Month: July 2018
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Call: 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018)
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Read more: Call: 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018)Call for Proposals 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018) 8th – 9th of November 2018 University of Lincoln, UK Submission deadline: August 26th Queries about the workshop, email: magaw2018@gmail.com Emmanuel Guardiola (Cologne Game Lab, TH Köln), Jussi Holopainen (Lincoln Games Research Network, University of Lincoln), and Curtis Maughan (Cologne Game Lab, TH Köln, Vanderbilt University) invite you to apply to a two-day, hands-on game analysis workshop. Workshop Goal: In an attempt to develop a multidisciplinary game analysis toolkit, we are seeking a diverse spectrum of approaches to game analysis. By game analysis we refer to a systematic…
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New (free) report: “Evaluating Immersive User Experience and Audience Impact”
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Read more: New (free) report: “Evaluating Immersive User Experience and Audience Impact”[Our friend, colleague and ISPR co-founder Jonathan Freeman and his firm i2 media research led the production of a new free report for those creating VR/AR content, based on many years of research on presence and presence-evoking technologies. See the bottom of this short story about it from Goldsmiths, University of London for the link to download the report. –Matthew] Catapulting immersive industry into the spotlight Bodies, Minds, Society, Psychology By Pete Wilton Published on 28 Jun 2018 A Goldsmiths, University of London spin-off firm has produced a new report, working with Nesta and the Digital Catapult, aimed at those…
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Call: 16th New Zealand Conference on Human-Computer Interaction (CHINZ 2018)
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Read more: Call: 16th New Zealand Conference on Human-Computer Interaction (CHINZ 2018)Call for Papers CHINZ 2018 16th New Zealand Conference on Human-Computer Interaction University of Waikato, Hamilton, New Zealand 19th November, 2018 https://www.cs.waikato.ac.nz/chinz2018/ Part of the CHINZ Conference series, organised by SIGCHI NZ, the New Zealand Chapter of ACM SIGCHI Co-located with the 20th International Conference On Asia-Pacific Digital Libraries (ICADL 18) Submission deadline: 7 September 2018 The 16th New Zealand Conference on Human-Computer Interaction will provide a forum for researchers and practitioners involved with Human Computer Interaction in New Zealand and in other parts of the world. It aims to bring together people interested in any aspect of HCI and…
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Presence and deepfake video: The dangers ahead
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Read more: Presence and deepfake video: The dangers ahead[As if the political currents around the world, and specifically in the U.S. as it celebrates Independence Day today, aren’t disturbing enough, presence scholars, policy makers and everyone else should be deeply concerned about how presence-evoking technologies are enabling increasingly dangerous and harmful deceptions. The story below from The Associated Press (AP) describes some of the threats in the realm of politics, and there is much more press coverage on this topic: IEEE Spectrum reports on a wager among experts on whether there will be a successful deepfake video scandal during the upcoming 2018 U.S. midterm elections – even those…
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Call: Academic Mindtrek 2018
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Read more: Call: Academic Mindtrek 2018Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek 2018 10th to 11th October, 2018 Tampere, Finland https://www.mindtrek.org/2018/events/academic/ In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. Deadline for full papers, posters, demonstrations and workshops: July 15, 2018 (extended) We are pleased to invite you to the 22nd International Academic Mindtrek conference, 10th to 11th October 2018. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek…
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Free virtual reality app drops users in the heart of historic Armenia
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Read more: Free virtual reality app drops users in the heart of historic Armenia[Presence can play a key role in preserving cultural heritage, and not just when sites are under threat. This story from Smithsonian.com describes a new free app designed to “bring the value of Armenian cultural heritage out of the abstract and into the lives of millions.” See the original story for more images. –Matthew] [Image: Khachkars are prominently visible in front of the Noravank monastery. Credit: Sossi Madzounian, My Armenia Program.] This Free Virtual Reality App Drops Users in the Heart of Historic Armenia Painstaking imaging of cultural heritage sites worldwide has the potential to usher in a new era…
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Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2018)
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Read more: Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2018)CALL FOR PAPERS VRST 2018: The ACM Symposium on Virtual Reality Software and Technology Tokyo, Japan November 28 – December 1, 2018 https://vrst.acm.org/vrst2018/ Papers submission deadline: August 15, 2018, 23:59 PST Posters and demos submission deadline: September 1, 2018, 23:59 PST The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers concerned with augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the main international research groups working on XR, along with many of the…
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Do Brexit and Trump show that we’re living in a computer simulation?
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Read more: Do Brexit and Trump show that we’re living in a computer simulation?[Recent events have me thinking again about the argument, offered even before the 2016 U.S. elections (see this ISPR Presence News post), that the rise of Donald Trump is evidence that we’re living in a computer simulation. It’s either a cruel experiment or prank by our digital overlords or some kind of glitch. The column below from The Conversation makes the counterargument to the first possibility by noting that any society that survives long enough to develop the capability to create such a sophisticated simulation would have had to develop a moral code that would prevent such cruelty. Of course…
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