Month: March 2023
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Call: “Humanoid robots in healthcare: Exploring real world applications” session at IEEE RO-MAN 2023
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Read more: Call: “Humanoid robots in healthcare: Exploring real world applications” session at IEEE RO-MAN 2023Call for Papers “Humanoid Robots in Healthcare: Exploring real world applications” Special session at IEEE RO-MAN 2023: 32nd IEEE International Conference on Robot and Human Interactive Communication August 28-31, 2023 Paradise Hotel, Busan, Korea and Online http://www.ro-man2023.org Submission deadline: March 31, 2023 Dear colleagues, I would like to invite you to submit your papers to a special session at the 32nd IEEE International Conference on Robot and Human Interactive Communication – RO-MAN 2023 in Busan, Korea: “Humanoid Robots in Healthcare: exploring real world applications” (code 5x7h1). TOPICS Topics of interest include, but are not limited to: Experiences and approaches in…
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A critical view: The Desert of the Virtual
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Read more: A critical view: The Desert of the Virtual[Drawing on a phrase from philosopher Jean Baudrillard’s Simulacra and Simulation (and made popular in the Matrix films) this essay in Dissent raises disturbing but important concerns about humanity’s efforts to create presence-evoking immersive media “worlds.” For a related but less scathing perspective, see the new essay “Virtual Reality has arrived, but are humans ready for it?” in the Bulletin of the Atomic Sciences. –Matthew] [Image: A rendering of a virtual-reality party. Credit: Yagi Studio/Getty Images] The Desert of the Virtual The metaverse heralds an age in which hardly anyone still believes that tech firms can actually solve our problems.…
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Call: ACM SAP 2023: ACM Symposium on Applied Perception
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Read more: Call: ACM SAP 2023: ACM Symposium on Applied PerceptionCall for Papers ACM Symposium on Applied Perception (ACM SAP) August 5 and 6, 2023 Los Angeles, CA http://sap.acm.org/2023/ Deadline for abstract submission: April 14, 2023 Deadline for paper submission: April 21, 2023 The ACM Symposium on Applied Perception (ACM SAP) provides an intimate forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, virtual reality and human-computer interfaces on the visual computing side. The interdisciplinary focus of this conference acknowledges…
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What this VR pole-dancer wants you to know about the metaverse
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Read more: What this VR pole-dancer wants you to know about the metaverse[The Daily Beast story below describes one person’s experiences with an unusual application of presence-evoking virtual reality. In it ROOt explains some of the challenges and benefits of pole-dancing in VR and the author notes that “If the makers of virtual reality hardware and software could fix some of the issues that arise with pole dancing, they would inadvertently be solving concerns that a larger user base has with virtual reality.” See the original story for five videos via Tik Tok, YouTube and Twitter. –Matthew] What This VR Pole-Dancer Wants You To Know About the Metaverse Mark Zuckerberg could learn…
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Call: GAME-ON 2023, the 24th annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON 2023, the 24th annual Simulation and AI in Games ConferenceCALL FOR PAPERS GAME-ON®’2023 The 24th annual Simulation and AI in Games Conference SETU – South East Technological University (https://www.setu.ie/) Carlow, Ireland September 6-8, 2023 Organised by The European Technology Institute and SETU Sponsored by EUROSIS, AREA42, KU Leuven BIOTEC, University of Skovde, University of Žilina, and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2023/index.html Paper submission deadline: April 21, 2023 CONFERENCE AIM The aim of the 24th annual European GAME-ON® Conference (GAME-ON®’2023) on Simulation and AI in Computer Games, is to bring together researchers and game developers in order to exchange ideas on programming and programming techniques, which will…
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Three short presence stories
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Read more: Three short presence stories[Today’s post contains three very different but interesting short news stories about presence. –Matthew] [From AdNews; see the original version (or YouTube) for the 90 second ad] ‘Children Should Be Seen and Heard’ in a poignant ad industry-backed campaign Creative Agency: Zenith March 1, 2023 MissingSchool, Cocogun, Scoundrel, Rumble, UnLtd and Zenith have teamed up with their latest campaign ‘Don’t you forget about me’, to reconnect seriously sick kids with school. The integrated campaign features a rousing children’s chorus covering the ’80s hit Don’t You (Forget About Me) by the Scottish rock band Simple Minds. The ad shows sick children…
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Call: Free online March 3: “Interactive Realities: Bridging Complex Systems in Artificial and Natural Environments”
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Read more: Call: Free online March 3: “Interactive Realities: Bridging Complex Systems in Artificial and Natural Environments”Call for Participation Interactive Realities: Bridging Complex Systems in Artificial and Natural Environments An INTERSELF workshop March 3, 2023, 09:00 – 18:30 UTC/GMT Amphitheatre of FCiências.ID (Lisbon, Portugal) & Online (Zoom) https://interselfworkshop.campus.ciencias.ulisboa.pt Deadline for registration: March 2, 2023 This workshop brings together world-leading scholars and junior researchers from philosophy, neuroscience, psychology, robotics, and computational neuroscience to address the following (non-exhaustive) key questions: What is ‘Reality’ and what is ‘Virtual Reality’? What do we gain and what do we lose by using virtual realities technologies? What is the relationship between virtual and ‘real’ realities and the human sense of self and…
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Light Field Lab holograms, including latest talking, floating head, continue to get more realistic
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Read more: Light Field Lab holograms, including latest talking, floating head, continue to get more realistic[The CNET story below provides a quick, context-filled first-person report on a demonstration of the latest presence-evoking hologram technology from Light Field Lab. See the original story for four more images and a 6:09 minute video. The author of a similar report in Forbes writes that “If I wasn’t visiting a company that makes holographic technology, I would have thought I was speaking with a person wearing a mask – it looked that real.“ See coverage in PC Magazine for more images and videos as well as details, including Light Field Labs’ expectations regarding when we’ll start seeing the displays…
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Call: “Dancing with Technology: Towards a Choreography of Blended Experiences” IMX 2023 Workshop
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Read more: Call: “Dancing with Technology: Towards a Choreography of Blended Experiences” IMX 2023 WorkshopCall for Participation DANCING WITH TECHNOLOGY: Towards a Choreography of Blended Experiences A Full-day Hybrid Workshop at the ACM International Conference on Interactive Media Experiences (IMX) 2023 Nantes, France June 12, 2023 Workshop: http://blendedexperiences.com/ IMX 2023: https://imx.acm.org/2023/ Submission deadline: March 20, 2023 Interaction between, across, and through digital technologies integrated into everyday activities can be stilted, clumsy, awkward, and hard to navigate, much like a complicated dance performance. What does it take to choreograph these experiences so that they seamfully blend digital and physical space to make complex interactions as easy and graceful as dancing with an experienced ballroom dancer?…
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“War Up Close Project” using presence-evoking technology to document and preserve the memory of Russia’s war on Ukraine
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Read more: “War Up Close Project” using presence-evoking technology to document and preserve the memory of Russia’s war on Ukraine[A sad but important application of presence is the topic of a 2:16 minute Voice of America report (also available via YouTube). Here is the VOA text that introduces the story: “The U.S.-based Victims of Communism Memorial Foundation held an exhibition February 22 in Washington dedicated to the war in Ukraine. The traveling exhibit “War Up Close” uses virtual reality to show the horrors of the Russian invasion of its neighbor. Karina Bafradzhian has the story. Camera: Andrey Degtyarev.” A description of the War Up Close Project from the About page of its website is below; visit the site for examples…
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Recent Posts
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