ISPR Presence News

Monthly Archives: July 2021

Call: Varieties of Immersive Experience (Chapters for edited volume)

Call for Contributions to Edited Volume
Varieties of Immersive Experience
https://sites.google.com/view/varieties-of-immersion/

Abstract submission deadline: 15 August 2021

The quality of being immersive is increasingly held to be a desirable characteristic of many types of media-interaction and social settings. Immersive experience has been studied in considerable depth in the context of digital media. In this volume, we aim to provide the first authoritative attempt to explore the analytic potential of the notion of immersion as a general phenomenon.

Immersive experience for virtual reality is described by Janet Murray by the analogy of being submerged in water. It is “the sensation of being surrounded by a completely different reality, as different as water is from air, that takes over all of our attention, our whole perceptual apparatus”. Immersion can also be understood via the notion of “presence”, which designates the experience of a subject positioning within the immersive context.… read more. “Call: Varieties of Immersive Experience (Chapters for edited volume)”

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Giant ‘lifelike’ cat appears on new 3-D billboard outside Tokyo’s Shinjuku Station

[The stories from The New York Times and SoraNews24 below contain different details about a new, popular presence illusion outside a busy subway station in Tokyo. Each story contains short videos of the giant “Shinjuku east exit cat” along with some other examples of illusions created the billboard display technology. –Matthew]

A Digital Cat Is Melting Hearts (and Napping a Lot) in Japan

The calico prances and dozes on a 26-by-62-foot LED billboard in Tokyo. It has drawn crowds in real life and sparked joy on social media.

By Hikari Hida and Mike Ives
July 8, 2021

Ryoko Kikuchi was strolling home from a Tokyo movie theater when she saw a cat the size of a yacht strutting high above the sidewalk, coyly licking its paws.

“The way it was meowing was too cute to bear,” she said.

A lot of people in Tokyo feel the same way, no matter that the cat is just a bunch of pixels on a billboard.… read more. “Giant ‘lifelike’ cat appears on new 3-D billboard outside Tokyo’s Shinjuku Station”

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Jobs: 2 Senior Lecturer/Associate Professor positions in HCI at University of Bath

Call for Applications

Senior Lecturer (Associate Professor) in Human-Computer Interaction (2 posts)
The Department of Computer Science
University of Bath
Bath, England
https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=CC8423

Closing date: Sunday 15 August 2021

The Department of Computer Science is interested in recruiting two outstanding academic faculty with a growing international reputation for work in Human-Computer Interaction.

We are open to excellent candidates across the breadth of HCI, but applicants are encouraged with expertise that intersects with current strengths at Bath including interaction techniques, virtual reality, fabrication, health, exergaming, hardware and haptics. You will be join the HCI group within the Department of Computer Science, and your research interests might also intersect with the other groups in the Department: Visual Computing, Artificial Intelligence and Mathematical Foundations. What you will do as a faculty member:

Research – You’ll work with colleagues, students and researchers to develop and publish papers.… read more. “Jobs: 2 Senior Lecturer/Associate Professor positions in HCI at University of Bath”

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What robots can – and can’t – do for the old and lonely

[Below is an abbreviated version of a long but compelling story from The New Yorker about how robot pets evoke, and how older users experience, medium-as-social-actor presence that combats loneliness. If you have time, it’s well worth reading the full version (or listening to the included audio version). –Matthew]

[Image: Credit: Illustration by Grace J. Kim]

What Robots Can—and Can’t—Do for the Old and Lonely

For elderly Americans, social isolation is especially perilous. Will machine companions fill the void?

By Katie Engelhart
May 24, 2021

It felt good to love again, in that big empty house. Virginia Kellner got the cat last November, around her ninety-second birthday, and now it’s always nearby. It keeps her company as she moves, bent over her walker, from the couch to the bathroom and back again. The walker has a pair of orange scissors hanging from the handlebar, for opening mail.… read more. “What robots can – and can’t – do for the old and lonely”

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Call: Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports

Call for Papers

Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports
September 14-17, 2021
Online
http://www.iva2021.org

Submission deadline: August 15, 2021

The Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture.

IVA 2021 will be held ONLINE as a Virtual Conference and is organized by the University of Fukuchiyama.

The special theme of IVA 2021 is: Intelligent Virtual Agents in a Global Pandemic. COVID-19 has shown that interaction between users and socially intelligent agents is essential to improve the design of interactive applications and to support technology that aims at user-friendly socially competent solutions.… read more. “Call: Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports”

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The augmented, virtual, human-machine future of surgery is here

[We’ve seen individual stories here about some of the innovations covered in this article from Freethink but this is a nice summary of many of the ways presence-evoking technology is improving surgery. See the original version for three videos. –Matthew]

[Image: The HipInsight system projects holograms on AR glasses that effectively give surgeons x-ray vision, so they can see what they need to see, when they need to see it, right inside the patient’s body. Source: Surgical Planning Associates via PR Newswire]

The Augmented, Virtual, Human-Machine Future of Surgery Is Here

Advancements in XR technologies are rapidly integrating into the operating room.

By Jesse Damiani
June 26, 2021

Dr. Stephen Murphy had conducted countless hip replacement operations before, but this one was different. In this one, he and his team could see a 3D hologram overlaid on the patient — a digital model of the patient’s body that existed directly in his line of vision.… read more. “The augmented, virtual, human-machine future of surgery is here”

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Call: MILeS 2021 – Multimodal Immersive Learning Systems Workshop at EC-TEL 2021

Call for Participation/Abstracts

MILeS 2021 Multimodal Immersive Learning Systems
First International Workshop
At EC-TEL 2021 (European Conference on Technology-Enhanced Learning)
September 20th-21st 2021
Online
MILeS 2021: https://milki-psy.de/miles-workshop/
EC-TEL 2021: https://ea-tel.eu/ectel2021

Submission deadline for extended abstracts: July 14th, 2021

DESCRIPTION

Advances in the related fields of wearable sensors, augmented reality, artificial intelligence and machine learning make it possible to connect these technologies into integrated learning solutions. The intersection of these fields of emerging technologies is an area of a lot of opportunities for innovative learning systems, but likewise a field of fuzzy expectations. With this workshop we want to contribute to the systematic organisation of the field and to the advancement of solutions.

The MILeS 2021 workshop is organised in the context of the German BMBF-funded research project MILKI-PSY, which aims to develop AI-supported, data-intensive, multimodal, immersive learning environments for the independent learning of psychomotor skills.… read more. “Call: MILeS 2021 – Multimodal Immersive Learning Systems Workshop at EC-TEL 2021”

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Virtual reality brings prehistoric Lascaux caves back into view

[The public can now experience famous prehistoric paintings in the Lascaux caves in France via virtual reality, as reported in this short Reuters story. See the original story for a one-minute video and see WION for a 3:09 minute video report. For more on this topic see “Did art peak 30,000 years ago? How cave paintings became my lockdown obsession“ in The Guardian and a February 2020 Engadget story that says a new Google “exhibit is the closest you’ll ever get to standing inside” France’s Chauvet Cave. –Matthew]

[Image: The Lascaux caves in south-western France. Credit: Tuul & Bruno Morandi/Getty. Source: “‘Humans were not centre stage’: How ancient cave art puts us in our place” in The Guardian]

Virtual reality brings prehistoric Lascaux caves back into view

June 25, 2021
Reporting by Lea Guedj; Editing by Richard Lough and Andrew Heavens

PARIS, June 24 (Reuters) – Nearly six decades after France’s prehistoric Lascaux caves were made off-limits, visitors will be once again be able to tour the site – only this time in virtual reality.… read more. “Virtual reality brings prehistoric Lascaux caves back into view”

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Call: ‘Affecting Game Space: Theory and Practice’ Conference

CALL FOR PAPERS

Conference: ‘Affecting Game Space: Theory and Practice’
Game Worlds Cluster
Centre for Data, Culture and Society
The University of Edinburgh

Online
3rd September 2021

Abstract submission deadline: 31st July 2021

From claustrophobic confines to sublime vistas, game spaces have conjured affects since the medium’s inception. Whether it be nostalgia for the remastered landscape, the vertigo of free diving in VR, or the conviviality of gathering around landmarks in Pokémon GO, affect reciprocally connects players to physical and virtual spaces. Haptics, ray tracing and photogrammetry are allowing us to ‘feel’ game worlds in new and increasingly tangible ways. As Nitsche observes: “Video game spaces stage our dreams and nightmares and they seem to get better at it every year” (2008: 2). How then do we (co-)design, feel, construct and play with affect in game spaces?

As the inaugural event of the ‘Game Worlds’ research cluster connecting theory and design at the University of Edinburgh’s Centre for Data, Culture and Society, the ‘Affecting Game Space’ online conference will be built around quickfire presentations followed by breakout groups, with the potential for demo/exhibition space.… read more. “Call: ‘Affecting Game Space: Theory and Practice’ Conference”

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“The Looking Glass” ‘secret’ art exhibition experiments with augmented reality

[The curators of a new augmented reality art exhibition in New York City are experimenting with the possibilities for creating, displaying and experiencing art; see the original version of this story from The New York Times for more pictures and a short video. See also the related July 1, 2021 Artnet story “Botanical Gardens Around the World Are Hosting Augmented Reality Artworks by Ai Weiwei, El Anatsui, and Other Artists This Fall” in which a co-curator of the ‘Seeing the Invisible“ exhibition says the goal is to break down “the binary between what is often considered ‘natural’ versus ‘digital.’” –Matthew]

[Image: Precious Okoyomon’s augmented reality piece, “Ultra Light Beams of Love” (2021), offers colorful flowers with faces that recite Okoyomon’s poetry. Credit: George Etheredge for The New York Times]

Now You See the Art in A.R. Now You Don’t.

In their first collaboration, the High Line and the Shed invite the public to a sculpture hunt, in augmented reality.read more. ““The Looking Glass” ‘secret’ art exhibition experiments with augmented reality”

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