Month: October 2018
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Call: “Authoring for Interactive Storytelling” ICIDS 2018 Workshop
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Read more: Call: “Authoring for Interactive Storytelling” ICIDS 2018 WorkshopCALL for ICIDS 2018 WORKSHOP Submissions: “Authoring for Interactive Storytelling” December 8, 2018 Dublin, Ireland http://narrativeandplay.org/ais/call.html 3-6 page papers due: October 22 This call for participation is seeking submitted papers and attendance at the Authoring for Interactive Storytelling workshop held at the International Conference for Interactive Digital Storytelling (ICIDS) 2018 in Dublin (https://icids2018.scss.tcd.ie/). This workshop seeks to provide a venue for researchers in the area of interactive digital narrative authoring and narrative systems to share early work, new ideas, and identify challenges facing the field, with a view to fostering collaboration and the formation of a coherent research community in…
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Snapchat’s Originals incorporate AR and presence for “whatever comes after TV”
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Read more: Snapchat’s Originals incorporate AR and presence for “whatever comes after TV”[Presence-evoking technologies are changing traditional audio-visual media in interesting ways. Snapchat is experimenting with using augmented reality for both watching and responding to original interactive programming via mobile devices, as described in this story in Fast Company; see the original story for a 1:04 minute video and animated gifs. –Matthew] Snap is making whatever comes after TV Today the company is announcing new original programming that puts users inside the story. Is it prestige TV, social storytelling, or a whole new medium? October 10, 2018 By Mark Wilson I’m standing on a beach, and a group of beautiful twentysomethings gather…
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Call: “Geographies of Digital Games” at Association of American Geographers Annual Meeting
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Read more: Call: “Geographies of Digital Games” at Association of American Geographers Annual MeetingCall for Papers “Geographies of Digital Games” Association of American Geographers Annual Meeting April 3-7 2019 Washington DC https://annualmeeting.aag.org/AAGAnnualMeeting Organisers: Nick Rush-Cooper (Newcastle University, UK) and Emma Fraser (Manchester University, UK) Abstracts due by Thursday October 18th, 2018 Computer, video, mobile and digital games are fundamentally geographical: They are sites of social relation, spaces of exploration and agency, cultural and political representations of places, affective experiences and are developed through globalised and globalising technologies and networks. This session welcomes geographers, digital scholars, creative practitioners, and others who are approaching games as spatial phenomena. Though games have been used as geographical…
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Audible’s “A Harry Potter Pensieve Experience” takes readers into the narrative
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Read more: Audible’s “A Harry Potter Pensieve Experience” takes readers into the narrative[An interactive exhibit at the recent New York Comic Con “plung[ed] readers right in the narrative”; this story from Ad Age introduces a 3:43 minute video recorded at NYCC. Bleeding Cool has 14 images and a short video and The Verge provides more context regarding the innovations in and the popularity of audio books. –Matthew] [Image: Source: mementogorey on Deskgram; more here] AUDIBLE GETS ‘PENSIEVE’ WITH GIANT HARRY POTTER COMIC CON ACTIVATION An audio-visual experience that goes beyond the audiobook By Megan Graham October 09, 2018 To get people tuning in to audiobooks, Audible is yanking stories off the page…
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Call: 12th ACM conference on Creativity & Cognition (C&C 2019)
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Read more: Call: 12th ACM conference on Creativity & Cognition (C&C 2019)Call for Papers 12th ACM conference on Creativity & Cognition June 23-26, 2019 San Diego, CA http://cc.acm.org/2019 Paper Abstract & Title Submissions Due: February 5th, 2019 The 12th ACM conference on Creativity & Cognition will be held in San Diego, CA at the Hyatt Regency Mission Bay on June 23-26, 2019, and will be co-located with the conference on Designing Interactive Systems (DIS 2019). Conference website: http://cc.acm.org/2019 C&C 2019 invites papers, pictorials, posters, demonstrations, workshops, artworks, and graduate student symposium submissions investigating how interactive computing systems and socio-technical processes affect creativity. Of particular interest are contributions that relate to this…
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Mural Arts Philadelphia debuts its first augmented reality mural, ‘Dreams, Diaspora, and Destiny’
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Read more: Mural Arts Philadelphia debuts its first augmented reality mural, ‘Dreams, Diaspora, and Destiny’[Thanks to the Mural Arts Philadelphia program, since 1984 the city has been home to over 3600 murals, the “World’s Largest Outdoor Art Gallery”; the new mural described in this story from Philly.com incorporates augmented reality and a soundtrack to tell an engaging story. See the original story for another picture and a 0:31 minute video. For more on public arts projects incorporating AR see the Mural Arts Philadelphia blog, and for more on the mission and history of the organization and the city’s murals see the Mural Arts Philadelphia website and coverage in the Huffington Post. –Matthew] [Image: Credit: David Swanson…
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Call: 3rd Annual International GamiFIN Conference 2019
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Read more: Call: 3rd Annual International GamiFIN Conference 2019Call for Papers 3rd Annual International GamiFIN Conference 2019 April 8-10, 2019 Levi, Lapland, Finland Conference website: http://gamifinconference.com/ Full CFP: http://gamifinconference.com/cfp2019/ IMPORTANT DATES December 10, 2018: Submissions deadline January 21, 2019: Notifications of acceptance sent to authors January 31, 2019: Registration deadline for paper authors March 29, 2019: Deadline for camera-ready April 8-10, 2019: Conference THEMES Gamification is a multi-faceted phenomenon that affects multiple domains of human life. Therefore, we welcome submissions related to this ludic transformation of our reality under several domains and related (but not limited) to e.g. the following keywords: Users: e.g. Engagement, experience, user types Education:…
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Virtual reality reimagines the haunted mansion – with eerily realistic effects
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Read more: Virtual reality reimagines the haunted mansion – with eerily realistic effects[The technologies used to create Halloween attractions are increasingly capable of producing rich and intense presence experiences, as detailed in this story from Fast Company; see the original version for other pictures and videos. –Matthew] Virtual reality reimagines the haunted mansion–with eerily realistic effects The Void’s hyper-reality experiences allow you to do more than just enter a new world–you get to touch, feel, interact, and even smell truly terrifying environments. By Rina Raphael October 1, 2018 I am screaming so loudly–repeatedly–that it’s more of a piercing shrill echo. I fear it’s so disturbingly distracting that I can’t stop apologizing. “I…
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Job: Modelling a humanoid virtual assistant for remote and isolated caregivers – PhD fellowship at French National Research Centre Lab
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Read more: Job: Modelling a humanoid virtual assistant for remote and isolated caregivers – PhD fellowship at French National Research Centre LabPhD fellowship Subject: Modelling a humanoid virtual assistant for remote and isolated caregivers ANR VR-MARS Project UMR-CNRS (French National Research Centre) Lab-STICC Brest, France Supervisor: Ronan Querrec Co-supervisors: Elisabetta Bevacqua ENIB – Brest National School of Engineering Lab-STICC – Laboratory in the field of Information, Communication and Knowledge Science Keywords: embodied conversational agents, multimodal data analysis and generation, medical procedures and assistance data, system trustworthiness. The PhD project is part of the ANR VR-MARS Project that aims at implementing an assistance system designed for emergency care support in remote and isolated sites. The system will be based on virtual reality…
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Facebook wants to fix video calls with Portal smart devices
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Read more: Facebook wants to fix video calls with Portal smart devices[In addition to their features, most of the press coverage of Facebook’s new Portal devices emphasizes questions about the actual and perceived privacy the products will provide. This story is from Business Insider, where it includes other images. A 5:43 minute interview with Portal VP Rafa Camargo at Bloomberg includes the quote here about presence and several others including a specific reference to social and “video” presence. Wired has more details about the Portals including this: “Get up and walk around, and the camera follows you, staying zoomed in. If there’s more than one human in the room, Portal will…
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Call: “Beyond Computers: Wearables, Humans, And Things – WHAT!” for IxD&A
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Read more: Call: “Beyond Computers: Wearables, Humans, And Things – WHAT!” for IxD&ACall for Papers Focus section on Beyond Computers: Wearables, Humans, And Things – WHAT! to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) Since 2012 also in Scopus Since 2015 also in Emerging Sources Citation Index and Web of Science IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing) Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs Guest Editors: Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands Achim Ebert, University…
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NSF funds three-year Penn State study of VR simulations for teaching industrial engineering
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Read more: NSF funds three-year Penn State study of VR simulations for teaching industrial engineering[Researchers affiliated with Penn State University are designing not just individual VR simulations to teach industrial engineering but an integrated, thematic curriculum that incorporates VR and presence to serve both in person and remotely located students with “the potential to transform our concept of higher education and how we learn.” This story is from Penn State News, where it includes more pictures (see also related earlier coverage from Penn State News). –Matthew] [Image: Researchers at the Data-Driven Decisions lab at Penn State Behrend and the Design Analysis Technology Advancement lab at University Park are developing a virtual-reality simulation that will…
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