Month: May 2019


  • Call: GHItaly19 – 3rd Workshop on Games-Human Interaction

    CALL FOR PAPERS GHItaly19 3rd Workshop on Games-Human Interaction http://ghi.di.unimi.it/ In Conjunction with CHITALY 2019 Biannual Conference of the Italian SIGCHI Chapter Padova (Italy), September 23-25, 2019 https://www.chitaly2019.org/ Submission deadline: May 17, 2019 GHItaly19 aims at bringing together scholars and industry practitioners to establish a common ground on the topic. The main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on games-human interaction.  The perspective that the workshop aims at investigating is the design of visual interfaces applied in the specific field of the production of video…

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  • AI now generates entire bodies of people who don’t exist

    [Much of the coverage of the latest advancement in the ability of AI to generate presence-evoking images – this time of fashion models who don’t exist – points to the potential dangers. The story below is from Futurism (where you can watch the 0:44 minute demo video), and here’s a quote from BGR’s coverage:  “This technology is impressive, but at the same time it also seems to herald something that humanity still has not fully come to grips with yet. It’s only a matter of time before AI masters the creation of fake human speech and other things that, along…

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  • Call: ACM Symposium on Spatial User Interaction (SUI) 2019

    Call for Papers ACM Spatial User Interaction 2019 New Orleans, Louisiana October 19-20, 2019 http://sui.acm.org/2019/ Submission deadline: 30 June 2019 We invite you to participate in the ACM Symposium on Spatial User Interaction 2019 (SUI). SUI will be held on 19-20 October 2019, co-located with the ACM Symposium on User Interface Software and Technology (UIST) in New Orleans, Louisiana. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include: Spatial interaction…

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  • The comedian is in the machine: AI is now learning puns

    [For a wide variety of emerging technologies (including virtual assistants, IoT devices, and robots) to evoke convincing social presence illusions will require a spark of human creativity (or at least the appearance of it). This story from Wired explores the progress and challenges in the context of humor and storytelling; see the original for a second picture. –Matthew] [Image: Credit: Elena Lacey; Getty Images] The Comedian Is In The Machine. AI Is Now Learning Puns Gregory Barber May 3 2019 Here’s a groaner for you: The greyhound stopped to get a hare cut. Don’t blame dad for this one. Blame…

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  • Call: Chatbots for Social Good – INTERACT 2019 Workshop

    Call for Papers Chatbots for Social Good An INTERACT 2019 Workshop September 3, 2019 Paphos, Cyprus https://sites.google.com/view/chatbotsforsocialgood2019 Extended submission deadline: May 27, 2019 Chatbots have substantial potential for social good – for example in health and wellbeing, education, and community building. But this potential is not yet realized. Researchers and practitioners with an interest in chatbot research and design are invited to a full day workshop, in conjunction with the HCI conference INTERACT 2019. Together we explore how chatbots may be designed and developed for social good, and the implications of this perspective. Workshop participants are selected on the basis…

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  • Keiichi Matsuda explores dystopian future of the (augmented) workplace in new film Merger

    [I recommend watching the new four-minute 360-degree film Merger on Vimeo before you read this story from Dezeen about Keiichi Matsuda’s thought-provoking new and previous films. See the original story for two more images and a 3:13 minute video interview with Matsuda about the future of augmented reality. –Matthew] [Image: A workplace in Merger: Interfaces are projected onto the surfaces and change throughout the day.] Keiichi Matsuda explores dystopian future of the workplace in new film Merger Anna Winston 17 January 2019 London-based designer Keiichi Matsuda suggests how augmented reality will define the workstation of the future, in a short…

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  • Call: SAP 2019: ACM Symposium on Applied Perception

    Call for Papers and Posters SAP 2019: ACM Symposium on Applied Perception 19 – 20 September, 2019 At the University of Barcelona Barcelona, Spain https://sap.acm.org/2019/ Submission deadline for paper abstracts: May 14th, 2019 Submission deadline for posters: July 9th, 2019 The ACM Symposium on Applied Perception (ACM SAP) provides an intimate, immersive forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This explicitly includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, and human-computer interfaces on the visual computing side…

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  • ‘Listen’ to these new print ads from Coca-Cola

    [This short story from Forbes by an advertising industry expert describes how a clever new campaign for Coke evokes a vivid sensory presence illusion using only still images and the viewer’s experience. See the original story for larger images of the ad below and two others in the campaign. –Matthew] ‘Listen’ To These New Print Ads From Coca-Cola Will Burns, an advertising veteran and current CEO of Ideasicle.com. April 26, 2019 You don’t typically think a print ad can be audible. But Coca-Cola recently launched a print/outdoor campaign in Europe that, despite trying your best, you’ll very likely hear.…

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  • Call: “The Internet of Things in the Cultural Heritage Sector” – Special issue of Sustainability

    Call for Papers Special Issue of sustainability The Internet of Things in the Cultural Heritage Sector https://www.mdpi.com/journal/sustainability/special_issues/iot_sus Guest Editor: Dr. Mark T Marshall Department of Computing, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK M.Marshall@SHU.AC.UK Interests: Internet of Things; smart devices; tangible interaction; heritage; personalization Deadline for manuscript submissions: 30 November 2019 Dear Colleagues, Museums and cultural heritage sites have often experimented with digital technologies as a way of providing new means of engaging with visitors. This has included a variety of different forms of interaction, whether on-site during a visit, or online before or after the visit. Ranging…

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  • Connecting with ‘virtual beings’: Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality

    [The “virtual beings” company Fable Studio is developing innovative AI-based immersive storytelling experiences that emphasize interaction and empathy with characters. The story below from Engadget provides details and includes the video trailer for the new chapter of ‘Wolves in the Walls.’ I especially like the comment here by director Pete Billington about the need to maintain the [presence] illusion by not letting the user “see the edges.” For more information see coverage in Variety and Forbes, and a guest column in Entrepreneur by Fable Co-Founder Edward Saatchi where he argues that in the future our Operating Systems will be “characters.”…

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