Month: January 2023


  • Call: Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop at AAMAS 2023

    Call for Papers IDEA: Interdisciplinary Design of Emotion Sensitive Agents International Workshop co-located with AAMAS 2023, The 22nd International Conference on Autonomous Agents and Multiagent Systems London, United Kingdom IDEA Workshop: May 29 or 30, 2023 https://en.uit.no/project/idea/call_for_papers AAMAS 2023 conference: May 29 – June 2, 2023 https://aamas2023.soton.ac.uk/ Submission deadline: February 14, 2023 DESCRIPTION The Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop is a one full-day workshop organized within the AAMAS2023 conference (29-30 May, London, United Kingdom). Emotion Sensitive Agents (ESA), i.e. agents equipped with emotional sensitivity, may it be for accounting for (human-centered) or replicating (human-like) emotion, are an…

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  • Sony’s new space camera will help you feel like an astronaut

    [This story from Fast Company describes how a new service from Sony will let users feel like they’re in space taking photographs of Earth. The vision of an expanded set of experiences of remote locations that the author describes in the last paragraph is already coming true. See the original story for six different images and a 1:38 minute video (also available via YouTube) and for more details see coverage from Adorama (including a second video; also on YouTube) and the Star Sphere website. –Matthew] [Image: Source: Digital Camera World] Sony’s new space camera will help you feel like an…

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  • Call: Virtually Human: Philosophizing through Games and Virtual Worlds (conference)

    Call for Abstracts Virtually Human: Philosophizing through Games and Virtual Worlds April 21-22, 2023 Molloy University Rockville Centre, NY https://philevents.org/event/show/105233 Submission deadline: February 5, 2023 The Molloy University Philosophy Department and New Media Department welcome submissions to our conference, “Virtually Human: Philosophizing through Games and Virtual Worlds,” taking place on our campus in Rockville Centre, NY, on April 21-22nd, 2023. This interdisciplinary conference welcomes papers from philosophy as well as game studies. The conference will include participation from undergraduates and be open to the public, so papers are encouraged to avoid excessive philosophical jargon and to be accessible to the…

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  • Distinguishing human- and machine-generated writing: A losing battle worth fighting

    [A “cat and mouse game” is taking place between computer scientists working to improve the ability of generative artificial intelligence software like ChatGPT to mimic human writing, and other computer scientists working to improve software that distinguishes machine- and human-generated text. But without sophisticated detection tools we’re all increasingly likely to experience a form of presence in which we overlook the role of technology in the creation of text we encounter, as teachers reading assignments or as consumers of news (and entertainment, etc. – e.g., see TheLatestBot). The story below from Inside Higher Ed explores the state-of-the-art and implications of the…

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  • Call: Human-Machine Communication at International Communication Association 2023

    CALL FOR PAPERS Human-Machine Communication: Authenticity in Communicating with Machines A pre-conference at ICA 2023, the 73rd annual conference of the International Communication Toronto, Ontario, Canada Preconference: Thursday, May 25, 2023 (Full Day; 8:30 am – 5:00 pm) Venue: on-site at the ICA23 conference venue https://humanmachinecommunication.org/pre-conference-2023/ ICA 2023: May 25-29, 2023 https://www.icahdq.org/mpage/ICA23 Submission deadline: January 31, 2023 The 7th annual pre-conference on Human-Machine Communication (HMC) aims to facilitate discussions about theories, methodologies, findings, opportunities, and challenges related to “authenticity” in HMC. We focus on two primary areas: “authenticity in communication between humans and machines” and “authenticity in HMC research.” 1)…

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  • Safety goggles: Virtual reality game teaches kids farm safety

    [Yet another positive application of presence-evoking technology is described in this story from the Midwest Messenger. See the original version for three more images and a 1:40 minute video (also available on YouTube). –Matthew] [Image: The virtual reality glasses and “Rollover Ranch” game, which instills farm safety, feels like the real thing as a student virtually drives a farm vehicle, while in the St. Edwards gymnasium. Credit: Submitted photo] Safety goggles: Virtual reality game teaches kids farm safety By Amy Hadachek January 18, 2023 Tractors and ATV rollovers are reported to be the biggest cause of farm-related deaths each year,…

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  • Call: Information Design and Technology issue of InfoDesign

    Call for Papers Information design and technology Special issue of InfoDesign https://infodesign.org.br/infodesign/announcement/view/24 Submission deadline: February 28, 2023 For some time there has been a growing interest in investigating the use of technology in various activities and areas of information design, both in physical and digital environments. As technology becomes more interconnected and indispensable in our everyday lives, this has become an important and urgent area of research. With this special issue, we aim to bring together contributions that focus primarily on the relationship between information design and technology, and report on emerging issues within this topic. Related topics include, but…

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  • Scary monsters: How VR (and presence) could help people cope with everyday anxiety

    [This short story from The Guardian provides a first-person report on a new application of presence-evoking virtual reality to teach users breathing techniques that control anxiety. See the original version for two more images and a 46 second video (also available via YouTube). For more on The Insight Project, the larger collaboration between the University of Cambridge and Ninja Theory, “an ambitious combination of technology, game design and clinical neuroscience brought together with the aim of treating mental suffering and encouraging mental wellbeing,” see a 6:41 minute video on the Ninja Theory or the Project’s website or via YouTube, and…

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  • Call: Bad Game Arcade, a hybrid symposium on educational games

    Call for Participation Bad Game Arcade Concordia University, Montreal, Quebec, Canada and Online January 23-27, 2023 https://www.badgamearcade.ca/ Hi Everyone, I am happy to invite each and every one of you to a free symposium happening (online and in-person) at Concordia University from January 23 – 27, 2023. Titled the Bad Game Arcade, this event will be investigating the benefits, challenges, and drawbacks of making educational games in and outside of Academia. The week will be as hybrid as possible featuring: 1. An arcade with over 16 educational games you can play, critique, and explore. 2. Live interviews with game developers,…

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  • A new VR experience shows how the demands of MLK’s ‘dream’ speech are still unresolved

    [This Time magazine story describes and assesses two virtual recreations of Martin Luther King delivering his 1963 “I Have A Dream” speech. Without using the terminology, it notes elements that enhance and detract from (or ‘break’) presence. The original version of the story includes a second image and a 27:41 minute video. See also a new 2:11 minute news report from NBC 4 in New York about how Long Island students experienced the speech in virtual reality for this year’s Martin Luther King holiday. For more context see the 2020 story “How TIME Re-created the 1963 March on Washington in…

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  • Call: Conversational, Cognitive, and Affective HCI – AMCIS 2023 mini-track

    Call for Papers Conversational, Cognitive, and Affective HCI A mini-track at the Americas Conference on Information Systems (AMCIS) 2023 Conference August 10-12, 2023 Panama City, Panama AMCIS 2023: https://amcis2023.aisconferences.org Track descriptions [several relate to presence –Matthew]: https://amcis2023.aisconferences.org/track-descriptions/ Submission deadline: March 1, 2023 Understanding and adapting to the cognitive and affective states of users can enable systems to interact more effectively and creates new possibilities for information systems. Emerging systems are able to incorporate information from these sensors to create more humanlike responses, to improve decision processes, and to gain a deeper understanding of how the user is thinking or feeling.…

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  • New generative AI tool DesignerBot instantly builds slide presentations

    [Rapidly evolving artificial intelligence tools are making it increasingly difficult for consumer to determine the extent and nature of the role of technology in the creation of images, text, voices, videos and now, as described in this story from Fast Company, presentation slides. See the original story for a one-minute video, a PR Newswire press release for more details and a 30-second video, and Tanya Smith’s getnoticedwithvideo TikTok account for a 2:30 minute demo video. –Matthew] New generative AI tool instantly builds PowerPoints and presentation decks Beautiful.ai launches a generative tool to help PowerPoint users overcome writer’s block and the…

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