Month: November 2019


  • Call: Time and HCI issue of Human-Computer Interaction

    Call for Papers for the Special Issue of Human-Computer Interaction journal on: Time and HCI More information about the special issue: http://showhow.fxpal.com/hcij/publicInfo/cfp_time.pdf Journal Website: https://www.tandfonline.com/toc/hhci20/current Special Issue Editors: Amon Rapp, University of Torino Daniela Petrelli, Sheffield Hallam University William Odom, Simon Fraser University Larissa Pschetz, University of Edinburgh Proposals due: 15th December 2019 Time is a fundamental dimension of the human condition, affecting the ways we experience the world and construct our identity. In Western societies there is a strong tendency to regard time as universalized, external to human practices and independent of the individual’s subjectivity. It comes as no…

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  • U of Toronto researchers explore virtual reality as a microbiology teaching aid

    [University of Toronto researchers are exploring how to design presence experiences to best support learning, as reported in this story from the University; for more about Michelle Lui and her work see her website and for more about Rhonda McEwen see her website and a 2018 story in The Medium. –Matthew] [Image: Researchers created a simulation that allows students to observe and interact with the gene regulation process. Credit: Courtesy of Faculty of Information] U of Toronto researchers explore virtual reality as a microbiology teaching aid November 15, 2019 Rekha Morbia Imagine being inside an E. coli bacterium, smaller than…

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  • Call: IGDA Games User Research Summit and Advanced Researchers Workshop

    Call for Presentations, Panels, Roundtables, & More Games User Research Summit Montreal May 14, 2020 https://gamesurconf.com/us/ Submission deadline: November 25, 2019 Games user research (gamesUR or GUR) is an academic and professional field focusing on the study of player behavior and motivations in digital games, usually to identify user experience issues and support game design efforts. The Games Research and User Experience (GRUX) Special Interest Group (SIG) of the International Game Developer’s Association (IGDA) is hosting its 10th annual conference, the #gamesUR Summit, in Montreal at the Palais des congrès de Montréal (Montreal Convention Centre) on May 14, 2020. For…

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  • Randomized trial at music festival shows potential of VR for CPR training

    [This news release from Radboud University via EurekAlert! briefly describes a study that demonstrates the potential of VR and presence to provide time- and cost-effective life-saving training. The full article in JAMA Cardiology includes this additional detail: The Lifesaver VR app, experienced via VR goggles and headphones, presented a filmed scenario in which the user performs CPR on “a friend that collapsed during playing football. Chest compressions were practiced on a pillow. The app provided real-time feedback on chest compression rate, and instructions on chest compression depth” (Appendix 1). For more information and to download the Lifesaver VR app see…

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  • Call: Robophilosophy 2020

    Call for Papers Robophilosophy 2020 International Research Conference Culturally Sustainable Social Robotics: Challenges, Methods and Solutions August 18-21, 2020 Aarhus University, Denmark http://www.robophilosophy-conference.org/ Paper submission deadline: February 1, 2020 Workshop descriptions deadline: January 15, 2019 FOCUS Once we place so-called ‘social robots’ into the social practices of our everyday lives and lifeworlds, we create complex, and possibly irreversible, interventions in the physical and semantic spaces of human culture and sociality. The long-term socio-cultural consequences of these interventions is currently impossible to gauge. While the use of ‘social’ robots in service functions, i.e. within the care-, education-, and entertainment sector, promises…

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  • See the new Star Wars-like display that could ‘revolutionize’ virtual reality

    [This story from Science describes what could become a revolutionary technology for presence-evoking displays; see the original version for a 0:49 minute video (a 5:39 minute Nature video is available on YouTube). More information is available in the University of Sussex news story, including these two quotes: “Project leader Sri Subramanian, Professor of Informatics at the University of Sussex and a Royal Academy of Engineering Chair in Emerging Technologies, said: ‘Our MATD system revolutionizes the concept of 3D display. It is not just that the content is visible to the naked eye and in all ways perceptually similar to a…

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  • Call: Interaction Design and Children (IDC) 2020 conference

    CALL FOR PAPERS Interaction Design and Children (IDC) 2020 conference June 21-24 London, UK https://idc.acm.org/2020/call-for-papers/ Deadline for submission of paper abstracts: January 13, 2020 We welcome and encourage contributions to Interaction Design and Children (IDC) 2020 conference, held on June 21-24. IDC is the premiere international conference for researchers, educators and practitioners to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction. LOCATION IDC 2020 will be held in the heart of London, UK in Bloomsbury. THEME AND GENERAL TOPICS The theme for ACM IDC 2020 is “Designing for…

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  • Flow Immersive launches Magic Leap AR data slideshow app that puts PowerPoint to shame

    [New software for creating and sharing data-based 3D presentations is expanding to augmented reality, where users can collaboratively “experience” data in ways PowerPoint doesn’t allow. This story from Next Reality describes the basics and the original version includes animated gifs and a 1:01 minute video. For more information see new coverage in AR Insider, a story in Forbes from May 2019, the Flow Immersive website, and the company’s videos on Vimeo. –Matthew] Flow Immersive Launches Magic Leap Augmented Reality Data Slideshow App That Puts PowerPoint to Shame By Cristina Brooks November 14, 2019 Thanks to the expanding universe of augmented…

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  • Call: VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual

    Call for Papers VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual April 22-24, 2020 Place de Hercé Laval, France http://www.laval-virtual.com/ ; https://easychair.org/cfp/VRIC-ConVRgence2020 Abstract registration deadline: January 10, 2020 Submission deadline: January 17, 2020 The annual ConVRgence (VRIC) – Laval Virtual scientific conference – is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on Virtual Reality, Augmented Reality, Mixed Reality, new usage scenarios and emerging technologies. The scope of the conference covers a variety of topics ranging from theoretical developments to industrial applications and case…

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  • Fordham U. business students use VR and presence to prepare for boardrooms

    [Fordham University is using VR and the presence it evokes to teach business students with “learn by doing” experiences, and others are exploring different ways to apply presence to teaching and learning. See the original story in The Washington Post for a different picture and a 0:59 minute video. For more detailed information about the hybrid classroom of Project Chimera see a story in eLearningInside from May 2019. –Matthew] Fordham University business students have a new tool to prepare them for boardrooms: Virtual reality By Peter Holley November 12, 2019 Business schools are packed with courses devoted to high-tech entrepreneurship,…

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  • Job: Post-doc at Illusioneering Lab at the University of Minnesota

    Post-Doctoral Associate The Illusioneering Lab at the University of Minnesota Twin Cities, Minnesota, USA Job ID: 334254 / Job Code: 9546 https://hr.myu.umn.edu/jobs/ext/334254 Open until filled QUALIFICATIONS Required Qualifications: Ph.D. in computer science or a related field and strong record of high-quality research in virtual reality, 3D user interfaces, and/or human-computer interaction. Preferred Qualifications: Deep technical expertise in the areas of virtual reality and 3D user interfaces. Prior experience developing applications using virtual reality hardware and software, including 3D game engines such as Unity or Unreal. Strong scientific skills with regards to experimental design, conducting user studies, and analyzing results. ABOUT…

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  • Study examines VR as an expressive tool in art therapy

    [This story from DrexelNow describes an interesting application of VR and presence in the context of health; see the link to the study near the end and see the original story for two more pictures. –Matthew] Is Virtual Reality the Next Big Thing in Art Therapy? November 12, 2019 The ever-expanding field of virtual reality (VR) has been used in health care settings like physical rehabilitation. It’s also made its way into therapy settings to reduce phobias and delusions. Could creative arts therapies be the next frontier for VR? Researchers from Drexel University’s College of Nursing and Health Professions in…

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