ISPR Presence News

Monthly Archives: January 2021

Call: @ the Crossroads: Where do we go from here? A Telematic LASER Online Public Dialogue

@ the Crossroads ::: where do we go from here?

/// Telematic LASER
presented by Third Space Network,
University of Brighton School of Art, & Leonardo/ISAST

///ONLINE PUBLIC DIALOGUE
Randall Packer (US) (moderator), Ghislaine Boddington (UK),
Steve Dixon (SG) & Paul Sermon (UK)

/// GLOBAL TIME
Saturday, Jan. 16th 2021, 9am ET / 2pm UK / 3pm CET / 10pm Singapore

/// ONLINE REGISTRATION
Save Your Spot on Crowdcast
https://www.crowdcast.io/e/telematic-laser-crossroads/register

///OVERVIEW

In the wake of Covid-19, we have witnessed a mass migration to the third space, that telematic region of shared networked space that lies between the local and the remote. We ask: what are the personal, social, and artistic implications of this migration in which our dependency on global communications to conduct the most essential human interactions has accelerated at an unprecedented rate? This acceleration into the third space has impacted, most notably, the performing arts, where alternative virtual platforms have challenged the ability to emotionally and intellectually engage with a live audience.… read more. “Call: @ the Crossroads: Where do we go from here? A Telematic LASER Online Public Dialogue”

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Presence after death: Microsoft could bring you back as a chatbot

[This short story from Forbes describes Microsoft’s efforts to create audio and audio-visual chatbots based on specific people, including people who have died. Other coverage notes the idea’s similarity to the plot of the Black Mirror episode “Be Right Back” and/or refers to the bots as ‘ghostbots.’ For more on this topic see a new 22:46 minute WSJ documentary “How Tech Can Bring Our Loved Ones to Life After They Die,” which is also available via YouTube and is described in a short profile in The Verge. –Matthew]

Microsoft Could Bring You Back From The Dead… As A Chat Bot

By Barry Collins, Contributor
January 4, 2021

Microsoft has filed a patent which raises the intriguing possibility of digitally reincarnating people as a chat bot.

Instead of using the conventional method of training chat bots using conversations and material from a wide sample of users, Microsoft’s patent – as spotted by Ubergizmo – raises the possibility of creating a chat bot from the output of a specific person.… read more. “Presence after death: Microsoft could bring you back as a chatbot”

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Call: 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces – CHI 2021 workshop

Call for Papers

2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces
Part of the CHI 2021 Conference on Human Factors in Computing Systems
May 8-9, 2021
Online
https://crowdcomputing.net/2vt-workshop

Submission deadline: February 19, 2021

Interested in spatial experiences, urban environments, technology speculation, and HCI? We bring you a multi-disciplinary workshop to be held at CHI 2021 and we are looking for your submissions! Please find more info below.

DESCRIPTION

The workshop provides an international agora for practitioners from various backgrounds to exchange information, stimulate discussion, and explore issues that attend to human scale spaces in the smart city, explicit and implicit forms of play facilitated by the smart city, and the possibilities provided by new technologies.

Our main objectives are as follows:

  1. Multidisciplinary discussion to elucidate common cross-disciplinary and distinctive discipline-specific spatial features to build shared understanding on the actual lived, human scale spatial environment.
read more. “Call: 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces – CHI 2021 workshop”
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Smell Museum: Odeuropa uses AI to recreate historical smells for attractions

[The ambitious project Odeuropa will use AI to analyze descriptions of smells from Europe’s past and then recreate them for use in immersive cultural heritage attractions. This story from Blooloop provides details. The original story includes a second image and for a press release and 2:59 minute video visit the Odeuropa website (which also features a series of interesting blog posts). Coverage in the Minnesota Star Tribune has more details about the challenges of measuring and reproducing smells, and a New York Times item focuses on the idea of a personal smell museum and links to an interactive example:

“The restaurant critic Tejal Rao recently created a ‘personal smell museum’ of her life in Los Angeles, cataloging the aromas she encountered in her home and her office, the scent of vanilla she detected when driving past a commercial bakery. I asked her why she thought a smell museum was such a vital way to document her life.… read more. “Smell Museum: Odeuropa uses AI to recreate historical smells for attractions”

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Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshop

Call for Papers

Robo-Identity: Artificial identity and multi-embodiment
Co-located with the 2021 International Conference on Human-Robot Interaction (HRI 2021)
Boulder, Colorado, USA (Virtual)
March 12, 2021
Website: sites.google.com/view/agentidentity

Submission deadline: 29 January 2021

Interactive robots are becoming more commonplace and complex, but their identity has not yet been a key point of investigation. Identity is an overarching concept that combines traits like personality or a backstory (among other aspects) that people readily attribute to a robot to individuate it as a unique entity. Given people’s tendency to anthropomorphize social robots, “who is a robot?” should be a guiding question above and beyond “what is a robot”.

To explore this topic, our workshop will discuss identity in interactive robots through a multidisciplinary lens. We welcome perspectives on challenges and opportunities from fields of ethics, design, and engineering. For instance, dynamic embodiment, e.g.,… read more. “Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshop”

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The Metaverse is coming

[In this short piece from Wired, the CEO and co-founder of online gaming platform Roblox predicts the pandemic-accelerated increase in 2021 and beyond of social and spatial presence experiences in 3D virtual worlds, which will “become a human co-experience utility.” –Matthew]

[Image: Credit: Leonie Bos]

The Metaverse is coming

A 3D virtual world where millions meet online will become our key social hub

By David Baszucki, an inventor and the CEO and Founder of Roblox
January 2, 2021

We will see a shift in the way people play, work, learn or simply hang out in 2021. Some of this connection will move into the Metaverse, a digital place where people seamlessly get together and interact in millions of 3D virtual experiences. Early iterations of the Metaverse emerged in the 1980s with VPL Research’s DataSuit and Linden Lab’s Second Life in 2003.… read more. “The Metaverse is coming”

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Call: IEEE International Conference on Development and Learning (ICDL) 2021

CALL FOR PAPERS

IEEE International Conference on Development and Learning (ICDL) 2021
(11th edition of ICDL-EPIROB)
An IEEE Computational Society-sponsored conference
August 23-26, 2021
Beijing, China (Due to the influence of COVID-19, IEEE ICDL 2021 may be held virtually)
https://icdl-2021.org/

Paper submission deadline: February 15th, 2021
Tutorial and workshops submission deadline: February 1st, 2021
Journal track submission deadline: April 28th, 2021

OVERVIEW

The IEEE International Conference on Development and Learning (ICDL), previously referred to as ICDL-EpiRob, is the premier gathering of professionals dedicated to the advancement of cognitive and developmental learning. As such, ICDL is a unique conference gathering researchers from computer science, robotics, psychology and developmental science.

We invite submissions for the conference in 2021 to explore, extend, and consolidate the interdisciplinary boundaries of this exciting research field, in the form of full papers, workshop and tutorials and of submissions to the journal track.… read more. “Call: IEEE International Conference on Development and Learning (ICDL) 2021”

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How new Star Wars VR experience gets us closer to a theme park ‘metaverse’

[The pandemic has accelerated the development of innovative ways to link and merge virtual/mixed reality and designed physical spaces to create compelling entertainment experiences, as reported in this story from the Los Angeles Times (where the original includes two more pictures). –Matthew]

[Image: “Star Wars: Tales From the Galaxy’s Edge” VR screenshot: View from inside a ship. Credit: ILMxLab / Disney / Oculus]

How the new virtual reality ‘Star Wars’ experience gets us closer to a theme park ‘metaverse’

By Todd Martens, Game Critic
December 28, 2020

After a fulfilling and action-focused ending to the second season of “The Mandalorian,” fans of the “Star Wars” brand are no doubt hungry for other experiences within the space opera universe. Few offer as thrilling a pitch as “Star Wars: Tales From the Galaxy’s Edge.”

The game stands as a showcase for the latest in virtual reality, one that has us engaging in blaster fire with pirates, seeing familiar faces and peering deeper into the mystery of the franchise’s Force-like powers.… read more. “How new Star Wars VR experience gets us closer to a theme park ‘metaverse’”

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Experiencing the illusion of having an opposite-sex body in VR can shift aspects of gender identity

[Reading this new story in PsyPost about a study demonstrating interesting effects of the illusion of having an opposite-sex body led me to the lead author’s earlier study of the effects of seeming to switch bodies with a friend. That study is nicely presented in a link-filled Vice story from August 2020 that reviews embodied cognition research based on these kinds of presence illusions. –Matthew]

 

Experiencing the illusion of having an opposite-sex body in virtual reality can shift aspects of gender identity

By Beth Ellwood
December 23, 2020

A new study published in Scientific Reports offers insight into how the perception of one’s body influences one’s sense of gender identity. An experiment involving the illusion of owning an opposite-sex body led people to embrace a more equal identification with both genders.

While it appears that the way a person perceives their body is linked to their gender identity, it has yet to be established exactly how the two are connected.… read more. “Experiencing the illusion of having an opposite-sex body in VR can shift aspects of gender identity”

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