Month: May 2018
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Call: ENTER 2019: The 26th Annual eTourism Conference
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Read more: Call: ENTER 2019: The 26th Annual eTourism ConferenceCall for Research Papers ENTER 2019: The 26th Annual eTourism Conference “eTourism: Towards a Sustainable Digital Society” Hilton Cyprus, Nicosia, Cyprus 30 January – 1 February, 2019 https://www.enter2019.org (Proceedings published by Springer – Journal special issue in JITT, Springer) Submissions deadline: September 3, 2018 Every year, hundreds of tourism academics, industry representatives, government officials, students and entrepreneurs come together to share, discuss and challenge latest developments in information technology in the fields of travel, tourism and hospitality. With the theme “eTourism: Towards a Sustainable Digital Society” the ENTER 2019 conference will focus on exploring the ways in which technology and…
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Presence for good: Changing your race in virtual reality
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Read more: Presence for good: Changing your race in virtual reality[I somehow missed this important story from last fall about a project that uses presence to help people experience the microaggressions that result from implicit bias, “quiet, coded moments of racial bias that shape [a black person’s] worldview and sense of justice over time.” The story is from Engadget, where it includes more images. For more information on the project, created through a collaboration with our colleague Jeremy Bailenson, see the 1000 Cut Journey page on the Tribeca Immersive website and coverage in VR World that includes Courtney Cogburn’s TED Talk. For discussions of the broader potential of VR and…
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Call: “HCI Perspectives on Industry 4.0” issue of Interaction Design and Architecture(s) Journal (IxD&A)
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Read more: Call: “HCI Perspectives on Industry 4.0” issue of Interaction Design and Architecture(s) Journal (IxD&A)Call for Papers Special Issue on Human Computer Interaction Perspectives on Industry 4.0 to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing) CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call37 Guest Editors: Ralf Klamma, RWTH Aachen University, Germany Viktoria Pammer-Schindler, Graz University of Technology, Austria Mario Aehnelt, Fraunhofer IGD, Rostock, Germany IMPORTANT DATES: Deadline: May 28, 2018 (extended) Notification to the authors: June 30, 2018 Camera ready paper: July 20, 2018 Publication of the special issue: beginning of August,…
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Andrea Stevenson Won researching use of VR and presence to relieve pain
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Read more: Andrea Stevenson Won researching use of VR and presence to relieve pain[This is a too-short story about our colleague Andrea Stevenson Won and some of her fascinating and valuable work related to presence. It’s from the Cornell Chronicle, where it includes two more images. For more information see the Virtual Embodiment Lab website and her page on the Cornell website. –Matthew] [Image: Andrea Stevenson Won, assistant professor in the Department of Communication at Cornell University, in the Virtual Embodiment Lab. Credit: Sasha Israel/Provided] Relieving real pain in a virtual world By Jennifer Savran Kelly April 30, 2018 We’ve all enjoyed losing ourselves in a good book, but what if the story…
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Call: DigitalHERITAGE 2018 – New Realities: Authenticity & Automation in the Digital Age
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Read more: Call: DigitalHERITAGE 2018 – New Realities: Authenticity & Automation in the Digital AgeCALL FOR PROPOSALS (Papers, Exhibits, Workshops, Tutorials, Panels) DigitalHERITAGE 2018 New Realities: Authenticity & Automation in the Digital Age 3rd International Congress & Expo 26-30 October 2018, San Francisco, USA http://www.digitalheritage2018.org/ A federated event with multiple tracks including VR, AR, tangible and embodied interaction Submission deadline: 20th May 2018 Proceedings to be published with IEEE and Expo Proceedings with Elsevier open access WHAT: The leading global event on digital technology for documenting, conserving and sharing heritage-from monuments & sites, to museums & collections, libraries & archives, and intangible traditions & languages. Featuring keynotes from cultural leaders & digital pioneers, a…
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Google’s new voice bot sounds, um, maybe too real
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Read more: Google’s new voice bot sounds, um, maybe too real[The demonstration of Google’s AI-powered virtual assistant Duplex at the Google I/O conference is both extremely impressive and, to many, worrisome. This story from NPR describes some of the concerns about the ethics of such effective presence illusions; for more on the ethics and a 4:25 minute video of the demonstration see coverage in The Verge, and for an expanded discussion that includes practical concerns, see coverage in Motherboard. –Matthew] [Image: Google CEO Sundar Pichai demonstrated new AI technology that can use human-like speech to carry on phone conversations at the Google I/O 2018 Conference on Tuesday in Mountain View,…
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Call: ICAT-EGVE 2018 – Artificial Reality and Telexistence + Virtual Environments
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Read more: Call: ICAT-EGVE 2018 – Artificial Reality and Telexistence + Virtual EnvironmentsCall For Papers ICAT-EGVE 2018 – Artificial Reality and Telexistence + Virtual Environments November 07 – 09 Limassol, Cyprus http://icat-egve2018.rise.org.cy/ Paper submission deadline: 20 July 2018 The ICAT-EGVE 2018 conference will be held November 7th – 9th in Limassol, Cyprus. This is the merger of the 28th International Conference on Artificial Reality and Telexistence (ICAT 2018) and the 23rd Eurographics Symposium on Virtual Environments (EGVE 2018). Together these are two of the oldest international conferences in the world on Artificial Reality and Virtual Environments, and provide a unique opportunity for researchers, developers, and users to share their experience and knowledge…
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Google’s first VR Doodle honors French Illusionist director Georges Melies
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Read more: Google’s first VR Doodle honors French Illusionist director Georges Melies[Google’s May 3, 2018 360-degree virtual reality Doodle is another small landmark in the history of presence. This story is from Adweek, where it includes two videos; for in-depth information see coverage in Engadget and Google itself (where the page includes a Making Of… video). The Washington Post elegantly describes the project this way: “Google has melded the future of the past, technologically and narratively, with the future of the now.” –Matthew] Google’s First Virtual Reality Doodle Honors a French Illusionist Director An homage to the ‘father of special effects’ Georges Méliès By Marty Swant May 3, 2018 Google just…
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Call: 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)
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Read more: Call: 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)Call for Papers Mobile and Ubiquitous Multimedia 2018 Nov 25 – Nov 28, 2018 Cairo, Egypt http://www.mum-conf.org Submission deadline: August 17, 2018 MUM 2018, the 17th International Conference on Mobile and Ubiquitous Multimedia will be held in Cairo, Egypt, November 25th – 28th. MUM is a distinguished and inter-disciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this broad field from diverse perspectives: interaction techniques, user research, system development, software solutions, devices and hardware, etc. This year’s conference continues the tradition of…
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Survey: 77% of VR users want more social engagement
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Read more: Survey: 77% of VR users want more social engagement[The headline is just one of the interesting results in this story from Forbes, where the original includes more charts. –Matthew] VR Needs More Social: 77% of Virtual Reality Users Want More Social Engagement John Koetsier April 30, 2018 77% of people who use virtual reality want more social engagement in VR, according to a new survey of 4,217 consumers. And while many of their headsets don’t get regular use, most intend to use their VR headsets more in the future. “Led by Generation Z and Millennials, 77% of respondents who own a VR headset say they are interested in…
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Rolling Line brings train sets into world of virtual reality
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Read more: Rolling Line brings train sets into world of virtual reality[As a rail fan I find this review of a new model train simulator for virtual reality particularly interesting; the more inclusive term “Trainset VR” is also an intriguing presence concept. The review is from UploadVR, where it includes different images and a video trailer; more information including images and a video is available in coverage by Stuff.co.nz. –Matthew] Rolling Line Review: A Delightful Model Railway Simulator By Jamie Feltham May 4th, 2018 Platforms: Rift (Reviewed), Vive Trainset VR is a term I’ve used to describe some of my favorite VR titles. By that, I’m referring to experiences that make…
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ISPR News: PRESENCE 2018 Conference Program
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Read more: ISPR News: PRESENCE 2018 Conference Program[We’re looking forward to seeing many of you in Prague in two weeks for PRESENCE 2018; the conference program, which emphasizes collective knowledge development through not just presentations but informal discussions, some over good food and during sightseeing (!), is below. It’s not too late to join us, in person or virtually: Online registration is available via EventBrite and if you can’t be in Prague, join us for a (free) ‘virtual’ discussion about presence via telepresence tech. If you’re already registered, please complete the Attendee Sightseeing and Meal Choices Survey before May 11. All questions welcome… –Matthew] CONFERENCE PROGRAM (printer-friendly PDF) PRESENCE 2018 18th conference…
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