Month: July 2021
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Call: MILeS 2021 – Multimodal Immersive Learning Systems Workshop at EC-TEL 2021
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Read more: Call: MILeS 2021 – Multimodal Immersive Learning Systems Workshop at EC-TEL 2021Call for Participation/Abstracts MILeS 2021 – Multimodal Immersive Learning Systems First International Workshop At EC-TEL 2021 (European Conference on Technology-Enhanced Learning) September 20th-21st 2021 Online MILeS 2021: https://milki-psy.de/miles-workshop/ EC-TEL 2021: https://ea-tel.eu/ectel2021 Submission deadline for extended abstracts: July 14th, 2021 DESCRIPTION Advances in the related fields of wearable sensors, augmented reality, artificial intelligence and machine learning make it possible to connect these technologies into integrated learning solutions. The intersection of these fields of emerging technologies is an area of a lot of opportunities for innovative learning systems, but likewise a field of fuzzy expectations. With this workshop we want to contribute…
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Virtual reality brings prehistoric Lascaux caves back into view
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Read more: Virtual reality brings prehistoric Lascaux caves back into view[The public can now experience famous prehistoric paintings in the Lascaux caves in France via virtual reality, as reported in this short Reuters story. See the original story for a one-minute video and see WION for a 3:09 minute video report. For more on this topic see “Did art peak 30,000 years ago? How cave paintings became my lockdown obsession“ in The Guardian and a February 2020 Engadget story that says a new Google “exhibit is the closest you’ll ever get to standing inside” France’s Chauvet Cave. –Matthew] [Image: The Lascaux caves in south-western France. Credit: Tuul & Bruno Morandi/Getty.…
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Call: ‘Affecting Game Space: Theory and Practice’ Conference
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Read more: Call: ‘Affecting Game Space: Theory and Practice’ ConferenceCALL FOR PAPERS Conference: ‘Affecting Game Space: Theory and Practice’ Game Worlds Cluster Centre for Data, Culture and Society The University of Edinburgh Online 3rd September 2021 Abstract submission deadline: 31st July 2021 From claustrophobic confines to sublime vistas, game spaces have conjured affects since the medium’s inception. Whether it be nostalgia for the remastered landscape, the vertigo of free diving in VR, or the conviviality of gathering around landmarks in Pokémon GO, affect reciprocally connects players to physical and virtual spaces. Haptics, ray tracing and photogrammetry are allowing us to ‘feel’ game worlds in new and increasingly tangible ways.…
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“The Looking Glass” ‘secret’ art exhibition experiments with augmented reality
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Read more: “The Looking Glass” ‘secret’ art exhibition experiments with augmented reality[The curators of a new augmented reality art exhibition in New York City are experimenting with the possibilities for creating, displaying and experiencing art; see the original version of this story from The New York Times for more pictures and a short video. See also the related July 1, 2021 Artnet story “Botanical Gardens Around the World Are Hosting Augmented Reality Artworks by Ai Weiwei, El Anatsui, and Other Artists This Fall” in which a co-curator of the ‘Seeing the Invisible“ exhibition says the goal is to break down “the binary between what is often considered ‘natural’ versus ‘digital.’” –Matthew]…
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Call: 5th International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2021)
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Read more: Call: 5th International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2021)Call for Papers 5th International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction – MA3HMI 2021 Held in conjunction with the 9th International Conference on Affective Computing & Intelligent Interaction (ACII 2021) Workshop date: September 28 or October 1, 2021 Online/virtual http://ma3hmi.cogsy.de Submission deadline: July 9, 2021 SCOPE One of the aims of building multimodal user interfaces is to make the interaction between user and system as natural as possible in a situation as natural as possible. The most natural form of interaction can be considered how we interact with other humans. While the analysis of human-human communication…
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Peabody Awards Expands To Immersive, Interactive Media Including VR & AR
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Read more: Peabody Awards Expands To Immersive, Interactive Media Including VR & AR[The post headline above is from UploadVR’s coverage but all of the stories about the expansion of the Peabody Awards to presence-evoking and other ‘new’ media is all based on the press release below. –Matthew] PEABODY EXPANDS TO INCLUDE INTERACTIVE STORYTELLING Peabody Awards Expand To Include New Categories For Digital and Interactive Storytelling Distinguished Board Of Jurors Appointed For The Inaugural Awards ATHENS, GA (June 29, 2021)—The Peabody Awards today introduced the expansion of its award categories to recognize storytelling achievements across interactive, immersive and new media categories. An additional board of ten newly appointed jurors, composed of esteemed industry…
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Call: 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021)
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Read more: Call: 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021)CALL FOR PAPERS 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021) Affiliated with IROS 2021, IEEE/RSJ International Conference on Intelligent Robots and Systems (https://www.iros2021.org/) October 1, 2021 Online Workshop URL: https://sites.google.com/unizar.es/iros-2021-egocentric-vision/ IMPORTANT DATES Submission Deadline: July 23, 2021 (AoE) Acceptance Notification (tentative): July 30, 2021 Workshop online: October 1, 2021 MOTIVATION For robots to successfully interact with their environment and carry out tasks, egocentric vision emerges as a natural solution in Robotics, mostly for robots such as mobile ones. However, despite its theoretical and practical implications, egocentric perception rarely receives the attention it deserves. Furthermore, there…
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The “Battle of Gettysburg Cyclorama” VR experience launches 158 years after the turning point battle
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Read more: The “Battle of Gettysburg Cyclorama” VR experience launches 158 years after the turning point battle[Thanks to Journalism Professor Emeritus Howard Goldbaum, if you can’t experience the 19th century immersive panorama painting version of the Battle of Gettysburg in person you can experience it through a new interactive website or virtual reality. This story from the University of Nevada, Reno’s Nevada Today provides the details and links. –Matthew] [Image: One section of the “Battle of Gettysburg Cyclorama”] Journalism professor emeritus turns one of the oldest forms of immersive media into virtual reality The “Battle of Gettysburg Cyclorama” VR experience launches 158 years after the turning point battle By Jessica Fagundes June 30, 2021 Anyone with…
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