Month: June 2022
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Call: Tangible, Embedded, and Embodied Interaction (TEI) 2023
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Read more: Call: Tangible, Embedded, and Embodied Interaction (TEI) 2023Call for Papers 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI) February 26 – March 1, 2023 Warsaw, Poland https://tei.acm.org/2023/ Abstract deadline: July 29, 2022 Full submission deadline: August 5, 2022 TEI 2023 is the 17th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts. Topics and application areas are diverse, including:…
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Medium-as-social-actor presence: Swedish city adds risqué voices to trash cans to discourage littering
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Read more: Medium-as-social-actor presence: Swedish city adds risqué voices to trash cans to discourage littering[In an amusing example of medium-as-social-actor presence, the Swedish city Malmö is encouraging people to use its public trash cans by having them “dish out racy audio messages after being fed trash,” as reported below by CNN (and in case you’re wondering, confirmed by Snopes). The original story includes a video (also on YouTube) that demonstrates the trash cans’ voice responses (in Swedish). Initially the voice was only female, which generated objections similar to those regarding the gendering of virtual assistants like Siri and Alexa; a writer in Quartz noted that “If we’re socializing the idea that women should talk…
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Call: Computational Cognitive Models for Human-Automated Vehicle Interaction – IJHCS special issue
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Read more: Call: Computational Cognitive Models for Human-Automated Vehicle Interaction – IJHCS special issueCall for Papers Special issue: Computational Cognitive Models for Human-Automated Vehicle Interaction International Journal of Human-Computer Studies http://www.cpjanssen.nl/IJHCS22/ Submission deadlines: September 30, 2022: 1-page letter of intent (optional) December 31, 2022: Complete submissions This special issue is focused on the development, evaluation, and discussion of computational cognitive models of human-automated vehicle interaction. The capabilities of automated vehicles are rapidly increasing and change human interaction with the vehicle. Yet, at the same time, fully automated vehicles that do not require human interaction are not available. Therefore, systems are needed in which the human and the vehicle interact together. Computational cognitive models…
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Meta reveals VR prototypes on path to improve presence and pass the ‘Visual Turing test’
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Read more: Meta reveals VR prototypes on path to improve presence and pass the ‘Visual Turing test’[Meta has revealed a series of prototypes for future VR headsets and explained how it’s working to solve key barriers to the key goal of producing, in the words of CEO Mark Zuckerberg, “a realistic sense of presence, … the feeling of being with someone or in some place as if you’re physically there.” This story from Engadget provides details and the original includes several images. The author of coverage in New Atlas (which includes the 29:14 minute “Meta VR prototypes: Inside the Lab” video, also available on YouTube), notes that realistic visuals aren’t the only challenge: “I think it’s…
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Call: MUM 2022, 21st International Conference on Mobile and Ubiquitous Multimedia
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Read more: Call: MUM 2022, 21st International Conference on Mobile and Ubiquitous MultimediaCall for Submissions 21st International Conference on Mobile and Ubiquitous Multimedia November 27-30, 2022 Lisbon, Portugal https://mum-conf.org/2022/ Submission deadlines: Short and full papers: August 16, 2022 Workshops and tutorials: September 2, 2022 Other tracks: September 29, 2022 The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges, in a comfortable and effective single-track conference format. The 21st International Conference…
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Voicemod software uses AI to transform your voice into Morgan Freeman, astronauts, and more
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Read more: Voicemod software uses AI to transform your voice into Morgan Freeman, astronauts, and more[The Verge reports on Voicemod’s use of artificial intelligence to create more convincing real-time transformations of anyone’s voice, which illustrates again the promise and peril of presence-evoking technology; as Futurism’s coverage notes: “Being able to completely change our voice, however, comes with a much darker side as well, not unlike the use of deepfakes. For instance, cloned voices could be used to commit fraud or bully others. … Bottom line? It’s no longer just faces that can be turned into the likeness of celebrities. In fact, we’re already living in a future in which both our faces and voices can…
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Call: Virtual keynotes – ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022)
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Read more: Call: Virtual keynotes – ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022)Call for Virtual Experience The 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022) 21-24 June, 2022 Sophia Antipolis, France EICS 2022 YouTube channel: https://www.youtube.com/channel/UCo6zSFKPS3EMx8t6KUDXZog More information about the keynotes: https://eics.acm.org/2022/ As part of the Virtual Experience of ACM EICS 2022, the opening and closing keynotes will be streamed live from YouTube: 22 June 2022: OPENING KEYNOTE: Engineering Interactive Geospatial Visualizations for Cluster-Driven Ultra-high-resolution Wall Displays Emmanuel Pietriga, INRIA, France https://pages.saclay.inria.fr/emmanuel.pietriga Ultra-high-resolution wall-sized displays feature a very high pixel density over a large physical surface, typically several square meters. They provide effective support for collaborative work sessions that…
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FDA clears augmented reality system to help navigate spine surgery
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Read more: FDA clears augmented reality system to help navigate spine surgery[The U.S. Federal Drug Administration has approved a new system for spinal surgery that “convert[s] imaging data into either a 2D or 3D immersive hologram” and superimposes the “navigation plan right on the patient’s body” during the operation. The details, and links to two other applications of presence-evoking technology in the operating room, are presented in this story from Fierce Biotech. See the Novarad press release for more information including a one-minute video (also on Vimeo). Another Fierce Biotech story reports on FDA approval of a Lensar system that incorporates augmented-reality imaging technology for cataract surgery. –Matthew] FDA clears augmented…
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Call: “Fictional Persons and Characters” – Free online workshop
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Read more: Call: “Fictional Persons and Characters” – Free online workshopCALL FOR ABSTRACTS Fictional Persons and Characters International Online Workshop October 12, 2022 Submission deadline: June 20, 2022 It is tempting to think of fictional characters as if they were fictional persons. The inhabitants of a fictional world, where they live and engage in meaningful interactions as we do in the real world. However, this conception is problematic. First, because the concept of “person” is far from being clear. Are persons to be defined in physical or mental terms? And even if we restrict ourselves to a Lockean framework where persons are defined in mental terms, regardless of their physical…
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Looking Glass Factory launches world’s largest holographic display
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Read more: Looking Glass Factory launches world’s largest holographic display[Like most of the coverage of the recently announced largest-ever, 65-inch holographic display from Looking Glass Factory, this story from VentureBeat draws on the company’s press release (via PR Newswire), but it adds several interesting details. For more information on and examples of the technology see The Verge and the 12:08 minute video “Hands-On with Looking Glass 8K Holographic Display!” from Adam Savage’s Tested on YouTube. CNET‘s coverage highlights the many presence-evoking works being presented at Tribeca Immersive 2022, including several available from home. –Matthew] [Image: Looking Glass CEO Shawn Frayne with holographic James Bond displayed on the Looking Glass…
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Call: “Affecting Game Time: Theory and Practice” Conference
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Read more: Call: “Affecting Game Time: Theory and Practice” ConferenceCALL FOR PAPERS ‘AFFECTING GAME TIME: THEORY & PRACTICE’ 2nd September 2022 Online https://www.cdcs.ed.ac.uk/files/2022-06/Game%20Worlds%20CFP%202022%20-%20AGT.pdf Submission deadline: July 7, 2022 All games are felt in time. Whether they are live service or archived emulations, interruptible mobile play or unrepeatable roguelikes, quick situational happenings or laborious games of death and resurrection, play is an investment through, in and with time. Last year was a year of looping games that confronted us with both the medium’s core unit of design and the temporal affects of lockdown (Deathloop, 2021; Returnal, 2021; Loop Hero, 2021; Twelve Minutes, 2021; Overboard!, 2021). However, the temporal affects games…
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When things feel unreal, is that a delusion or an insight?
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Read more: When things feel unreal, is that a delusion or an insight?[This essay from Scientific American describes depersonalization/derealization disorder and relates the psychiatric syndrome to many theories and questions regarding illusions, including the simulation argument that what we perceive as reality is a constructed simulation. The disorder is also apparently related to inverse presence, “the illusion that a nonmediated ‘real’ experience is mediated” (Timmins & Lombard, 2005). You can watch the new nine-minute film via YouTube and learn about media coverage and other films about the syndrome on the Depersonalization Disorder in the Media page of the DP Manual website. –Matthew] When Things Feel Unreal, Is That a Delusion or an…
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