Month: March 2021
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Call: 3/25 talk: Immersed in Restoration, with Glen Fraser, John Harrison and Jacki Morie
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Read more: Call: 3/25 talk: Immersed in Restoration, with Glen Fraser, John Harrison and Jacki MorieCall for Participation Immersed in Restoration: With Guest Speakers Glen Fraser, John Harrison and Jacki Morie Thursday March 25th, 2021 at 9 am PST Museum of Other Realities (MOR) – Online (https://www.museumor.com/) https://www.museumor.com/blog/immersed-in-restoration-with-guest-speakers-glen-fraser-john-harrison-and-jacki-morie Our next talk event on March 25th, 2021 at 9 am PST stirs up the pressing question concerning the temporality of VR art. We’re honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for ‘Immersed in Restoration’. While it might surprise contemporary VR artists in 2021 to hear about the first three decades of VR art…
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IBM Project Debater takes AI to a new level
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Read more: IBM Project Debater takes AI to a new level[As all the coverage including this Scientific American story makes clear, IBM’s newest AI isn’t as persuasive as the best human debaters, but it’s getting close (and represents a big step toward effective medium-as-social-actor presence). ExtremeTech notes that “The question of who wins a debate will always be subjective, and humans still clearly outperform IBM’s Project Debater. For now, we’re still a long way from Data — but we’ve come a long way from Eliza, too.” See the original Scientific American story for a different image and watch the nearly one hour debate video on YouTube. The Jerusalem Post provides…
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Call: “Narratives of Temporality: Continuities, Discontinuities, Ruptures” International Conference
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Read more: Call: “Narratives of Temporality: Continuities, Discontinuities, Ruptures” International ConferenceCall for Paper Proposals “Narratives of Temporality: Continuities, Discontinuities, Ruptures” International Conference 24-25 July 2021 Cambridge/Online Organised by London Centre for Interdisciplinary Research http://spatiality.temporality.lcir.co.uk/ Proposals up to 250 words due by 30 April 2021 This conference will provide a deeper look into the dynamic and complex relation between construction, codes, language, expression, on one side and the crisis of representations, traumas, discontinuities and tensions in discourses, on the other. This will be conducted according to three research areas: The anachronism Narratives and discourse The temporality of trauma and subjectivity The aim of this conference is to develop a multidisciplinary reflection…
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Virtual reality giving Cleveland neurosurgeons a chance to ‘pre-do’ brain surgery
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Read more: Virtual reality giving Cleveland neurosurgeons a chance to ‘pre-do’ brain surgery[This and the two related Brain Awareness Week stories from Cleveland.com it mentions describe the evolution of technologies that together enhance presence and help neurosurgeons obtain greater success in locating the source of brain conditions and practicing for and performing surgeries that help improve and save patients’ lives. See the original version of the story for a second image. –Matthew] [Image: MetroHealth neurosurgeon Dr. Deven Reddy uses a virtual reality system developed by the Chicago company ImmersiveTouch to view and work on a virtual model of a patient’s brain to prepare for a complex surgery. Credit: Evan MacDonald, cleveland.com] Virtual…
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Call: Chapters for “Clash of Realities – Playful Materialities”
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Read more: Call: Chapters for “Clash of Realities – Playful Materialities”Call for Chapters “Playful Materialities”- A Clash of Realities edited volume Timeline: By May 1, 2021 selected abstracts will be invited to submit full chapters, which will be due by September 30 Gaming culture has always been closely linked to material culture. This applies both to analog forms of rule-based play (ludus), which would hardly be conceivable without dice, cards, and game boards (Clüver 2020), and also to the act of free play (paidia) we can observe in children who transform simple objects into multifaceted toys in an almost magical way (Herron/Sutton-Smith 1971, Giddings 2014). Furthermore, materiality also affects digital…
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Presence and the sublime: VR helps solve a century-spanning Philosophical mystery
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Read more: Presence and the sublime: VR helps solve a century-spanning Philosophical mystery[I’ve always been particularly interested in the ‘big questions’ presence raises; this story from Inverse describes an intriguing new study that suggests even today’s immersive media can be used to evoke a sense or emotion philosophers and other scholars have labelled the sublime, and that presence plays a role. See the original story for a third image and see coverage in The Academic Times for more details and comments from the first author, including this: “’Nature and art are equally god at evoking or bringing about the experience of the sublime,’” [first author] Clewis told The Academic Times. ‘But [in…
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Call: 6th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2021)
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Read more: Call: 6th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2021)Call for Papers SLERD 2021: 6th International Conference on Smart Learning Ecosystems and Regional Development – SLERD Reload Smart Learning Ecosystems and the Regional Development after the pandemic June 24-25, 2021 Bucharest, Romania (blended) slerd2021.uniroma2.it Paper submission deadline (EXTENDED): March 31, 2021 SLERD 2021 will feature: keynotes by: Inger Birkeland (University of South-Eastern Norway) – June 24 Place-conscious education and regional development: Facilitating ecologies of place Danielle McNamara (Arizona State University) – June 24 Interdisciplinary Behavioral Science: Enhancing Literacy from a Multidimensional Perspective Sébastien Turbot (eko6 and WISE research fellow) – June 25 Accelerating Learning Ecosystems: a Living Lab Approach…
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Augmented reality art: Where your home becomes the gallery
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Read more: Augmented reality art: Where your home becomes the gallery[This BBC News story describes how and why many contemporary artists are using augmented reality to let viewers experience their creations in their own homes (and elsewhere) during the pandemic; see the original story for 10 more images of the virtual works and a video. –Matthew] Augmented reality art: Where your home becomes the gallery By Anna Bailey, Reporter, The Cultural Frontline, BBC World Service 23 February 2021 Ever dreamed of hanging artworks by leading artists around your home? Well now you can for free, thanks to augmented reality or AR as it is known. Images such as Olafur Eliasson’s…
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Call: International Workshop on Human-Engaged Computing (IWHEC) 2021
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Read more: Call: International Workshop on Human-Engaged Computing (IWHEC) 2021Call for Participation International Workshop on Human-Engaged Computing (IWHEC) 2021 March 19 – 20, 2021 and Affiliated Forum, March 21, 2021 http://iw2021.xrenlab.com/ LINKS: Registration Q&A Platform Survey The international workshop on Human-Engaged Computing (IWHEC 2021) focuses on rethinking the relationship between humans and computers. The workshop will be convened online via ZOOM and it will be open to all audiences around the world through webcasts and/or live-streaming platforms. The aim of this workshop is to rethink the relationship between humans and computers. The workshop will strive to achieve a common platform to advance various idea exchanges around the world, resulting…
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TapID enables rapid-touch, precise, free-hand interaction in virtual reality
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Read more: TapID enables rapid-touch, precise, free-hand interaction in virtual reality[A new technology developed at ETH Zurich has the potential to expand and enrich presence experiences, as reported in Tech Xplore. For more information and a 2:19 minute video (also available via YouTube), see the IEEE VR 2021 link at the end of this post. –Matthew] Virtual reality at your fingertips By Leo Herrmann, ETH Zurich March 16, 2021 When a person taps with their fingers, each finger generates a different vibration profile propagating to the wrist through bones. ETH Zurich researchers have now leveraged this discovery in the development of a dual-sensor wristband that brings intuitive free-hand interaction to…
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Call: Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges (at IDC 2021)
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Read more: Call: Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges (at IDC 2021)Call for Papers Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges At IDC 2021 – ACM Interaction Design and Children conference 2021 [Online] Athens, Worldwide 26 June 2021 or 27 June 2021 Workshop: https://www.techresearch4children.com/ IDC 2021: https://idc.acm.org/2021/ KEY DATES Deadline for Paper Submission: 12 April 2021 Paper Acceptance Notification: 26 April 2021 Camera-ready Paper: 10 May 2021 Workshop Date: 26 June 2021 or 27 June 2021 ABSTRACT Research on child-agent interaction is rapidly expanding. It is, therefore, necessary to converge our collective efforts to broaden our understanding and perspectives of how virtual agents, affect and potentially improve…
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Cadbury Worldwide Hide virtual Easter Egg hunt designed to bring people closer during pandemic
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Read more: Cadbury Worldwide Hide virtual Easter Egg hunt designed to bring people closer during pandemic[A new campaign from Cadbury lets people hide a virtual chocolate Easter egg using Google Maps Street View for loved ones to find, after which they can receive a delivered physical one. This short story about it from Campaign provides details that suggest the goals include both social and spatial presence; the original story includes a 30 second campaign ad (also available via YouTube) and the press release at NET Imperative has more details and includes these additional quotes from the campaign creators: “We’re so pleased to be able to play a role in bringing people together in a safe…
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