Month: February 2018


  • Call: (tele)consequences networked collaborative drawing performance installation

    Call for participation (tele)consequences, a networked collaborative drawing performance installation for the multidisciplinary drawing exhibition Marks Make Meaning at the University of Brighton, School of Art Grand Parade Gallery 9th to 29th March 2018. (tele)consequences is a collaborative global drawing performance that can be joined from any location in the world by simply using a networked computer or smartphone and Skype app. The drawing performance for the Marks Make Meaning exhibition will involve a large wall mounted scroll of paper, two metres wide by one and a half metres high, upon which we will project the live incoming Skype video…

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  • Are computer-generated influencers about to take over the beauty industry?

    [The line between ‘real’ and virtual continues to blur, this time in the fashion industry; this story is from Fashionista, where it includes more images. –Matthew] [Image: @shudu.gram/Instagram] Are Computer-Generated Influencers About to Take Over the Beauty Industry? Cool or creepy? Stephanie Saltzman Feb 10, 2018 The concept of the Instagram model is so pervasive today that just hearing the phrase evokes a hyper-specific look. Instagram models have an immediately striking appearance: mesmerizing eyes, killer cheekbones, sometimes an ambiguous ethnic makeup and, of course, perfectly plump lips. In short, they represent the perfect storm of great genetics, fillers and filters.…

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  • VR can already help people heal – and it’s just the beginning

    [This story from VentureBeat is an overview of current and future uses of virtual reality and presence (mentioned explicitly) to help people recover from and cope with physical and psychological limitations. See the original story for several more pictures and two videos. –Matthew] [Image: The Parkinson’s virtual support group members have been meeting in the virtual world, Second Life, for seven years] VR can already help people heal — and it’s just the beginning Lisa Peyton, an immersive media strategist and media psychologist focusing on the business applications of new technologies. February 10, 2018 Fran gracefully glides around the grand…

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  • Call: PRESENCE 2018 submission deadline extended to March 1

    By popular demand, the submission deadline for the PRESENCE 2018 conference in Prague has been extended to MARCH 1. Please consider submitting your work and joining us in Prague (or of course just joining us in Prague!). The full call for papers is on the ISPR website at https://ispr.info/call-presence-2018 If you have any questions or requests, please e-mail me directly at lombard@temple.edu. –Matthew CALL FOR PAPERS PRESENCE 2018 18th conference of the International Society for Presence Research (ISPR) Prague, Czech Republic May 21-22, 2018 (optional demonstrations and guided sightseeing events May 20) https://ispr.info/call-presence-2018 Conference theme: Challenges Submission deadline (extended): MARCH…

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  • Call: Student Interaction Design Research (SIDeR) conference

    Call for Papers Student Interaction Design Research (SIDeR) conference 18-19 May 2018 Helsinki, Finland http://sider18.aalto.fi Submission of papers, poster and demos: March 21, 2018 SIDeR is an international forum for showcasing papers, demos and posters from different disciplines related to interaction design. The conference will be held May 18-19, 2018 at Aalto University in Helsinki. The theme of this year’s SIDeR conference is Flux. Flux describes a state of constant movement, transformation, and change. The boundaries between disciplines such as technology, engineering, biology, arts, and design are shifting and dissolving. As practitioners and researchers, we have to embrace this uncertainty…

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  • Microsoft creates novel cane controller which lets visually impaired navigate in VR

    [A clever invention called the Canetroller developed at Microsoft uses haptic and audio feedback like those provided by a real cane to create presence experiences for the visually impaired. This short story from MSPoweruser includes a 4:45 minute video; follow the link to the full paper at the end for much more information. For other technology developments for the visually impaired see Perkins eLearning. –Matthew] Microsoft creates novel cane controller which lets visually impaired navigate in VR by Surur @mspoweruser Jan 23, 2018 While virtual reality would seem an opportunity to create a brand new interface for the visually impaired…

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  • Call: PRESENCE 2018 Conference Updates!!

    To all members and friends of the presence community: The submission deadline for the PRESENCE 2018 conference in Prague is coming up soon (and may be extended if we get enough requests). The organizing committee is busy planning a useful, interesting and fun event, and we’re looking forward to seeing many of you there! The call for papers (below and on the ISPR website) has been updated with submission templates for MS Word and LaTeX, new information about hotels near the conference venue, new destinations for the informal group sightseeing the day before the conference begins (mmm, chimney cakes!), and…

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  • Ride a 100-ft wave with Laird Hamilton in the surf legend’s new virtual reality experience

    [This story from People doesn’t use the term presence but it’s all about using technology to transport audiences into another person’s environment and experience. The original story includes a video featuring Laird Hamilton, and see YouTube for an interactive 360 video of “Take Every Wave” and the LifeVR website for more information about this and related presence projects. –Matthew] Ride a 100-Foot Wave with Laird Hamilton in the Surf Legend’s New Virtual Reality Experience Reagan Alexander February 13, 2018 You are not Laird Hamilton. You don’t ride 100 foot waves on a whim. You don’t travel around the world to…

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  • Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conference

    Call for Papers “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” 6-7 May 2018, University of Helsinki Abstract submission deadline: 5 April 2018 Digital tools with educational content – be they video games, apps, interactive websites or others – may intensively contribute to enhance participatory and educational experiences for visitors in the GLAM (Galleries, Libraries, Archives, Museums) spaces. New technology such as virtual reality and augmented reality additionally extend the limits of what can be represented, played, and experienced on multiple levels. This conference’s primary aim is to provide a platform for presenting and discussing themes…

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  • The future of education is virtual

    [Here’s a positive scenario for the near-future use of a combination of presence-evoking technologies in schools; it’s from The Washington Post. –Matthew] [Image: People look through Samsung Gear VR virtual reality goggles at the Samsung booth during CES International on Jan. 9 in Las Vegas. (John Locher/AP)] The future of education is virtual By Vivek Wadhwa, Distinguished Fellow and professor at Carnegie Mellon University Engineering at Silicon Valley and a director of research at Center for Entrepreneurship and Research Commercialization at Duke University. January 23, 2018 Massive open online courses (MOOCs) were supposed to bring a revolution in education.…

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  • Call: Masterclass: Designing and developing a conversational chatbot

    Masterclass: Designing and developing a conversational chatbot 2nd July 2018, Church House, Belfast, Cost: £150 – In conjunction with the 32nd British Human Computer Interaction conference http://hci2018.bcs.org Instructor: Professor Michael McTear (mf.mctear@ulster.ac.uk) This practical hands-on course will introduce attendees to the concepts, methods, and issues involved in the design and development of conversational chatbots. Following a brief introduction to chatbots and conversational interfaces, the course will explore relevant technologies, such as Artificial Intelligence, Human-Computer Interaction, and Natural Language Processing. Existing tools and developer platforms will be introduced and compared. The main part of the course will be devoted to hands-on…

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  • New ‘4-D goggles’ allow wearers to be ‘touched’ by approaching objects

    [As described in the news release below, new 4-D goggles developed by neuroscientists at the University of California San Diego “deliver immersive multisensory effects near the face and enhance the sense of presence.”—Matthew] [Image: 4-D goggles developed at UC San Diego. Photo by Ching-fu Chen] New ‘4-D Goggles’ Allow Wearers to be ‘Touched’ by Approaching Objects By Kim McDonald February 08, 2018 A team of researchers at UC San Diego and San Diego State University has developed a pair of “4-D goggles” that allows wearers to be physically “touched” by a movie when they see a looming object on the…

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