Month: May 2021


  • Call: 1st IEEE International Workshop on MR Implications on Cultural Heritage Experience

    Call for Papers The 1st IEEE International Workshop on Mixed reality Implications on Cultural Heritage Experience – MrICHE 2021 In conjunction with the International Symposium on Mixed and Augmented Reality (ISMAR 2021 – ismar21.org) Bari, Italy October 4, 2021 https://fcrlab.unime.it/calls/mriche2021 Papers submission deadline: June 23, 2021 MISSION: The main aim of the workshop is discussing, ideating, and prototyping use-cases for creating immersive Augmented Reality and Mixed Reality experiences for the purpose of making both new functions and reuse of the existing cultural heritage, as well as promoting the born of a new cultural heritage based on digital technology. Moreover, the…

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  • Two Hearts Pizzeria: Dining via immersive 3D hologram tech brings people together

    [Virgin Media and Musion conducted an interesting experiment to demonstrate how presence-evoking technology can bring people together. This short story from AV Magazine provides the basics of what was done and the original version includes a 2:42 minute video (also available via YouTube) with more details. SWNS Digital reports on the experiences of two pairs of participants and includes videos for each (also available via YouTube here and here). Commentary from a “futurologist and tech forecaster” from coverage in E&T follows below. –Matthew] ‘World-first hologram dining’ reunites loved ones Technology company Musion 3D brought together loved ones located 400 miles…

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  • Call: “The sociotechnical systems approach for AI” issue of Minds and Machines

    Call for Papers Minds & Machines special issue on The sociotechnical systems approach for Artificial Intelligence Guest Editors: Olya Kudina, Assistant Professor, Delft University of Technology Ibo van de Poel, Professor, Delft University of Technology Deadline for paper submissions: September 1, 2021 DESCRIPTION A sociotechnical systems approach is a generally recognized lens to look at complex technologies by underscoring the intrinsic entanglement of their technical, social and institutional dimensions that together produce specific use patterns and ethical concerns (e.g. Franssen 2015; Kroes et al. 2006). What distinguishes Artificial Intelligence (AI) from traditional sociotechnical systems is the presence of artificial agents,…

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  • Researchers use VR, presence to show dangers of sea level rise

    [This story from Good Times Santa Cruz describes an ambitious project applying presence-evoking technology to make some of the effects of climate change real for people. See the original story for three different pictures and the Virtual Planet website for much more information; a guided, interactive 2D simulation and a two minute video are available on the Santa Cruz Sea Level Rise Explorer website. –Matthew] [Image: Screenshot from Santa Cruz Sea Level Rise Explorer] Researchers Use Virtual Reality to Show Dangers of Sea Level Rise Team uses virtual reality to show a Santa Cruz affected by sea level rise By…

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  • Call: 13th International Conference on Social Robotics (ICSR 2021)

    CALL FOR PAPERS The 13th International Conference on Social Robotics (ICSR 2021) 10-13 November 2021 Singapore and Online Conference format: Hybrid with joint programme with the International Conference on Human-Agent Interaction (HAI 2021; https://hai-conference.net/hai2021/) www.colips.org/conferences/icsr2021 Submission deadline: 13th June 2021 GENERAL INFORMATION The 13th International Conference on Social Robotics (ICSR 2021) brings together researchers and practitioners working on the interaction between humans and intelligent robots and on the integration of robots into the fabric of our society. ICSR 2021 will take place in Singapore as a hybrid conference on 10-13 November 2021. Accepted papers will be included in the Proceedings…

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  • A safe space: Yale medical researchers use VR, presence to reach youth

    [This story from Yale News describes many of the ways presence-evoking technologies are being used to help both patients and medical students. The original story includes two more images. –Matthew] [Image: A screenshot from the anti-vaping virtual reality game, Invite Only VR.] A safe space: Medical researchers use virtual reality to reach youth By Brita Belli May 7, 2021 For years, Dr. Asher Marks, an assistant professor of pediatrics at Yale School of Medicine and director of the Adolescent and Young Adult (AYA) Cancer Program at Yale New Haven Hospital, has urged his young patients to attend support groups. Meeting…

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  • Call: FLAT journal – Issue 0.2: Touch

    Call for Proposals FLAT journal – Issue 0.2: Touch https://flatjournal.com/cfp/ Submission deadline: August 1st, 2021 To our readers, writers, and passersby, We are living with the unmistakably eerie feeling that perception has been broken down for parts and recombined into something else.  Something built for and by blue-light screens, tiny monophonic speakers, and just enough tactility to find the right key to press or swipe on a glass screen. For this year’s issue, we are looking for co-conspirators (despite the dangers of breathing together) to rebuild our understanding of touch and its necessity to perception, bodies, and being in the…

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  • Robotic ‘third thumb’ use can alter brain representation of the hand

    [A new study from University College London (UCL) explores how we adapt to technological augmentation of our body, in this case via a mechanical ‘third thumb.’ Perhaps not surprisingly we adjust quite well, with the augmentation coming to feel like it’s part of our own body and with corresponding changes in the brain, a phenomenon that represents an interesting type of presence illusion. This story from UCL includes many of the details along with a 2:50 minute video (also available via Vimeo). Coverage in HealthDay adds this perspective: “Since the extra thumb forced people to alter the way they moved…

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  • Call: CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research

    Call for Papers: CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research November 23-24, 2021 Online virtual event hosted by the University of Amsterdam https://conversations2021.wordpress.com Paper submission deadline: September 1, 2021 Chatbot researchers and practitioners are invited to join CONVERSATIONS 2021, a two-day workshop on chatbot research and design. This is the fifth CONVERSATIONS workshop, where researchers with an interest in chatbots and conversational user interfaces collaborate and share. The workshop is free of charge. Following from the pleasant experience of last year’s virtual event, also CONVERSATIONS 2021 will be fully online. Paper presentations and groupworks are important parts of…

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  • Police departments using VR and presence to teach de-escalation, implicit bias and more

    [CNN reports on efforts to improve the training of police officers and prevent the kinds of tragedies we hear about so often. See the original version of this story for more images and a 2:55 minute video report. For related recent stories see How a new virtual reality system can help train Sacramento police for real-life encounters (The Sacramento Bee) Greenfield [Indiana] officers using virtual reality to help with de-escalation training (WTHR) New Voinovich Academy initiative offers Appalachian law enforcement training via virtual reality (Ohio University) –Matthew] With virtual reality police training, Sacramento tries to ‘get to a much better place’ By Emma…

    Read more: Police departments using VR and presence to teach de-escalation, implicit bias and more
  • Call: Workshop on the Embodiment of Things (EoT 2021) at British HCI Conference

    Call for Papers The Workshop on the Embodiment of Things (EoT 2021) Co-located with the 33rd British Human Computer Interaction Conference 19th July, 2021 Online https://hci2021.bcs.org/workshop-1/ Submission deadline: 15th June, 2021 The Workshop on the Embodiment of Things (EoT 2021) will be held online on the 19th July and is co-located with the 33rd British Human Computer Interaction Conference (https://hci2021.bcs.org) INTRODUCTION The goal of this workshop is to bring researchers and practitioners from national and international cultural heritage (CH) organisations together with those from across HCI and related fields. We aim to establish how an alertness to tertiary embodiment (mind-body-artefact)…

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  • Experimental 3D hyper-telepresence: Google’s Project Starline

    [I’m sure many of us would like to try out Google’s new prototype system for social presence called Project Starline, described in this first-person report from Wired. See the original story for two looping mini-videos and see Google’s 1:50 minute video on YouTube. –Matthew] Google’s Project Starline Videoconference Tech Wants to Turn You Into a Hologram Our reporter tests out a “video booth” to glimpse the future of telepresence. By Lauren Goode May 18, 2021 Over the past several years, Google has been working hard to craft software experiences that make you feel like you’re present with another human being,…

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