Month: February 2021
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Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games ConferenceCALL FOR PAPERS GAME-ON®’2021 The 22nd annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 22-24, 2021 Organised by The European Technology Institute and University of Aveiro/DigiMedia Sponsored by EUROSIS University of Skovde University of Žilina and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2021/index.html Early bird submission deadline: April 20th, 2021 Submission deadline: May 13th, 2021 Late submission deadline: June 1st, 2021 CONFERENCE AIM The aim of the 22nd annual European GAME-ON® Conference (GAME‐ON®’2021) on Simulation and AI in Computer Games, is to bring together researchers and games people…
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iHeart Radio expanding 3D audio (“VR for the ears”) for podcasting, live broadcasts
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Read more: iHeart Radio expanding 3D audio (“VR for the ears”) for podcasting, live broadcasts[Too often we ignore the power of audio alone to evoke spatial and social presence. This story from The Verge reports on iHeart Media’s new expansion into immersive audio; the company’s press release (also available via Business Wire) makes the connection with presence clear: “Binaural, or 3D audio, creates a sense of movement, location and triggers other senses, enhancing listening experiences and providing a new way for people to hear high quality, surround sound, immersive content, and reproducing real-life experiences, much like virtual reality has done for video, right in their own homes. […] This is virtual reality for the…
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Job: Research Associate, “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” at U. of Glasgow
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Read more: Job: Research Associate, “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” at U. of GlasgowCall for Applications Research Associate ESRC-funded international collaborative project “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” University of Glasgow – School of Computing Science https://www.jobs.ac.uk/job/CDU192/research-associate Contract Type: Fixed-Term/Contract Salary: £35,845 to £40,322 per annum Closes: 15th February 2021 Job Ref: 048427 The School of Computing Science at the University of Glasgow is looking for an excellent and enthusiastic researcher to join the ESRC-funded international collaborative project “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences.” This is a new 3-year project which aims to investigate how a social robot can help children cope with potentially painful experiences in…
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Is this an avatar I see before me? Audience takes to stage in virtual Shakespeare play
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Read more: Is this an avatar I see before me? Audience takes to stage in virtual Shakespeare play[An upcoming adaptation of Shakespeare’s A Midsummer Night’s Dream into a global, interactive real-time experience demonstrates both the evolution of presence-evoking technologies and storytelling and the creative innovation necessitated by the pandemic. The story below is from The Guardian, where it includes an additional image. More information and a video trailer are available at https://dream.online/ –Matthew] [Image: Credit: Stuart Martin/Royal Shakespeare Company] Is this an avatar I see before me? Audience takes to stage in virtual Shakespeare play Video game software enables actors to interact with viewers in real-time fantasy By Dalya Alberge 7 February 2021 Playhouses may be dark,…
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Call: “In what sense can AI have a mind?” – 4th Meta-Science and Technology Project International Workshop
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Read more: Call: “In what sense can AI have a mind?” – 4th Meta-Science and Technology Project International WorkshopCall for Participation 4th Meta-Science and Technology Project International Workshop: In what sense can AI have a mind? Online via Zoom March 16th, 2021 http://www.lit.kobe-u.ac.jp/mst/en/schedule.html Register to participate at https://forms.gle/1C2EYa4uztxCZUtKA Workshop Description: This workshop aims to foster an interdisciplinary discussion over the question of whether machines like AIs and robots can have a mind. In particular, it proposes to approach this question by asking what types of AI can have what kinds of mind. On the one hand, there exist many different kinds of AIs and robots. If we classify them in terms of their functions, for example, we can…
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Meet Clubhouse, the voice-only social media app setting the internet abuzz
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Read more: Meet Clubhouse, the voice-only social media app setting the internet abuzz[As described in the story below from The Conversation, Clubhouse is a new audio-only, real-time only (no recordings), social media platform designed to evoke social presence. Other coverage includes these additional details: From CNN: “[Founders Paul] Davison and [Rohan] Seth, who are both well connected in the tech industry from previous roles at top companies, said their goal with Clubhouse ‘”was to build a social experience that felt more human — where instead of posting, you could gather with other people and talk.’” From Vogue: “A dizzying bringing together of live podcast-style conversations, panel discussions, networking opportunities (some savvy people…
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Call: 3rd European Conference on the Impact of AI and Robotics (ECIAIR)
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Read more: Call: 3rd European Conference on the Impact of AI and Robotics (ECIAIR)Call for Papers 3rd European Conference on the Impact of AI and Robotics (ECIAIR) Instituto Universitário de Lisboa (ISCTE-IUL) Lisboa, Portugal 18 – 19 November 2021 https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/ Abstract submission deadline: 28 April 2021 NOTE: We are aware that the uncertainty surrounding COVID-19 may affect your ability to attend an event in person, but we are integrating interactive virtual participation where attendance is not possible. We urge you to continue to submit your abstracts and papers in line with the published dates (extensions will be granted on request). For more details and regular updates please click here or contact info@academic-conferences.org Academic…
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One solution for keeping you motivated during workouts: A digitally enhanced reflection
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Read more: One solution for keeping you motivated during workouts: A digitally enhanced reflection[A Florida company’s technology designed to motivate exercise and other healthy behavior creates a real-time (presence-evoking) reflection of a person modified (e.g., based on their heart rate) so that they appear “with up to a 30 percent increase or reduction in weight or muscle mass.” Details are reported in this story from The Washington Post; visit the EnvisionBody website for more information including a one-minute video (an extended version of the video is available in an earlier press release via PR Newswire). A negative opinion about the effects of the technology can be found in Input Magazine. –Matthew] [Image: EnvisionBody…
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Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive Communication
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Read more: Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive CommunicationCall for Papers VIRTUAL RO-MAN 2021 CONFERENCE 30th IEEE International Conference on Robot and Human Interactive Communication University of British Columbia and University of Waterloo, Canada August 8 – 12, 2021 https://ro-man2021.org/ Submission deadline for full papers: March 21, 2021 As we write this in the fall of 2020, the world is in the grip of a pandemic that shows no definitive sign of abating, although there are hopeful indications in many countries. This year’s RO-MAN conference that was meant to be held in Naples was held virtually, transformed by a resourceful organizing committee who responded quickly and expertly to…
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Mississippi State U. to use VR to help future growers navigate high risk agriculture enterprise
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Read more: Mississippi State U. to use VR to help future growers navigate high risk agriculture enterprise[This story from Mississippi State University is about an interesting new application of presence-evoking technology that helps students safely and quickly learn about processes that in the real world are both high-risk and slow. See the first link at the end for more information including two earlier articles (here and here) and a slide set. –Matthew] [Image: Prototype of virtual greenhouse in development. Credit: Pulseworks, LLC] MSU virtual reality initiative to help future growers navigate high risk ag enterprise Contact: Vanessa Beeson February 1, 2021 STARKVILLE, Miss. – Learning how to maneuver the high-risk aspects of the agriculture industry is…
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Call: “Science MashUp 2021: XR – Society – Utopias” Symposium
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Read more: Call: “Science MashUp 2021: XR – Society – Utopias” SymposiumCall for Abstracts “Science MashUp 2021: XR – Society – Utopias” Symposium 15th “Long Night of Video Games” Leipzig University of Applied Sciences (HTWK Leipzig) Leipzig, Germany – “Probably as a virtual conference” April 24, 2021 Submission deadline: February 20, 2021 In the context of the 15th “Long Night of Video Games” at Leipzig University of Applied Sciences (HTWK Leipzig), we call for submissions for the scientific symposium “Science MashUp 2021”. The “Science MashUp 2021: XR – Society – Utopias” will take place on Saturday, April 24, 2021, from 4 to 7 p.m. at HTWK Leipzig, probably as a virtual…
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Hansen Robotics to mass produce Sophia and three other social robots
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Read more: Hansen Robotics to mass produce Sophia and three other social robots[As Newsweek reports, Hanson Robotics is set to produce thousands of Sophias and three other robot models starting this year; see the original story for three different pictures and a short video. For other interesting news about medium-as-social-actor presence with robots see a Yale University story about research by the Interactive Machines Group that explores how a robot can use eye gaze and humor to set photography subjects at ease and an earlier study of how a group of bystander robots with sad facial expressions can stop humans from abusing another robot. –Matthew] [Image: Sophia in lab. Source: Reuters, where…
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