Month: November 2020


  • Call: Academic Mindtrek 2021

    Call for Papers, Posters, Demonstrations, Workshops and Doctoral Consortium Academic Mindtrek 2021 Tampere, Finland and online (see note below) June 1-3, 2021 Website: https://www.mindtrek.org/2021/ Track description: https://www.mindtrek.org/2021/academic-mindtrek-tracks/ Full CfP: https://www.mindtrek.org/wp-content/uploads/sites/37/2020/11/The-2nd-CfP.pdf Full papers, demonstrations and workshops due on January 25, 2021 Posters and doctoral consortium proposals due on April 10, 2021 NOTE: Special arrangements for virtual presentations will be made for presenters unable to travel and physically attend due to the COVID-19 related travel restrictions. Academic Mindtrek 2021 welcomes all the scientific papers that present relevant and actual studies of today, that may shape the way we interact with technologies of…

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  • Call: UMAP 2021 – 29th ACM International Conference on User Modeling, Adaptation and Personalization

    Call for Papers ACM UMAP 2021 29th ACM International Conference on User Modeling, Adaptation and Personalization Theme: “Re-Evaluating Evaluation in Personalization Research” Hybrid: Utrecht (The Netherlands) and Online June 21-25th (tentative), 2021 https://www.um.org/umap2021/ Abstracts due: January 17, 2021 (mandatory) Full paper due: January 24, 2021 BACKGROUND AND SCOPE: ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI and SIGWEB, and organized with User…

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  • “It’s the screams of the damned!” The eerie AI world of deepfake music

    [The Guardian reports on the advancing ability of technology to create deepfake simulations of ‘original’ music from particular genres and by particular artists, technology that has reached the eeriness of the uncanny valley. The story considers some of the implications and larger questions raised by the technology. The original version includes a second picture and an audio example; more information and many more examples are available on the OpenAI Jukebox website. –Matthew] [Image: A ghost in the machine? … Frank Sinatra. Credit: Guardian Design/Getty Images] ‘It’s the screams of the damned!’ The eerie AI world of deepfake music Artificial intelligence…

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  • Call: COMPSAC 2021 – IEEE Computer Society Conference on Computers, Software and Applications

    CALL FOR PAPERS COMPSAC 2021 IEEE Computer Society Signature Conference on Computers, Software and Applications Theme: Intelligent & Resilient Computing for a Collaborative World July 12-16, 2021 Madrid, Spain and/or online [see note below] https://ieeecompsac.computer.org/2021/ Main conference papers due: 15 January 2021 [NOTE: Because the safety and well-being of our conference participants are our priorities, we will continuously monitor the COVID-19 situation and determine in Spring, 2021 whether or not to transform COMPSAC 2021 into an all-digital conference. We hope to announce that decision before the end of April, 2021.] COMPSAC is the IEEE Computer Society Signature Conference on Computers,…

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  • People view major pop art show in person and via telepresence robot

    [Reuters reports on a new pop art show that allows viewers to be present via robot. See the original story for a 1:36 minute video, coverage in CGTN for a different 1:56 minute video, and Gulf News for 12 more pictures (including one with a Pepper robot welcoming visitors). Tatler adds this interesting detail about the artist: “‘I became an artist when I became a lobster,’ was something artist Philip Colbert – variously described as ‘the Crown Prince of pop art’ and ‘the godson of Andy Warhol’ – once said.” For more on the use of telepresence robots to view…

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  • Call: Digital Worlds: A Virtual Workshop

    Call for Papers Digital Worlds: A Virtual Workshop The Center for Collaboration and Ethics at the University of Texas Rio Grande Valley April 10 & 11, 2021 Online Abstract submissions deadline: January 15, 2021 The Center for Collaboration and Ethics at the University of Texas Rio Grande Valley invites submissions for a virtual workshop to be conducted remotely on April 10 & 11, 2021. We seek papers that interrogate the way modern digital technology enhances, hampers, or alters our experience of our lived worlds. The distinction between “being on the internet” and “being in the real world” is eroding.  People…

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  • Japanese inventors create robot girlfriend hand for lonely people to hold and walk with

    [The quest to evoke medium-as-social-actor presence continues with a new robot hand that lets users feel like they’re walking while holding hands with their girlfriend. The story is from SoraNews24, where it includes two different pictures and a one-minute video (also available via YouTube); follow the links at the end for more information (in Japanese). –Matthew] [Image: Source: Tech Times] Japanese inventors create robot girlfriend hand for lonely people to hold and walk with [Video] By Casey Baseel November 3, 2020 A ton of thought went into the clever device, which actually has some heartwarming goals. Few things in life…

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  • Call: “Horizon of Mixed Reality” issue of International Journal of Digital Art History (DAHJ)

    Call for Papers The International Journal of Digital Art History (DAHJ) Special issue: Horizon of Mixed Reality https://dahj.org/cfp/6 Submissions accepted on rolling basis; publication in first quarter of 2021 The International Journal of Digital Art History (DAHJ) responds to cutting edge scholarship concerning extended reality technologies. Today, mixed reality is poised to be just as transformative as analog film and photography, which radically reorganized many domains of modern life (including communication, science, politics, and art). This potential has become increasingly apparent in the face of our current global pandemic, wherein virtual landscapes have begun to serve as critical contact zones…

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  • New report puts spotlight on presence in the workplace of 2030

    [Here’s a short summary of a new Ericsson report on the future of presence-evoking technologies in the workplace; follow the link at the end to read the full 16-page, graphics-filled report. –Matthew] New report puts spotlight on the future workplace of 2030 The latest Ericsson IndustryLab report, The Dematerialized Office, brings insights about the sentiments of white-collar employees and their expectations for their future workplace. October 28, 2020 Before the COVID-19 pandemic emerged in early 2020, the idea of working and socializing from home was mainly a theoretical proposition. But less than a year later, that reality is suddenly the…

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  • Call: Social Robots: The Social Potential of a New Communicative Agent (Free online conference)

    Call for Participation Social Robots: The Social Potential of a New Communicative Agent Free Online Conference – Organized as part of UAI’s Social Media Conference 2020 Tuesday 17th November, 9 AM EDT / 10 AM Chile / 14 PM CET To receive the Zoom link: https://lnkd.in/et3wNu7 Digital emergent technologies -from social media, apps and artificial intelligence- bring up new possibilities for communication. At the same time, they question paradigms and concepts which make us rethink our forms of imagining and inhabiting the world. Social robots and artificial intelligence emerge as new communicative agents, which open up new possibilities and challenges…

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  • Can virtual reality games lead to violent behavior?

    [This short story from ARPost argues for more research on the negative effects of experiencing violence in virtual reality, especially as the technology becomes more effective at evoking presence. For more on this topic, see: ‘Real’ violence: Coming to grips with the ethics of virtual reality brutality (The Guardian, June 2019) Empathy and nausea: Virtual reality and Jordan Wolfson’s Real Violence (Journal of Visual Culture, April 2020) Death and violence ‘too intense’ in VR, developers admit (Wired, October 2015) Violent video games in virtual reality: Re-evaluating the impact and rating of interactive experiences (CHI PLAY ’18 Proceedings) Virtual reality will…

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  • Call: Enabling Technologies for Next Generation Telehealthcare issue of IEEE JBHI

    Call for Papers IEEE Journal of Biomedical and Health Informatics Impact Factor (2019): 5.223 Special Issue on Enabling Technologies for Next Generation Telehealthcare https://www.embs.org/enabling-technologies-for-next-generation-telehealthcare/ Deadline for Submission: 31 December 2020 Nowadays, all over the world, the number of Information and Communication Technology (ICT) investments in health and well-being is rapidly increasing. In this context, there is a growing interest about telehealthcare that allows the provisioning of various kinds of health-related services and applications over the Internet. The main benefits of telehealthcare are: it reduces the risk of infection because patients can make use of remote healthcare services directly in their…

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