Month: April 2021
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Call: 20th IFIP International Conference on Entertainment Computing (ICEC 2021)
Published:
Read more: Call: 20th IFIP International Conference on Entertainment Computing (ICEC 2021)Call for Papers The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING November 2-5, 2021 Coimbra, Portugal (hybrid) [see note below] www.ifip-icec.org Submission deadline for full papers: June 7th, 2021 NOTE: We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.…
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Watch this Disney robot make the most convincing eye contact ever
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Read more: Watch this Disney robot make the most convincing eye contact ever[Disney Research has developed sophisticated eye-contact behaviors to make humanoid robots seem more human. For a demonstration, see the one-minute video featured in the original version of this story from Popular Mechanics (the video is also available via YouTube). And apologies for the self-promotion but for more on medium-as-social-actor presence, see the new paper “Social Responses to Media Technologies in the 21st Century: The Media are Social Actors Paradigm” by Kun Xu and me in the journal Human-Machine Communication. –Matthew] [Image: Source: The Verge] Watch This Disney Robot Make the Most Convincing Eye Contact Ever It’s incredibly lifelike. And incredibly…
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Call: Colleague research request: Survey testing scale on character identification and VR
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Read more: Call: Colleague research request: Survey testing scale on character identification and VR[This is a lightly edited message from our colleague Shane Burrell requesting help gathering data for his research. If you have a similar request for the presence community, please submit it here. –Matthew] Call: Colleague research request: Survey testing scale on character identification and VR My name is Shane Burrell and I presented my paper at the PRESENCE 2020 Conference on my research on en-roling and de-roling [the Proceedings are here]. I am currently conducting another study testing my scale on character identification and VR. I would greatly appreciate any and all assistance with my study. I am using this…
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Researchers’ VR walking simulator feels surprisingly close to the real thing
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Read more: Researchers’ VR walking simulator feels surprisingly close to the real thing[Aside from enhancing the sense of presence for gaming and other applications, most of us can only imagine the tremendous value of the kind of technology described in this story from Tech Xplore for people who aren’t able to walk. See the original version of the story for a 40 second video and follow the link at the end to read the new paper. –Matthew] [Image: One of the research participants using the VR walking simulator and their corresponding movements in VR. Credit: Toyohashi University of Technology/The University of Tokyo] Researchers’ VR walking simulator feels surprisingly close to the real…
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Call: “Child-Robot Interaction: Design, Evaluation, and Novel Solutions” issue of Interaction Studies
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Read more: Call: “Child-Robot Interaction: Design, Evaluation, and Novel Solutions” issue of Interaction StudiesCall for Papers “Child-Robot Interaction: Design, Evaluation, and Novel Solutions” Special issue of Interaction Studies For this and other issue calls, see https://benjamins.com/catalog/is Deadline for manuscript submissions: July 15, 2021 Robots are becoming more pervasive in society, playing different roles from tutors to physical therapy assistants to playmates, to name a few. Child-robot interaction (CRI) is an emerging and multidisciplinary field that brings numerous challenges to researchers. Many of the challenges come from the fact that children are cognitively immature, and their perspectives on robots are different from adults. The primary purpose of this special issue is to publish the…
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Using multisensory tech to create intimacy: Angelina Aleksandrovich’s Raspberry Dream Labs
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Read more: Using multisensory tech to create intimacy: Angelina Aleksandrovich’s Raspberry Dream Labs[Sexual intimacy is a very logical application area for presence-evoking technology that scholars too often ignore, but it’s the focus of this Business Insider report about the work of Angelina Aleksandrovich. Coverage by Reuters includes these additional details: “In an industrial unit in North London two volunteers demonstrate her prototype experience combining virtual reality (VR), augmented reality and even smell, delivered through a collar worn around the neck, a head set, and hand-held sensors. The volunteers see each other as outline human forms through their headsets and can caress each other without ever actually touching. The experience involves haptic stimulators…
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Call: Comunicar 70: New challenges for teachers in the context of digital learning
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Read more: Call: Comunicar 70: New challenges for teachers in the context of digital learningCall for Papers Comunicar Special Issue 70: New challenges for teachers in the context of digital learning Thematic Editors: Dr. Rayén Condeza Dall’Orso, Pontifical Catholic University (Chile) Dr. Michael Hoechsmann, Lakehead University (Canada) Dr. Divina Frau-Meigs, University of Sorbonne Nouvelle (France) Call: https://www.revistacomunicar.com/pdf/call/call-70-en.pdf Manuscript submission guidelines: https://bit.ly/2RcCe89 Deadline for submission of manuscripts: May 30, 2021 Date of publication for Comunicar 70: Preprint: October 15, 2021 Printed version: January 1, 2022 SCOPE The role of professors and teachers as front line educators is crucial. In this information and knowledge era, teachers and professors are facing new challenges in teaching and learning.…
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FIU researchers will use VR to create an English-Arabic language learning community
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Read more: FIU researchers will use VR to create an English-Arabic language learning community[This story from Florida International University describes an ambitious new international and interdisciplinary project that will investigate the impacts of using virtual reality (and presence) to bring people across the world together to learn languages and share cultures. –Matthew] FIU professors awarded Stevens Initiative grant to build virtual reality experience in support of second language acquisition By Alexandra Bassil April 7, 2021 With funding from a $543,439 grant awarded by the Stevens Initiative, FIU researchers will use virtual reality (VR) to create an English-Arabic language learning community: “Virtual Tabadul” (meaning exchange in Arabic). The Tabadul project will gather evidence-based research…
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Call: Fact, Fiction, and Narration – Aesthetic Education through Narrative Art Annual Conference 2021
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Read more: Call: Fact, Fiction, and Narration – Aesthetic Education through Narrative Art Annual Conference 2021Call for Papers Fact, Fiction, and Narration – Aesthetic Education through Narrative Art Annual Conference 2021 September 22nd and 23rd 2021 Online; free Submission deadline for abstracts: July 1st, 2021 The Department of Philosophy (University of Rijeka) and Croatian Society for Analytic Philosophy issue a CFP for the international conference to be held on September 22nd and 23rd 2021, online. We invite scholars working in aesthetics, philosophy of art and other philosophical areas, as well as cognitive and social scientists and psychologists, to explore contemporary philosophical theories of narrative and fiction, their relationship, connections and implications for our views on…
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Eyecam, an uncanny anthropomorphic webcam to explore our relationships with technology
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Read more: Eyecam, an uncanny anthropomorphic webcam to explore our relationships with technology[You have to watch the 2:11 minute video to really appreciate Marc Teyssier’s anthropomorphic webcam, which purposely evokes uncanny valley responses to prompt us to think about a variety of issues related to our relationships with technology. This story is from IGN and much more information, including the video, photos and a link to a CHI 2021 paper, are available on Teyssier’s website. –Matthew] This Webcam Looks Like a Human Eye and Even Blinks at You A webcam with a mind, err, eye of its own. By Wesley LeBlanc April 14, 2021 A new prototype webcam looks like a realistic…
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Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-55)
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Read more: Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-55)[Note: For other HICSS tracks and minitracks related to presence see https://hicss.hawaii.edu/tracks-and-minitracks/ –Matthew] Call for Papers Mediated Conversation minitrack https://mediatedconversation.wordpress.com/ HICSS – Hawaii International Conference on System Sciences January 4-7, 2022 Hyatt Regency Maui, Hawaii, USA http://hicss.hawaii.edu/ Submission deadline: June 15, 2021 Dear colleague, I invite you to submit a manuscript to the Mediated Conversation minitrack at HICSS, the Hawaii International Conference on System Sciences. This minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, audio, images or video, or any combination…
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FSU professor connects students through virtual reality
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Read more: FSU professor connects students through virtual reality[This story from Florida State University News describes Professor Andrew Opel’s use of immersive media to teach Immersive Media Production and includes both his and his students’ impressions about the experience. See the original version of the story for two more images. If you have related experiences using presence-evoking media to teach, please add a comment to this post and/or send me an email at lombard@temple.edu –Matthew] [Image: Students in Professor Andy Opel’s Immersive Media Production class were issued Oculus Quest 2 headsets this semester and used virtual reality (VR) to simulate a classroom space. Using the EngageVR platform, students…
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