ICU hospital stays
  • Call: “Decoding Artificial Sociality: Technologies, Dynamics, Implications” issue of New Media and Society

    Call for Papers Decoding Artificial Sociality: Technologies, Dynamics, Implications Special Issue in New Media & Society Journal: https://journals.sagepub.com/home/nms Special Issue Editors: Iliana Depounti, Loughborough University, United Kingdom, i.depounti@lboro.ac.uk Simone Natale, University of Turin, Italy, simone.natale@unito.it Deadline for abstract submission: September 30, 2023 The emergence and development of technologies enabling communications between humans and machines sparked a rethinking of the scope and implications of Artificial Intelligence (AI). In this context, software that mimics social interaction is becoming available to vast masses of users around the world. Yet we still lack interpretative frameworks and conceptual tools that go beyond the analysis of…

    Read more: Call: “Decoding Artificial Sociality: Technologies, Dynamics, Implications” issue of New Media and Society
  • Machine learning turns old maps into 3D digital models of lost neighborhoods

    [A group of researchers at Ohio State University are using machine learning analyses of old maps to create VR-viewable 3D models of neighborhoods as they existed decades ago. This story is from Ohio State News and an earlier report (at the link in the editor’s note at the end) includes this quote from Professor Harvey Miller: “Our ultimate goal would be to come up with 3D visualizations that are realistic enough to give people a visceral feeling of what those neighborhoods were like… We see this as a crossover between science and humanities.” –Matthew] [Image: A 3D model of the…

    Read more: Machine learning turns old maps into 3D digital models of lost neighborhoods
  • Call: 1st Joint Workshop on Cross Reality at ISMAR 2023

    Call for Papers 1st Joint Workshop on Cross Reality To be held in conjunction with the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023) Sydney, Australia and Online Workshop: http://cross-realities.org October 16, 2023 ISMAR 2023: https://ismar23.org/ October 16-20, 2023 Submissions deadline: July 17, 2023 We invite researchers, practitioners, and designers to participate in the 1st Joint Workshop on Cross Reality (CR). SCOPE OF THE WORKSHOP Cross Reality (CR) is an emerging technology that focuses on the concurrent usage of or the transition between multiple systems at different points on the reality-virtuality continuum (RVC), including Virtual Reality (VR), Augmented…

    Read more: Call: 1st Joint Workshop on Cross Reality at ISMAR 2023
  • Netflix cleverly immerses Black Mirror viewers in cautionary world of “Joan is Awful” episode

    [Others have used marketing campaigns, in some cases including presence-evoking technologies like VR, to bring audience members into the world (or ‘universe’) of a film or TV series, but as the Sound & Vision story below explains, Netflix has created a particularly clever cross-media campaign that brings audiences into the dystopian reality portrayed in “Joan is Awful,” the first episode of the latest season of Black Mirror. A story in LADbible describes how some audience members have had their name and picture used in real-world billboards for the campaign; and a story in DesignTAXI that includes more pictures of the…

    Read more: Netflix cleverly immerses Black Mirror viewers in cautionary world of “Joan is Awful” episode
  • Call: 5th Zip-Scene Conference on Immersive Storytelling

    Call for Presentations 5th Zip-Scene Conference on Immersive Storytelling In cooperation with Art*VR Festival TOPIC: Dimensions of Empathy. How Empathy and the Concept of Ethics Changed between the Holodeck and the Metaverse? How our trust and sense of criticism shapes the ways we understand old and novel interactive digital narratives? November 2-4, 2023 Prague, Czech Republic; DOX: Centre For Contemporary Art, Poupětova 1, 170 00 Praha 7-Holešovice https://conf.zip-scene.com/ Submission deadline: July 15, 2023 The concept of the Metaverse embodies a boundless and interconnected sense of compatibility and engagement, which amplifies our expectations for immersive forms of media. In the early…

    Read more: Call: 5th Zip-Scene Conference on Immersive Storytelling
  • They’re selling nudes of imaginary women on Reddit – and it’s working

    [What psychological, ethical and other differences are there between pornographic images or videos that feature fictional rather than real people? This story from Rolling Stone raises lots of thought-provoking questions about the use of presence-evoking technologies in the context of sexuality. Despite the certainty expressed here regarding sexual deepfake videos featuring real people, see also the Wired essay “Deepfake porn reveals a ‘pervert’s dilemma’: What’s the moral difference between indulging in a sexual fantasy about someone and watching a deepfake of them?” –Matthew] [Image: Credit: Photo illustration uses photograph by Svetlana Fedoseeva/Adobe Stock] They’re Selling Nudes of Imaginary Women on…

    Read more: They’re selling nudes of imaginary women on Reddit – and it’s working
  • Call: Conversational AI issue of IEEE Transactions on AI

    Call for Papers IEEE Transactions on AI: Special Issue on Conversational AI https://sites.google.com/site/hwinteractionlab/ieee-transactions-on-ai-special-issue Submission deadline: July 30, 2023 Conversational AI is an emerging interdisciplinary research and innovation field, involving diverse topics ranging from machine learning, speech and natural language processing, understanding and generation, to ethics, sociology and psychology. It has gained increasing popularity in recent years through effective integration in commercial personal assistants such as Apple Siri, Amazon Alexa, Google Personal Assistant, ChatGPT, and many others. State of the art in conversational AI is being advanced through a number of global initiatives, including the Amazon Alexa prize competition and NeurIPS…

    Read more: Call: Conversational AI issue of IEEE Transactions on AI
  • “Forest bathing” might work in virtual reality too

    [This MIT Technology Review story describes new evidence for another positive application of presence, the use of a virtual forest setting to produce some of the same benefits as does spending time in an actual forest. –Matthew] [Image: Credit: Lukáš Hejtmánek] “Forest bathing” might work in virtual reality too Could electronic forests elicit the same physiological responses as real ones? By Charlie Metcalfe June 26, 2023 The Japanese concept of “forest bathing,” or shinrin-­yoku (森林浴), has long been acclaimed for its supposed health benefits. Hundreds of scientific studies suggest that it can improve mental health and cognitive performance, reduce blood…

    Read more: “Forest bathing” might work in virtual reality too
  • Job: Postdoc position in HCI, AI, VR at ENIB/Lab-STICC in Brest, France

    Call for Applications Postdoctoral position in computer science at the Brest National School (ENIB) of Engineers and Lab-STICC(CNRS) – Brest, France Starting date: September or October 2023 Keywords: Human-Machine interaction, Artificial Intelligence, Virtual Reality Duration: 24 months https://www.enib.fr/~deloor/postdocposition/postDoctoralPositionENIB_EnglishVersion.pdf Application deadline: [Not provided; posted June 14, 2023] CONTEXT: ENIB and Lab-STICC The Brest National School (ENIB) of Engineers operates under the supervision of the Ministry of Higher Education. The institution is affiliated with the Mines Télécom Institute and is a founding member of the Alliance Universitaire de Bretagne. The facility is located in the BrestIroise technology park, near the ocean. The…

    Read more: Job: Postdoc position in HCI, AI, VR at ENIB/Lab-STICC in Brest, France
  • Presence resource: How deepfakes may shape the future – A Glass Room visualization

    [The Glass Room, which began as a touring exhibition and is now an online “public intervention that provides an interactive, fun, and challenging experience, bringing to life the most pressing challenges facing people and the tech industry today,” features a four-minute video about deepfakes and how they can create alternate versions of different aspects of each of us (including versions that remain after we die). The video could be a useful resource for those who teach students about presence. The text below accompanies the video. See also the Deepfake Lab website, where “researchers take you behind the scenes to reveal…

    Read more: Presence resource: How deepfakes may shape the future – A Glass Room visualization

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