Month: June 2018


  • Job: Postdoc Researcher in Human-Media Interaction at Radboud University

    Postdoctoral Researcher in Human-Media Interaction (0.5 FTE) Faculty of Social Sciences Radboud University The Netherlands Vacancy number: 24.26.18 Application deadline: 1 July 2018 RESPONSIBILITIES The Communication and Media research programme of the Behavioural Science Institute at Radboud University is seeking a Postdoctoral Researcher to strengthen the group’s research on the intersection of Communication Science and Artificial Intelligence. The emphasis will be on the interaction between individuals and intelligent media technologies. Recent technological developments provide unprecedented opportunities for the development and evaluation of intelligent media technologies that positively influence human behaviour and well-being. Examples of such systems include intelligent agents, serious…

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  • The power of split-sphere 360 VR in advancing gender equality

    [This story examines a recent study of the potential of a film that provides both male and female perspectives in an unusual split-sphere 360° video format to create empathy and attitude change. The story is from Medium, where the original includes three different images. It’s worth looking at the study itself (via Dropbox), in which presence and other aspects of the technology and experience are considered. A related recent story worth a look is “Walking in another’s virtual shoes: Do 360-degree video news stories generate empathy in viewers?“ in Columbia Journalism Review. –Matthew] [Image: Source: UTURN creator Nathalie Mathe] The…

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  • Call: 6th International Conference on Human-Agent Interaction (HAI 2018)

    CALL FOR PAPERS 6th International Conference on Human-Agent Interaction (HAI 2018) Southampton, UK 15-18 December 2018 http://hai-conference.net/hai2018 Abstract Submission deadline for Full Papers (Short: 4 pages; Long: 8 pages): 02 July 2018 HAI 2018 is the 6th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that reach across conventional interaction boundaries from people to a wide range of intelligent systems, including physical robots, software agents and digitally-mediated human-human communication. HAI focusses on technical as well as social aspects. The theme for HAI 2018 is Trustworthy Interaction.…

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  • MIT course explores technical, philosophical, and artful dimensions of VR

    [This story from MIT News describes what sounds like a valuable course at MIT, one that explicitly covers presence. My colleague Laura Zaylea and I have been doing something similar in a cross-course collaboration (Emerging Media Production and Psychological Processing of Media), initially focusing on 360 videos and augmented reality. If you teach or know of other courses like this, please let me know (at lombard@temple.edu). –Matthew] [Image: In MIT’s hands-on humanities class CMS.339 (Virtual Reality and Immersive Media Production), students are grappling with multiple dimensions of making virtual reality, from technical challenges, to philosophical questions, to the art of…

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  • Call: Neuroscience & Society: Ethics, Law, and Technology

    NEUROSCIENCE & SOCIETY: Ethics, Law, and Technology 24-25 August 2018 Sydney, NSW, Australia http://neuroethicsconference.org.au/ Abstracts due: 7 June 2018 Advances in brain scanning and intervention technologies are transforming our ability to observe, explain, and influence human thought and behaviour. Potential applications of such technologies (e.g. brain-based pain detection in civil lawsuits, medications to help criminal offenders become less impulsive, prediction of future behaviour through neuroimaging) and their ethical, clinical, legal, and societal implications, fuel important debates in neuroethics. However, many factors beyond the brain – factors targeted by different emerging technologies – also influence human thought and behaviour. Sequencing the…

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  • New technique tricks the brain to enlarge walkable virtual worlds

    [This story from Inverse describes a clever new way to manipulate VR users’ perceptions to create more natural walking (and thus presence) experiences in virtual worlds. –Matthew] [Image: Source: Digital Trends] VR Worlds Where You Can Actually Walk Around Are on the Way Goodbye, room-limited HTC Vive games! By Mike Brown May 30, 2018 Ready to go on an infinite journey through virtual reality? Researchers at Stony Brook University, working with Nvidia and Adobe, announced on Tuesday that they’ve taken a big step toward making virtual worlds feel vast and expansive. By manipulating the eye’s natural movements, the researchers say…

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