Month: July 2021


  • Call: “Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices” for AIREA journal

    CALL FOR PAPERS: Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices Airea: Arts & Interdisciplinary Research Journal http://journals.ed.ac.uk/airea Deadline for submission of abstracts: 31 October 2021 Digital technologies and creative practices contribute to heritage conservation professional practices, including interpretation, community engagement and scientific understanding of the physical and environmental dimensions of heritage. Digital and creative methodological approaches support uncovering and reframing tangible and intangible heritage within their original settings. This provides an opportunity to diversify community engagement strategies and engage young generation with heritage in an informing manner, enhancing heritage accessibility and inclusivity by bringing sites to people around…

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  • Researchers record brain waves to measure ‘cybersickness’

    [The University of Maryland’s Maryland Today reports on a new study that correlated EEG and real-time self-reports of cybersickness during a virtual reality experience (the Simulator Sickness Questionnaire was also administered after the session). More details are in the published article in Virtual Reality; here’s the final paragraph: Our findings in this paper are just a first step to the many opportunities that present themselves in using EEG to study cybersickness in virtual environments. Some of the more important amongst these include a better understanding of the sources of cybersickness, the relationship of the duration of immersion to cybersickness, and…

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  • Call: 1st Games and Social Impact Media Research Lab Conference – GLOW2021

    Call for Abstracts 1st Games and Social Impact Media Research Lab Conference – GLOW2021 October 22, 2021 Online https://glow.ulusofona.pt/glow21/ Abstract submission deadline: July 31, 2021 The GLOW2021 conference will be hosted by Lusófona University as a joint initiative between the CICANT and HEI-Lab research centers. Considering the current pandemic context, the conference will adopt an online format. The potential of games for social impact and inclusion is vast and ever-evolving. The Games and Social Impact Media Research Lab (GLOW) was created at Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational…

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  • What exactly is the metaverse?

    [This New York Times story explores the concept and several early examples of “the metaverse”; among many other things it highlights the huge amounts of corporate and individual incomes already involved in the phenomenon and includes this interesting example of inverse presence: “Mr. [Craig ] Donato [chief business officer of Roblox] said that during the pandemic he spent so much time meeting in the company’s virtual office that upon returning to the physical space, he had to remind himself that he could not do the same things as his Roblox character. ‘I was like, “Gosh, I have to make sure…

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  • Call: SEPTA for All Challenge: Augmenting Transit with Augmented Reality

    Call for Submissions SEPTA for All: Augmenting Transit with Augmented Reality Challenging innovators to create augmented reality tools to make public transit more accessible for people with disabilities. Monday, June 28 – Saturday, Oct. 30, 2021 phila.gov/septa-for-all https://www.phila.gov/2021-06-28-city-of-philadelphia-announces-smartcityphl-augmented-reality-challenge-to-support-public-transit-accessibility/ Applications are due August 2, 2021 Philadelphia’s public transit system should be accessible to everyone. While SEPTA [The Southeastern Pennsylvania Transportation Authority] continues to make improvements to stations and vehicles to improve experiences for passengers with disabilities, technology can play an important role. We’re challenging teams of developers and designers to create augmented reality tools that will make transportation more accessible for…

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  • How virtual reality could change the way we date

    [This is a short piece from Psychology Today about the potential for using presence-evoking technology-for dating; it highlights both benefits and some ethical concerns. –Matthew] [Image: Credit: Olena Yakobchuk/Shutterstock] Dating in the Digital Age How Virtual Reality Could Change the Way We Date Will the first dates of the future take place in a headset? July 9, 2021 By Liesel Sharabi Ph.D. Reviewed by Devon Frye One of the biggest problems with online dating is that the people we meet often fail to live up to expectations. People sometimes lie and exaggerate to make their virtual self look appealing and,…

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  • Call: Varieties of Immersive Experience (Chapters for edited volume)

    Call for Contributions to Edited Volume Varieties of Immersive Experience https://sites.google.com/view/varieties-of-immersion/ Abstract submission deadline: 15 August 2021 The quality of being immersive is increasingly held to be a desirable characteristic of many types of media-interaction and social settings. Immersive experience has been studied in considerable depth in the context of digital media. In this volume, we aim to provide the first authoritative attempt to explore the analytic potential of the notion of immersion as a general phenomenon. Immersive experience for virtual reality is described by Janet Murray by the analogy of being submerged in water. It is “the sensation of…

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  • Giant ‘lifelike’ cat appears on new 3-D billboard outside Tokyo’s Shinjuku Station

    [The stories from The New York Times and SoraNews24 below contain different details about a new, popular presence illusion outside a busy subway station in Tokyo. Each story contains short videos of the giant “Shinjuku east exit cat” along with some other examples of illusions created the billboard display technology. –Matthew] A Digital Cat Is Melting Hearts (and Napping a Lot) in Japan The calico prances and dozes on a 26-by-62-foot LED billboard in Tokyo. It has drawn crowds in real life and sparked joy on social media. By Hikari Hida and Mike Ives July 8, 2021 Ryoko Kikuchi was…

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  • Jobs: 2 Senior Lecturer/Associate Professor positions in HCI at University of Bath

    Call for Applications Senior Lecturer (Associate Professor) in Human-Computer Interaction (2 posts) The Department of Computer Science University of Bath Bath, England https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=CC8423 Closing date: Sunday 15 August 2021 The Department of Computer Science is interested in recruiting two outstanding academic faculty with a growing international reputation for work in Human-Computer Interaction. We are open to excellent candidates across the breadth of HCI, but applicants are encouraged with expertise that intersects with current strengths at Bath including interaction techniques, virtual reality, fabrication, health, exergaming, hardware and haptics. You will be join the HCI group within the Department of Computer Science,…

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  • What robots can – and can’t – do for the old and lonely

    [Below is an abbreviated version of a long but compelling story from The New Yorker about how robot pets evoke, and how older users experience, medium-as-social-actor presence that combats loneliness. If you have time, it’s well worth reading the full version (or listening to the included audio version). –Matthew] [Image: Credit: Illustration by Grace J. Kim] What Robots Can—and Can’t—Do for the Old and Lonely For elderly Americans, social isolation is especially perilous. Will machine companions fill the void? By Katie Engelhart May 24, 2021 It felt good to love again, in that big empty house. Virginia Kellner got the cat…

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  • Call: Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports

    Call for Papers Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports September 14-17, 2021 Online http://www.iva2021.org Submission deadline: August 15, 2021 The Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVA 2021 will be held ONLINE as a Virtual Conference and is organized by the University of Fukuchiyama. The special theme of…

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  • The augmented, virtual, human-machine future of surgery is here

    [We’ve seen individual stories here about some of the innovations covered in this article from Freethink but this is a nice summary of many of the ways presence-evoking technology is improving surgery. See the original version for three videos. –Matthew] [Image: The HipInsight system projects holograms on AR glasses that effectively give surgeons x-ray vision, so they can see what they need to see, when they need to see it, right inside the patient’s body. Source: Surgical Planning Associates via PR Newswire] The Augmented, Virtual, Human-Machine Future of Surgery Is Here Advancements in XR technologies are rapidly integrating into the…

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