Month: December 2020
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Call: CHI 2021 Workshop on Automation Experience at the Workplace
Published:
Read more: Call: CHI 2021 Workshop on Automation Experience at the WorkplaceCall for Papers Workshop on Automation Experience at the Workplace At CHI 2021, the ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org) Virtual Workshop May 7th 2021 http://everyday-automation.tech-experience.at IMPORTANT DATES: Submission of position papers: February 11, 2021 Decision notification: February 18, 2021 Workshop date: May 7, 2021 Automation is transforming traditional workplaces and work processes tremendously. While automated systems are no longer restricted to manufacturing environments but pervade various work domains in manifold appearances, automation initiatives and research are still driven from a technology and performance perspective. This workshop provides a multi-disciplinary forum for researchers and practitioners working…
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Next level presence: NextMind’s brain-computer interface
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Read more: Next level presence: NextMind’s brain-computer interface[While technology-based presence experiences are usually designed to simulate ‘normal’ non-mediated human experiences of the world, they can become even more intuitive and direct, as with brain control interfaces. This story from Engadget explains the potential in reviewing a new developer kit for the NextMind BCI. For a similarly positive assessment see coverage in TechCrunch, which includes this:] “NextMind’s system is elegantly simple in conception, which is probably why it feels so powerful and rich in use. After the calibration process, I immediately jumped into the demos and was performing a range of actions effectively with my brain. First was…
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Call: IDC 2021 – ACM Interaction Design and Children conference 2021
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Read more: Call: IDC 2021 – ACM Interaction Design and Children conference 2021Call for Papers IDC 2021 – ACM Interaction Design and Children conference 2021 June 26-30, 2021 Online and in Athens, Greece https://idc.acm.org/2021/ Deadline for submission of paper abstracts: 25 January 2021 We are pleased to announce that the ACM Interaction Design and Children (IDC) conference 2021 will be held on June 26-30, 2021 in a hybrid format, pandemic permitting (online and in Athens, Greece). IDC is the premier international conference for researchers, educators and practitioners to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction. THEME & GENERAL TOPICS…
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‘I run a virtual reality dating network where you can have sex and marry’
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Read more: ‘I run a virtual reality dating network where you can have sex and marry’[In this engaging first person story from Newsweek, the CEO of the Utherverse 3D virtual reality social network provides insights into the platform’s origins, evolution, and design philosophy and the experiences of users that mimic those in the physical world. See the original story for three more images and a 15 minute video. –Matthew] ‘I Run a Virtual Reality Dating Network Where You Can Have Sex and Marry’ Brian Shuster, CEO of Utherverse December 13, 2020 Before I was creating avatar real world representations, I was a key innovator for the very early internet in the 90s. Around that time,…
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Job: Assoc. Sr. Lecturer in Human-Centered AI with focus on health, autonomy and well-being at Umea University
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Read more: Job: Assoc. Sr. Lecturer in Human-Centered AI with focus on health, autonomy and well-being at Umea UniversityCall for Applications Associate Senior University Lecturer in Human-Centered AI with a focus on health, autonomy and well-being Umeå University Umeå, Sweden https://umu.varbi.com/en/what:job/jobID:369431/type:job/where:4/apply:1 Application deadline: 10 February 2021 We are looking for a researcher from a field relevant to human-centred AI, who wants to be involved in developing Umeå University’s AI profile with a focus on health, autonomy, and well-being. Together with the national research programme Wallenberg AI, Autonomous Systems and Software Program-Humanities and Society (WASP-HS), Umeå University is investing in the study of artificial intelligence and autonomous systems and their effects on humans and society. The position of Associate…
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This man is ‘buying’ faces to make creepily realistic masks, and people want in
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Read more: This man is ‘buying’ faces to make creepily realistic masks, and people want in[The prospect of extremely realistic, presence-evoking masks that can make one person appear to be another is entertaining in the Mission: Impossible franchise (see a Variety story and CinemaBlend video compilation), but it raises all kinds of practical and ethical issues. The story below from Vice features an interview with the head of a Japanese company “buying faces” of members of the public to reproduce them in mask form in what it calls the “That Face” project. The original story features seven different pictures and a 28 second video also available via YouTube (for some reason the story introduction overlooks…
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Call: W4A 2021 – The 18th International Web for All Conference
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Read more: Call: W4A 2021 – The 18th International Web for All ConferenceCall for Papers W4A 2021 – The 18th International Web for All Conference Co-located with the 30th International World Wide Web Conference – TheWebConf’21 April 19-20, 2021 Online http://www.w4a.info/2021/ Submission deadline: January 17, 2021 Due to the ongoing pandemic and the uncertainty surrounding the possibility of traveling during the dates of the conference, W4A’21 will be held virtually on April 19-20, 2021. W4A is the premier venue for web accessibility research and is co-located with the 30th International World Wide Web Conference, TheWebConf’21 (https://www2021.thewebconf.org/). The conference focuses on all aspects of web accessibility. Areas of general interest include, but are not…
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Zylia’s 6DoF navigable live or recorded immersive audio tech brings new potential for spatial presence
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Read more: Zylia’s 6DoF navigable live or recorded immersive audio tech brings new potential for spatial presence[The company Zylia has developed a new set of immersive audio technologies that expand the potential for evoking spatial presence. The original version of this VRScout story, which was “created in partnership” with Zylia, includes four different images and a third video (“Navigable 360 music streaming experience with the Poznan Philharmonic Orchestra”; also available via YouTube). An August 2020 story from Audio Media International adds this detail: “’Applications of 6DoF audio and our technology are wide. Cinematic trailers for VR projects, naturally sounded audio for games, live performances recording, artistic audio content for domes with multi-loudspeakers installations, or virtual presentation…
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Call: “The Phenomenology of Social Impairments” – Special issue of Phenomenology and Mind
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Read more: Call: “The Phenomenology of Social Impairments” – Special issue of Phenomenology and MindCall for Papers The Phenomenology of Social Impairments Special Issue of Phenomenology and Mind https://journals.fupress.net/call-for-paper/the-phenomenology-of-social-impairments-special-issue-of-phenomenology-and-mind/ Deadline for submissions: 30 January 2021 Social impairments impact the way the world and others appear to us and are a key feature of mental disorders. Disturbed sociality typically involves modifications in intercorporeality and interaffectivity. These changes influence the structure of the self-other relation and determine the way subjects interact and perceive other people. The close relationship between anomalies in interpersonal embodiment and affectivity and reduced sociality is reflected from a growing body of research on mental disorders. Ample evidence indicates that difficulties in establishing…
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How virtual reality can unlock an elusive dream state
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Read more: How virtual reality can unlock an elusive dream state[A new study explores the connections between two types of presence-related experience. Apparently opportunities or reasons to question the reality status of our experience, including those in VR, helps us initiate lucid dreaming in which we can control what happens. This story from Inverse describes the study and its interesting implications; see also “Scientists engineer dreams to understand the sleeping brain. Technologies such as noninvasive brain stimulation and virtual reality gaming offer insights into how dreams arise and what functions they might serve” in The Scientist. –Matthew] HOW VIRTUAL REALITY CAN UNLOCK AN ELUSIVE DREAM STATE Am I dreaming? By…
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Call: GoodIT 2021 – ACM International Conference on Information Technology for Social Good
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Read more: Call: GoodIT 2021 – ACM International Conference on Information Technology for Social GoodCall for Papers ACM International Conference on Information Technology for Social Good (GoodIT 2021) 9-11 September 2021 Rome, Italy http://www.grc.upv.es/goodit2021/ Submission deadline: May 1, 2021 Accepted papers will be included in the ACM Digital Library. Special issues associated with the conference are being organized. Selected papers will be invited to submit an extended version to those journals. MOTIVATION AND RATIONALE The conference will focus on the application of IT technologies to social good. Social good is typically defined as an action that provides some sort of benefit to the general public. In this case, Internet connection, education, and healthcare are…
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Finnair’s VR holiday flights point to future of travel
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Read more: Finnair’s VR holiday flights point to future of travel[As reported by Finnair’s Blue Wings magazine, the airline’s virtual flights to visit Santa are not only an entertaining holiday experience for children and families during a pandemic but suggest future widespread applications of the presence-evoking technology. See the original story for a second image; a 15 second trailer is available on YouTube, as is a 2:30 minute promotional video from Visit Rovaniemi titled “Santa Claus presents: Welcome to Rovaniemi, my official hometown in Lapland, Finland”; for more on the Finnish VR studio Zoan, see the company’s website. –Matthew] FINNAIR’S PIONEERING VR HOLIDAY FLIGHTS POINT TO THE FUTURE OF TRAVEL…
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