Month: December 2021
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Call: Human-Machine Communication at International Communication Association 2022
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Read more: Call: Human-Machine Communication at International Communication Association 2022Call for Papers Human-Machine Communication: Bridging Worlds, Bridging Networks Pre-conference of ICA (International Communication Association) 2022 Thursday, May 26, 2022 [Full Day; 8:30 a.m. – 5:00 p.m.] On-site at the ICA22 conference venue in Paris, France https://hmc2022.wordpress.com/2021/11/14/icapreconference/ ICA 2022: https://www.icahdq.org/page/ICA2022 Submissions due: February 18, 2022 FOCUS: The sixth annual pre-conference of Human-Machine Communication (HMC) aims to build bridges and foster dialogues across ICA’s breadth of communication research methodologies, contexts of study, regions of practice, and epistemological traditions as we continue empirical and theoretical investigation of communication between humans and technologies such as chatbots, social robots, smart assistants, and machine environments.…
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Virtual Veronese: National Gallery reunites Veronese painting with Italian church for the first time in 200 years in digital exhibition
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Read more: Virtual Veronese: National Gallery reunites Veronese painting with Italian church for the first time in 200 years in digital exhibition[The UK’s National Gallery will open a free exhibition in spring 2022 that will allow visitors to experience Paolo Veronese’s 1562 painting “The Consecration of Saint Nicholas” as it would have appeared in its original chapel in the church of San Benedetto al Po near Mantua, Italy. Some of the details from the National Gallery’s press release are below; see the original version for three more images and more information about the painting. A company called Immersive Promotion Design presents details about and examples from the mentioned R&D project that explored the best ways to effectively promote this and other…
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Call: CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022
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Read more: Call: CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022Call for Papers CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022 The ACM CHI Conference on Human Factors in Computing Systems April 30 – May 6, 2022 [Workshop date TBD] New Orleans, LA [plus online and hybrid] Workshop: https://www.conversationaluserinterfaces.org/workshops/CHI2022/ CHI 2022: https://chi2022.acm.org/ Submission deadline: February 24th, 2022 CUI @CHI: Ethics of Conversational User Interfaces workshop at the ACM CHI 2022 conference will consolidate ethics-related research of the past and set the agenda for future CUI research on ethics going forward. This builds on previous CUI workshops exploring theories and methods, grand challenges and future design perspectives,…
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The future of social mixed reality? Unity Labs’ incredible chess demo
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Read more: The future of social mixed reality? Unity Labs’ incredible chess demo[The author of this short Road to VR story is right when he says it’s hard describe an impressive recent demonstration of social mixed reality from Unity Labs that uses Meta/Facebook’s Presence Platform – it’s easier to watch the included 25 second video (also available on YouTube). For a very detailed 27 minute demonstration and discussion see a video from Adam Savage’s Tested on YouTube and for more on the new Presence Platform see a story in VRScout and a 28 minute video from Facebook ‘s Reality Labs that features the chess demo starting at 15:38. –Matthew] Unity’s Incredible Mixed…
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Call: The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022)
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Read more: Call: The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022)Call for Papers The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022) June 27th – July 1st, 2022 Coimbra, Portugal https://ecscw.eusset.eu/2022/ Submission deadlines: Workshop and master class proposals: February 11, 2022 Papers etc.: February 25th, 2022 Panel proposals: April 7th, 2022 The European Conference on Computer-Supported Cooperative Work (ECSCW) is an international venue that aims to develop an interdisciplinary and global community in the field of Computer-Supported Cooperative Work (CSCW). With the support of the European Society for Socially Embedded Technologies (EUSSET), the format of the ECSCW conference is meant to facilitate critical discussions on the understanding of cooperative…
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Malicious presence: AI-savvy criminals clone executive’s voice in $35 million deepfake bank heist
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Read more: Malicious presence: AI-savvy criminals clone executive’s voice in $35 million deepfake bank heist[Deepfake video technologies are already a major threat – Reuters reports that “Non-consensual deepfake pornography accounted for 96% of a sample study of more than 14,000 deepfake videos posted online, according to a 2019 report by Sensity, a company that detects and monitors synthetic media” and a new Wired report is headlined “The Biggest Deepfake Abuse Site Is Growing in Disturbing Ways.” But the danger of the use of even audio-only deepfakes for malicious social engineering are highlighted in this story from Singularity Hub. In a Continuity Central story an expert from trend-tracking company IntSights warns of the “potential evolution…
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Call: HCI for Ethical Value Exchange and Social Inclusion – Intl. Conf. on Social Implications of Computers in Developing Countries
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Read more: Call: HCI for Ethical Value Exchange and Social Inclusion – Intl. Conf. on Social Implications of Computers in Developing CountriesCall for Papers HCI for Ethical Value Exchange and Social Inclusion (Track 3) 16th International Conference on Social Implications of Computers in Developing Countries Conference Theme: Freedom and Social Inclusion in a Connected World VIRTUAL from Lima, Peru 25-27 May 2022 https://ifip.ue.edu.pe/submissions [see also for other conference tracks] https://ifip.ue.edu.pe/ Submission deadline: 7 January 2022 The Working Group 9.4 of the International Federation for Information Processing (IFIP 9.4) gathers scholars and practitioners that deal with the issue on how ICT affects social development. We invite you to submit full research papers and research-in-progress (RIP) papers to the 16th International Conference on…
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Digital dress codes: What will we wear in the metaverse?
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Read more: Digital dress codes: What will we wear in the metaverse?[This link-filled CNN report covers the latest developments in digital fashion and discusses key challenges (e.g., convincing people to pay for objects that only exist online; transportability across platforms) and benefits (e.g., for sustainability); see the original story for eight more images. In a short NPR interview Imran Ahmed, CEO and editor-in-chief of the Business of Fashion, explains why companies think there’s a market for fashion in the digital world: “Fundamentally, it comes down to the purpose of why fashion exists. Of course, we all wear clothes for functional reasons – to stay warm or to cover ourselves up. But…
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Call: ECCE 2022 – European Conference on Cognitive Ergonomics
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Read more: Call: ECCE 2022 – European Conference on Cognitive ErgonomicsCall for Papers EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS (ECCE) 2022 Theme: Evaluating the Reality–Virtuality Continuum October 4-7, 2022 Kaiserslautern, Germany https://hci.uni-kl.de/ecce2022/ Deadline for submissions: March 15, 2022 ECCE is the leading conference in human-media interaction and cognitive ergonomics. It provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences for a variety of domains. ECCE 2022 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation…
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’15 minutes to save the world’: A terrifying VR journey into the nuclear bunker
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Read more: ’15 minutes to save the world’: A terrifying VR journey into the nuclear bunker[In a positive but disturbing application of presence, a new virtual reality experience puts users in the role of President of the United States making life-and-death decisions that affect millions of people during an apparent attack with limited time and information. The author of this story from The Guardian provides a first-person report along with other information about the project. See the original story for two more images and two videos of the simulation, and for more information including quotes from a variety of experts, see a press release from Global Zero. –Matthew] ‘15 minutes to save the world’: a…
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Call: “Towards Social Justice in Digital Gaming” Gamevironments issue
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Read more: Call: “Towards Social Justice in Digital Gaming” Gamevironments issueCALL FOR PAPERS Special Issue of GAMEVIRONMENTS “This Time it’s for all the Marbles. Towards Social Justice in Digital Gaming” edited by Patrick Prax https://www.gamevironments.uni-bremen.de/ Submission deadline for abstracts: 1 February 2022 Digital games are a central element of contemporary media ecology both in terms of playing and making games, but also as an anchor point for communities and cultures. The impact games and gaming have on our societies is both hard to define and undeniable. They extend towards increased access to cultural production and creativity, allowing people to be social in isolation, and to expand the social imaginary. At…
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Can virtual reality (and presence) be used to combat racial bias in health care?
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Read more: Can virtual reality (and presence) be used to combat racial bias in health care?[KQED reports on a program at the University of California San Francisco that uses virtual reality and the presence experiences it creates to build empathy and combat unconscious biases of doctors and nurses that contribute to disturbing racial inequities in medical care and outcomes. The story includes valuable perspective on the challenges and open questions involved; see the original version for three more images. –Matthew] [Image: Nova Wilson, program coordinator for the UCSF Institute for Global Health Sciences, instructs Dr. Mike Reid on using virtual reality equipment at UCSF offices in San Francisco on Dec. 10, 2021. The VR program…
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