ISPR Presence News

Monthly Archives: July 2018

Call: Chapters for “Social Robots: An Interdisciplinary Compendium on Technological, Societal and Ethical Aspects”

Call for Springer Book on Social Robots

Social Robots. An Interdisciplinary Compendium on Technological, Societal and Ethical Aspects

Abstract submission deadline: August 15

Overview:

Social robots not only work with humans in collaborative workspaces – they start accompanying us into personal settings like home and health care. Does this imply that social robots should become more human, for example by enabling them to interpret and respond to human emotions? Should they even simulate emotions?

The book covers the phenomenon of social robots from the historic roots over today’s best practices to future perspectives. It is an interdisciplinary compendium: while focusing on aspects from computer science, it also covers disciplines like psychology, medicine, law, history, as well as arts and humanities. For developments like robots in health care and domestic areas, both technological and the ethical challenges are taken into account. Thus, the book creates both a compendium and a guideline, a design space for future developments in social robotics.… read more. “Call: Chapters for “Social Robots: An Interdisciplinary Compendium on Technological, Societal and Ethical Aspects””

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How VR and presence could positively impact astronauts’ mental health on long-term missions

[This story from TechRadar reviews the variety of ways virtual reality and the spatial and social presence they evoke may protect and enhance the mental health of astronauts on future long-term space missions. The original version includes additional images. –Matthew]

The tech that could keep astronauts happy on their missions to the stars

How virtual reality technology could positively impact mental health in space

By Becca Caddy
July 9, 2018

NASA has a bold plan to send astronauts to Mars by 2030 (or thereabouts). In preparation for this monumental Martian mission, the space agency needs to make sure everything’s in order years beforehand.

From engineering the rockets and making sure there are enough supplies for a round trip, to developing 3D printing tools and ensuring a long-distance communications system is up to the challenge, there’s a lot to think about, develop and test.… read more. “How VR and presence could positively impact astronauts’ mental health on long-term missions”

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Call: Game Studies Area: 2019 PCA/ACA National Conference

Call for Papers and Panels

Game Studies Area: 2019 PCA/ACA National Conference
April 17th through April 20th, 2019
Washington, DC
https://pcaaca.org/

Submission deadline: October 1, 2018

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held April 17th through April 20th, 2019 at the Washington Marriott Wardman Park in Washington, DC.

The database for proposal submissions is now open.

I. TOPICS OF INTEREST

The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies.  Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome. Please see our facebook group at http://www.facebook.com/groups/190087978463831/ for our mission announcement.… read more. “Call: Game Studies Area: 2019 PCA/ACA National Conference”

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I’m building a robot boyfriend – and you can, too

[This story from Quartz raises many important and (to me at least) fascinating issues regarding medium-as-social-actor presence. The original version includes more images and for more details see coverage in New Statesman and a plus. Mashable has a 3:07 minute video. –Matthew]

I’m building a robot boyfriend—and you can, too

Written by Fei Liu
April 24, 2018

Gabriel2052’s library of motor movements will know what I’m turned on by, his fingertips ghosting across the back of my neck with the right force-per-unit area. His motorized parts will know how to spread goosebumps across my skin, and his sensors will detect when my breath quickens in response. When we sleep, he will be a big spoon that will not sweat, take up too much space in the bed, or try to steal my pillows. His texting style will be quirky and offbeat—an amalgamation of all my exes’ message logs.… read more. “I’m building a robot boyfriend – and you can, too”

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Job: Visiting Professor of Games at Marist College (NYC)

Job Opening Announcement

Want to… Teach games? Live in the NY Metro area? Teach at a top 40 games program?

I am looking for a Visiting Professor of Games to join me this upcoming year!

We are open to all different types of skills sets, but especially experience in teaching Unity, Game Art, level design, and/or digital tools (Photoshop, etc.). We are hoping to post a full-time (tenure-track or lecturer) position in the future. This is a *very* exciting opportunity to help build a brand new games and media program at an up-and-coming tech-savvy liberal arts college in the beautiful Hudson Valley. Please let me know if you have any questions!

Try to apply within the next two weeks [from July 13, 2018] for full consideration.

http://jobs.marist.edu/view_position.php?postingid=1312

Thanks!

Karen

Job Description:

Marist College invites applications for the position of Visiting Assistant Professor of Games and Interactive Media to join the School of Communication and the Arts beginning in fall 2018.… read more. “Job: Visiting Professor of Games at Marist College (NYC)”

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Watch Amazon’s VR kiosks transform the future of shopping

[Amazon’s new VR Kiosks in 10 malls in India are getting positive reviews, including in this short story from VentureBeat; see the original story for a second image and a 1:34 minute video, and see coverage in India Today for more details. –Matthew]

[Image: Amazon’s new VR store dispenses with the trappings of a shop in favor of fun — a city full of products to explore in themed rooms. Credit: Amazon.]

Watch Amazon’s VR kiosks transform the future of shopping

Jeremy Horwitz
July 12, 2018

Earlier this week, Amazon announced that it has opened virtual reality kiosks in 10 shopping malls to promote its upcoming Prime Day shopping event. Now you can see the Amazon VR experience for yourself. Prepare to be impressed: It’s significantly more elaborate than expected, and shows how a top retailer is transforming the future of shopping.… read more. “Watch Amazon’s VR kiosks transform the future of shopping”

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Call: 2nd Workshop on Augmented Reality for Intelligent Vehicles (with AutoUI 2018)

Call for REFLECTION STATEMENTS (1-2p. CHI EA format) and INTEREST

2nd Workshop on Augmented Reality for Intelligent Vehicles
colocated with AutoUI 2018 (http://www.auto-ui.org/18)
September 23, 2018
Toronto, Canada
http://www.andreasriener.com/AutoUI18WS_ARV/

Submission deadline: August 6, 2018

Augmented reality (AR) has the potential to improve road safety, support more immersive (non-) driving related activities, and finally enhance driving experience. AR may also be the enabling technology to help on the transition towards automated driving. However, augmented reality still faces a number of technical challenges when applied in vehicles, and also several human factors issues need to be solved. In this workshop, we will discuss potential and constraints as well as impact, role, and, adequacy of AR in driving applications. The primary goal of this workshop is to define a research agenda for the use of AR in intelligent vehicles within the next 3 to 5 years.… read more. “Call: 2nd Workshop on Augmented Reality for Intelligent Vehicles (with AutoUI 2018)”

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How the brain gets confused when sight and sound conflict

[This story from JSTOR Daily describes how a recently published study expands our understanding of how the brain interprets, and can be led to misinterpret, the physical world. Aside from being interesting on their own, the story notes near the end how the conclusions have implications for the design of virtual environments. The original version of the story includes a different image; the press release mentioned is available from the Association for Psychological Science. –Matthew]

[Image: Source: Association for Psychological Science]

How Ventriloquism Tricks the Brain

New research shows our brains place more weight on vision than hearing in identifying the source of a sound. But why?

Martha Henriques
July 11, 2018

Most of the time, the human brain works like a brilliant machine, seamlessly piecing together the disparate sensory impressions that bombard us from every angle during our waking hours.… read more. “How the brain gets confused when sight and sound conflict”

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Call: IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation

CALL FOR PAPERS

2IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation
Part of the 11th International Conference on Natural Language Generation (INLG2018)
November 5-8
Tilburg, The Netherlands
https://sites.google.com/view/2is-nlg2018

Paper deadline: August 31st, 2018

Language generation appears to be promising and to have a central role in a variety of intelligent interactive systems, as current research trends in conversational interaction and interfaces are demonstrating. In order to raise constructive discussion from an interdisciplinary perspective and define the research challenges to be addressed, the workshop 2IS&NLG seeks to gather researchers and practitioners working on language generation, human-computer interaction, conversational agents, and computational intelligence that deal with cross-cutting issues concerning language generation (NLG) and intelligent interactive systems (2IS).

We solicit contributions in the form of regular papers (up to 4 pages + 1 references in the ACL paper format) or demo papers (up to 2 pages) dealing with research topics in which either interaction or artificial intelligence is addressed jointly with language generation.… read more. “Call: IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation”

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Don’t Panic: Pitt hopes VR can help people train for an overdose emergency

[Can virtual reality and presence help prepare members of the public to treat someone in an overdose emergency? WESA-FM, Pittsburgh’s NPR News Station, reports on a collaborative effort led by the University of Pittsburgh; a 2:44 minute video of the simulation is available on YouTube and more simulations are on WyzLink’s YouTube channel. For comparison, see Ohio University’s April 2018 coverage of an acted out and video recorded simulation; the story includes a link at the end to videos and detailed information. –Matthew]

[Image: Screenshot from “Opioid Rescue” a virtual reality simulation that teaches people to administer naloxone during an overdose emergency. Credit: Peter M. Winter Institute for Simulation, Education, and Research.]

Don’t Panic: Pitt Hopes Virtual Reality Can Help People Train For An Overdose Emergency

By Sarah Boden
July 10, 2018

The virtual reality simulation “Opioid Rescue” opens with an unconscious man lying on a basement floor next to an empty syringe.… read more. “Don’t Panic: Pitt hopes VR can help people train for an overdose emergency”

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