Month: March 2021
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Call: ICIDS 2021: 14th International Conference on Interactive Digital Storytelling
Published:
Read more: Call: ICIDS 2021: 14th International Conference on Interactive Digital StorytellingCall for Papers ICIDS 2021 The 14th International Conference on Interactive Digital Storytelling 9-12 November 2021 Santa Cruz, California [see note below] https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-santa-cruz/ https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-santa-cruz/icids-2021-calls/ A downloadable version of this call can be found here: pdf | plain text Submission deadline (full, short papers and poster/demo): June 25, 2021 NOTE: Provisions with regards to the Covid-19 pandemic: If none of the authors of a paper can attend the conference due to the current pandemic or in case the situation requires us to run the conference virtually, publication of the proceedings will go ahead, and will be conditional on registration and remote…
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Exploring audience responses to virtual reality nonfiction in the home
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Read more: Exploring audience responses to virtual reality nonfiction in the home[While the findings aren’t surprising, this straight-forward description of an ambitious longitudinal in-home audience research study with in depth interviews of a diverse cohort of participants nicely illustrates the potentials – both positive and negative – and the limitations of current virtual reality and the presence responses it evokes. See the original story in Immerse for three more images. –Matthew] [Image: Some of the study participants, photographed at the beginning of the study.] “You feel, in that moment, you are sitting next to them!” Exploring audience responses to virtual reality nonfiction in the home By Mandy Rose & David Green…
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Call: International Workshop on Human-Centered Software Engineering for Changing Contexts of Use at INTERACT 2021
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Read more: Call: International Workshop on Human-Centered Software Engineering for Changing Contexts of Use at INTERACT 2021Call for Papers International Workshop on Human-Centered Software Engineering for Changing Contexts of Use organized by IFIP Working Group 13.2 on Methodologies for User-Centered Systems Design August 31, 2021 https://sites.google.com/view/hcse-workshop-interact2021/ at INTERACT 2021 – The 18th IFIP TC 13 International Conference on Human-Computer Interaction August 30 – September 3, 2021 Bari, Italy [see note below] https://www.interact2021.org/ Submissions: Position papers reporting original academic or industrial research relevant to the workshop’s theme (PDF files, 6-10 pages in Springer LNCS format – https://www.springer.com/it/computer-science/lncs/conference-proceedings-guidelines) Deadline for submission: April 30, 2021 NOTE (from INTERACT 2021 website): The aim is to run the conference in Bari.…
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Presence and higher education: Moving to 3D, XR and experiential learning
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Read more: Presence and higher education: Moving to 3D, XR and experiential learning[The author of this opinion piece in EdSurge argues for the continuation of larger trends in teaching and learning that emphasize experiential learning. For a related story see “Learning to move to experiential models with tech” in The PIE (Professionals in International Education). Some of these issues will also be the focus of discussion at the panel “Hopefully my students are here: How to build effective presence in virtual classroom settings” at the (virtual) Southern States Communication Association (SSCA) conference on April 8 with our colleagues Stephanie Kelly (North Carolina A&T State University), Jihyun Kim (University of Central Florida), David…
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Call: 9th International Conference on Human-Agent Interaction (HAI 2021)
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Read more: Call: 9th International Conference on Human-Agent Interaction (HAI 2021)CALL FOR PAPERS The 9th International Conference on Human-Agent Interaction (HAI 2021) Virtually Everywhere November 9-11, 2021 http://hai-conference.net/hai2021/ Deadlines for Paper Submissions: June 21, 2021 People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation of how people interact with agents, whether they have physical or…
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Missing in-person interaction, Berkeley’s design school launches virtual reality building
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Read more: Missing in-person interaction, Berkeley’s design school launches virtual reality building[The idea of reproducing part of a university campus in virtual reality isn’t new, but the one in this story from Berkeley News has some interesting characteristics and its creators intend to use it beyond the pandemic. See the original story for two more images and a 1:50 minute demonstration video (also available on YouTube). –Matthew] [Image: Virtual Bauer Wurster’s digital studio desk space will allow students and instructors in the College of Environmental Design to connect and collaborate on projects. Credit: Courtesy of Luisa Caldas] Missing in-person interaction, Berkeley’s design school launches virtual reality building By Ivan Natividad March…
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Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces
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Read more: Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User InterfacesCall for Papers Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces Special Issue of Human Computer Interaction Journal https://madpickle.net/hcij/publicInfo/cfp_cui.pdf Proposals due: 2nd June 2021 Conversational speech and text-based interfaces are growing in popularity, through the increased uptake of speech systems like Amazon Alexa, Siri, and Google Assistant. We have also seen the proliferation of chatbot interfaces in service contexts. This special issue aims to start building further critical mass around research on user-centric issues in CUI interaction, specifically investigating how theory, methods and empirical research can inform the development, understanding and design of CUIs. It aims…
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Study: People affected by COVID-19 are being nicer to machines
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Read more: Study: People affected by COVID-19 are being nicer to machines[An interesting new study described in USC News contributes to the Computers/Media Are Social Actors literature by exploring the roles of heuristic thinking and faith in technology in how people behave toward computers in the context of the pandemic; see the iScience article for much more information and a 1:29 minute video of the stimuli. –Matthew] [Image: Screenshot of the stimuli video in which a study participant chooses how many tokens to return to the computer player in one of the experiment trials.] People affected by COVID-19 are being nicer to machines The pandemic has forced many to increasingly rely…
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Job: Postdoctoral Fellow in Social Robotics at the University of Manitoba
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Read more: Job: Postdoctoral Fellow in Social Robotics at the University of ManitobaCall for Applications Post-doctoral Fellow in Social Robotics The Human-Robot Interaction Lab at the University of Manitoba Winnipeg, Canada Position open until filled From Associate Professor James E. Young, Manitoba University March 24, 2021 Hello! The Human-Robot Interaction Lab at the University of Manitoba, in Winnipeg, Canada, has an open position for a post-doctoral fellow in social robotics. We are looking for an energetic and inventive person to work on designing feasible, real-world deployable social robots. You will join our team and specifically work on two projects: designing domestic companion robots help support people living with loneliness, and collaborating with…
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Playing virtual reality video game may boost seniors’ memory
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Read more: Playing virtual reality video game may boost seniors’ memory[The University of California San Francisco reports on a program of research investigating the potential benefits of immersive media and presence to improve memory in older adults. See the original story for three different images and a looping video. –Matthew] [Image: Game movement was effected by a participant’s ambulation, which was co-registered into the game map from ankle-mounted tracking sensors. Source: Figure 2B from the Scientific Reports article] Playing Virtual Reality Video Game May Boost Seniors’ Memory By Emily Hayes March 22, 2021 A decline in memory is a harsh reality for some people as they age and may even…
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Call: GHItaly21 – 4th Workshop on Games-Human Interaction (with CHItaly 2021)
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Read more: Call: GHItaly21 – 4th Workshop on Games-Human Interaction (with CHItaly 2021)Call for Papers GHItaly21 – 4th Workshop on Games-Human Interaction 11 to 13 of July 2021 Online http://ghi.di.unimi.it/ In Conjunction with CHItaly 2021 – The biannual Conference of the Italian ACM SIGCHI Chapter https://chitaly2021.inf.unibz.it/ Submission deadline: April 23, 2021 The 4th Workshop on Games-Human Interaction – GHItaly21 is the fourth edition of a series of workshops focused on the multifaceted issues related to the design and development of human-game interfaces. GHItaly21 aims at establishing a common venue for scholars and industry practitioners, where they can exchange ideas on all the topic related to this multidisciplinary field, and possibly create new…
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Presence after death: William Shatner creating conversational AI of himself with StoryFile
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Read more: Presence after death: William Shatner creating conversational AI of himself with StoryFile[All of the news stories about William Shatner teaming with the company StoryFile to create a version of himself that future generations can interact with are based on the company’s press release below via GlobeNewswire (which for some reason doesn’t mention its work with astronauts, Civil Rights leaders and Holocaust survivors – see the StoryFile website for more details). Here’s how the company promotes their service: “StoryFile uses a mobile native cloud-based AI-driven conversational video technology. THIS is what differentiates StoryFile from everything else! Have you ever interacted with a life-sized hologram of an astronaut and asked him what it’s…
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