Month: October 2020
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C-Face earphone tracks facial expressions, even with a face mask
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Read more: C-Face earphone tracks facial expressions, even with a face mask[The invention described in this story from the Cornell Chronicle has clear potential to improve social presence during mediated communication, especially with the limitations imposed by the pandemic. For more details and demonstrations, see the 4:22 minute video in the original story (it’s also on YouTube). –Matthew] [Image: Captured video of a user’s facial expression (left), with a 3D model predicted by C-Face.] Earphone tracks facial expressions, even with a face mask By Melanie Lefkowitz October 12, 2020 Cornell researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks – and…
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Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)
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Read more: Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)CALL FOR PAPERS 17th Annual Australasian Interactive Entertainment Conference (IE 2021) ONLINE (hosted by University of Otago, Dunedin, New Zealand) February 1-5, 2021 http://current.ieconference.org/ Paper submission: November 15, 2020 Author notification: December 5, 2020 Camera-ready full papers: 15 December, 2020 Submissions: through EasyChair at https://easychair.org/my/conference?conf=acsw2021 Past Years’ Proceedings (through the ACM Digital Library): http://ieconference.org/ BRIEF: It has been a very unique year for everyone. But one thing that has remained consistent – the world’s love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment. Please join us…
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VR software allows researchers to ‘walk’ inside and analyze individual cells
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Read more: VR software allows researchers to ‘walk’ inside and analyze individual cells[Researchers at Cambridge University collaborating with a 3D image analysis software company, have created software that lets users explore super-resolution microcopy data in virtual reality. This passage particularly struck me: “Anoushka Handa – a PhD student from Lee’s group – used the software to image an immune cell taken from her own blood, and then stood inside her own cell in virtual reality. ‘It’s incredible – it gives you an entirely different perspective on your work,’ she said.” For more information and a 5:07 minute walk-through video (also available via YouTube), see the LUME VR website. –Matthew] [Image: DBScan analysis…
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Call: Alt.HRI at HRI 2021
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Read more: Call: Alt.HRI at HRI 2021Call for Papers Alt.HRI at HRI 2021 Boulder, Colorado USA [and online] March 08-11 https://humanrobotinteraction.org/2021/alt-hri/ Submission deadline: 30th November 2020 NOTE: Due to the ongoing pandemic, the HRI 2021 conference is currently being planned as a hybrid between an online and in-person conference. However, the organizing committee will continue to monitor the situation and the conference may switch to a fully virtual format if necessary. More information about the final conference format will be communicated in January 2021. HRI 2021 is the 16th annual conference for basic and applied human-robot interaction research. Researchers from across the world present their best…
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Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer
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Read more: Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer[It’s often enlightening to see how various types of presence phenomena are dramatized in movies and television programs (e.g., the Telepresence in Media Environments project). A new 10-episode Fox TV event series that debuted last week is the latest example. The Chicago Sun-Times review below begins with the familiar example of a child speaking with (a fictional version of) Alexa that takes a creepy turn. For more information about the thinking behind the show see an interview with its creator from CBR. In an intriguing related development, Fox hired a “tech-focused creative shop” to develop an AI that then created…
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Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020
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Read more: Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020Call for Papers “Metaphors for Human-Robot Interactions” Workshop At the 12th International Conference on Social Robotics (ICSR 2020) November 14-16, 2020 Online https://robotmetaphors.com/ DEADLINES Submission deadline: 16 October 2020 Notification of acceptance: 30 October 2020 Camera-ready version: 6 November 2020 Workshop date: November 2020, day TBD (half-day workshop). Only accepted participants are eligible to attend the workshop. ABOUT THIS WORKSHOP Until now, most approaches in Human-Robot Interaction (HRI) were centered around a single metaphor, striving towards a human-like, utilitarian, can-do-it-all robot. While this strategy has advantages, it also places unrealistic expectations for robots, which frequently result in disappointment when interacting…
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Snapchat’s City Painter creates persistent, shareable AR experience on London’s Carnaby Street
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Read more: Snapchat’s City Painter creates persistent, shareable AR experience on London’s Carnaby Street[A new playful large-scale experiment with presence using augmented reality may lead to lots of interesting applications, as suggested near the end of this story from Wired; see the original version for a second image and a 1:17 minute video, and for more information see a June 2020 CNET story. –Matthew] Snapchat has turned London into an augmented reality experiment Snap has launched its first persistent, shareable augmented reality experience on London’s Carnaby Street – it’s a proof of concept for a 1:1 digital copy of everything on the planet By Will Bedingfield 8 October 2020 The dream of graffiti…
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Call: alt.CHI 2021
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Read more: Call: alt.CHI 2021Call for Papers alt.CHI 2021 Part of CHI 2021, the ACM Human-Computer Interaction Conference on Human Factors in Computing Systems May 8-13, 2021 Yokohama, Japan and online https://chi2021.acm.org/for-authors/presenting/alt-chi Quick Facts Important Dates: Submission deadline: December 15th, 2020 at 12pm (noon) PT – Pacific Time Notification: February 2nd, 2021 at 12pm (noon) PT – Pacific Time Publication-ready deadline: February 16th, 2021 at 12pm (noon) PT – Pacific Time Video previews deadline (optional): March 9th, 2021 at 12pm (noon) PT – Pacific Time Submission Details: Online Submission: PCS Submission System. Template: ACM Master Article Submission Templates (single column) Submission Format: 8-12 pages…
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The artful opulence of watching Netflix with the Oculus Quest 2 proves VR isn’t just for gaming
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Read more: The artful opulence of watching Netflix with the Oculus Quest 2 proves VR isn’t just for gaming[I’ve been skeptical about the appeal of watching a television (or movie) screen within virtual reality, but this entertaining story from Esquire provides a first-person explanation, including some of the factors that enhance and reduce the appeal of this kind of presence experience. See the original version for two more images. –Matthew] The Artful Opulence of Watching Netflix With the Oculus Quest 2 Proves VR Isn’t Just for Gaming The headset’s virtual reality living room, in which you’ll hunker down to catch up on TV, is nicer than your reality. By Justin Kirkland October 7, 2020 I am decidedly not…
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Job: Research Fellow: Human Factors and innovative technologies for surgical interventions at UCL
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Read more: Job: Research Fellow: Human Factors and innovative technologies for surgical interventions at UCLResearch Fellow: Human Factors and innovative technologies for surgical interventions UCL Interaction Centre – Division of Psychology and Language Sciences – London Hours – Full Time Salary (inclusive of London allowance) £35,965 – £40,062 per annum Ref: 1871388 https://atsv7.wcn.co.uk/search_engine/jobs.cgi?owner=5041178&ownertype=fair&jcode=1871388 Closing Date: 30 Oct 2020 DUTIES AND RESPONSIBILITIES Novel imaging technologies combined with advances in Artificial Intelligence and robotics are creating new possibilities for surgical interventions that exploit near-real-time imaging and imaging-informed information sources and new kinds of surgical tools that change the roles of the surgical team. Applications are invited for a Post-doctoral Research Fellow position in the Wellcome /…
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AR and presence: U.S. Air Force pilots could soon be training against virtual enemy aircraft
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Read more: AR and presence: U.S. Air Force pilots could soon be training against virtual enemy aircraft[Augmented reality has received less attention than virtual reality in the presence community but this story from CBS News describes a clever application of AR and presence in the context of military training. For some reason the 4:46 minute video report isn’t included in the original story but can be found (at this writing at least) in the version at MSN.com. For much more information, including a long interview with Dan Robinson and several more images and videos, see coverage in The Drive. –Matthew] [Image: Dan Robinson wearing augmented reality headset. Source: The Drive] U.S. Air Force pilots could soon…
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Call: Exploring Physical-Digital Devices and Data Through Thing-Centred Design (Virtual Workshop)
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Read more: Call: Exploring Physical-Digital Devices and Data Through Thing-Centred Design (Virtual Workshop)Call for Participants Exploring Physical-Digital Devices and Data Through Thing-Centred Design Virtual Workshop October/November 2020 2:00 hrs – 2:30 hrs https://forms.gle/6MxFNT94K5orz6Gh7 We would like to invite you to participate in an online workshop that explores physical-digital devices and data through a form of thing-centred design. Thing-centred design is an emerging practice in design, HCI, and other related fields. This workshop aims to use methods inspired by co-design to explore, provoke, and speculate on the limits and potential alternate avenues for data and physical-digital devices from a thing-centred perspective. It delves into the outputs of ongoing research in these topics as…
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