Month: August 2019
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Call: Perceptions of Creativity in Human and Artificial Intelligence Survey
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Read more: Call: Perceptions of Creativity in Human and Artificial Intelligence Survey[From the Philos-L e-list. –Matthew] Perceptions of Creativity in Human and Artificial Intelligence Survey You are warmly invited to take part in a survey measuring the perceptions of creativity in human and artificial intelligence. This research project is funded by the Industrial Humanities Research Priority Area Development of the University of Nottingham and its aim is to consider the perceptions and attitudes that the audience has in respect to creative activities performed by Artificial Intelligence. During the questionnaire you will be asked questions relative to your intuitions about the notion of creativity and your attitudes regarding the use of AI…
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The Democratic Party deepfaked its own chairman to highlight 2020 concerns
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Read more: The Democratic Party deepfaked its own chairman to highlight 2020 concerns[As if the political systems around the world didn’t have enough to worry about, the US Democratic Party recently highlighted the dangers of deepfake videos by creating one and presenting it as if it were a live appearance by their leader. See the original CNN version of the story below for a 2:26 minute video – start at 0:51 for a brief excerpt of the deepfake video itself. –Matthew] The Democratic Party deepfaked its own chairman to highlight 2020 concerns By Donie O’Sullivan August 10, 2019 Las Vegas (CNN Business) – The Democratic National Committee wanted to demonstrate the potential…
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Call: DiGRA 2020: Digital Games Research Association Conference
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Read more: Call: DiGRA 2020: Digital Games Research Association ConferenceCall for Papers DiGRA (Digital Games Research Association) 2020 Tampere, Finland June 2-6, 2020 https://digra2020.org/ Deadline for papers, abstracts and panels: 29 November 2019 Deadline for workshop proposals: 13 December 2019 DiGRA 2020 will take place in Tampere, Finland from June 3rd-6th 2020. A pre-conference will be held on Tuesday, June 2nd. DiGRA 2020 is co-hosted by the Centre of Excellence in Game Culture Studies (https://coe-gamecult.org/), a joint effort of game research teams in three universities (Tampere, Turku, and Jyväskylä). In Kyoto, we were also proud to announce the first conference keynote speaker: Dr Susanna Paasonen, Professor of Media Studies…
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‘War Remains’ immersive installation takes you into virtual, yet chillingly realistic, trenches of World War I
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Read more: ‘War Remains’ immersive installation takes you into virtual, yet chillingly realistic, trenches of World War I[This review of an immersive installation that recreates the experience of a World War I battle describes an intense and emotional presence experience. See the original review in Patch for a different picture, a 1:03 minute trailer and a 7:37 minute ‘making of’ video. For more information see earlier coverage in Variety and Engadget and the War Remains website. –Matthew] Austin-Exclusive ‘War Remains’ Immersive Exhibit Packs A Wallop Dramatic narration by Dan Carlin of popular ‘Hardcore History’ podcast gives voice to emotionally powerful experience. By Tony Cantu, Patch Staff August 10, 2019 AUSTIN, TX — Unless you’ve experienced combat, you’ll…
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Job: Post-doctoral fellow at Human Interface Technology Laboratory (HIT Lab NZ)
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Read more: Job: Post-doctoral fellow at Human Interface Technology Laboratory (HIT Lab NZ)Post-Doctoral Fellow Human Interface Technology Laboratory (HIT Lab NZ) College of Engineering University of Canterbury Christchurch, New Zealand https://www.findapostdoc.com/search/Job-Details.aspx?jobcode=8557 Application deadline: 17 August 2019 Full-time at 37.5 hours per week (1.0 FTE) 2 Year fixed term opportunity WHAT YOU WILL DO The Human Interface Technology Lab New Zealand (HIT Lab NZ) at the University of Canterbury in Christchurch, NZ has an immediate opening for a postdoctoral researcher. This two-year position will focus on the design, implementation, evaluation, and deployment of multisensory feedback techniques in immersive Virtual Reality (VR) systems. The work will involve research into methods for generating and delivering…
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How will presence-evoking technology change the future of work?
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Read more: How will presence-evoking technology change the future of work?[An August 9, 2019 report in MIT Technology Review begins, “Meet Barry: his sole purpose in life is to listen patiently, and then protest or sob a little as you fire him from an imaginary job in virtual reality. … He was created by Talespin, a company that offers virtual reality workplace training. Barry and other VR characters were developed to help teach people ‘soft’ management skills—such as how to let someone go without causing a scene. If you are too blunt with Barry, he’ll put his head in his hands; other missteps will cause him to shout and yell.”…
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Job: Assistant Professor of Emerging Media Studies at Boston University
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Read more: Job: Assistant Professor of Emerging Media Studies at Boston UniversityAssistant Professor of Emerging Media Studies Boston University College of Communication https://bu.silkroad.com/epostings/index.cfm?fuseaction=app.jobInfo&version=1&jobid=304242&jobboardid=101 Review of applications begins no later than October 1, 2019; early applications encouraged; open until filled The Boston University College of Communication invites applications for a tenure-track Assistant Professor of Emerging Media Studies position anticipated to begin fall of 2020. This position addresses social scientific aspects of new media with expertise in empirical analysis of large data sets, especially those drawn from social media. Although specialization is open, we seek to build strength in the areas of mobile communication, human-machine communication, data visualization, health communication, and augmented reality.…
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VR game allows Parkinson’s patients to move and feel in virtual worlds
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Read more: VR game allows Parkinson’s patients to move and feel in virtual worlds[USC’s Viterbi School of Engineering reports on an interdisciplinary project to use haptic-enabled VR to help Parkinson’s patients retain mobility and avoid falls. See the original story for three more images and the Overcome website for much more information, including a 1:49 minute trailer (also available via YouTube). –Matthew] [Image: This picture shows the experiment setup, which includes (1) a clinical treadmill with (2) body weight support for safety of player, (3) HTC VIVE headset, (4) controllers that are attached to the railings, and (5) the tracker along with the haptic feedback setup. See the original on the Overcome website…
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Call: Philosophical Problems of Artificial Intelligence – ISDA 2019 Special Track
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Read more: Call: Philosophical Problems of Artificial Intelligence – ISDA 2019 Special Track[Note: This and calls for other special sessions of potential interest are at http://www.mirlabs.org/isda19/cfss.php. –Matthew] CALL for PAPERS: PPAI-ISDA 2019: Special Track: Philosophical Problems of Artificial Intelligence at the 19th International Conference on Intelligent Systems Design and Applications (ISDA) December 03-05, 2019 Pretoria, South Africa Submission deadline: 1st of September MOTIVATION: Since the notorious “Turing Test” had been proposed, by means of which one can (allegedly) measure if or to what extent a computer possesses features of intelligence, the philosophical debates on this topic have not ended. Famous thinkers like Hans Driesch, John Searl (with the “Chinese room”), Hilary Putnam,…
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A new algorithm enables more realistic sound effects in VR
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Read more: A new algorithm enables more realistic sound effects in VR[To really understand the advance in presence-evoking technology described in this short story from Stanford Engineering, watch and listen to the 0:29 second video demonstration in the original story (ideally while wearing headphones) and the two longer videos on the project‘s web page. –Matthew] A new algorithm enables more realistic sound effects in VR If a character in a virtual environment drops a plate, software can generate that sound at just the right time. July 30, 2019 By Tom Abate When we watch movies or play video games, the right sound effects can help make scenes more realistic: When a…
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Call: 3rd Workshop on Mixed Reality for Intelligent Vehicles (MRV 2019)
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Read more: Call: 3rd Workshop on Mixed Reality for Intelligent Vehicles (MRV 2019)Call for REFLECTION STATEMENTS (1-2p. CHI EA format) and INTEREST 3rd Workshop on Mixed Reality for Intelligent Vehicles (MRV 2019) Colocated with AutoUI 2019 (http://www.auto-ui.org/19) September 22, 2019 Utrecht, Netherlands http://www.andreasriener.com/AutoUI19WS_MRV/ Submission deadline: August 25, 2019. With the increasing development of Augmented reality (AR), the number of its purposes and applications in vehicles rises. Augmented reality may help to increase road safety, support more immersive (non-) driving related activities, and finally enhance driving and passenger experience. AR may also be the enabling technology to increase trust and acceptance in automated vehicles and therefore help on the transition towards automated driving.…
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A wearable human-machine interface device so thin and soft you won’t even notice it
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Read more: A wearable human-machine interface device so thin and soft you won’t even notice it[The new device described in this story from the University of Houston is another step toward effective presence illusions in teleoperation and other human-machine interactions. See the original version for a different picture and a 1:11 minute video. For more information see the paper in Science Advances. –Matthew] [Image: Source: IEEE Spectrum] A Wearable Device So Thin and Soft You Won’t Even Notice It Device Also Can Serve as Robotic Skin, Relaying Information Back to the User By Jeannie Kever August 2, 2019 Wearable human-machine interfaces – devices that can collect and store important health information about the wearer, among…
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