Month: August 2017
-
Call: Chapters for “Research Games: Using Game Design Elements as an Inspiration for HCI Research Methods”
Published:
Read more: Call: Chapters for “Research Games: Using Game Design Elements as an Inspiration for HCI Research Methods”Call for contributions on an edited book on Research Games: Using Game Design Elements as an Inspiration for HCI Research Methods Chapter proposal deadline: 1st September 2017 In recent years, games have increasingly received attention as a source of inspiration for areas outside of games and play itself. After a successful workshop at CHI 2016 we are preparing an edited book in the Springer Human-Computer Interaction Series explicitly aiming to reveal bridging concepts and presenting methods for introducing the application of game elements and game design principles to research in the field of HCI. This Book will focus on how…
-
More presence coming to the dining experience
Published:
Read more: More presence coming to the dining experience[This story from the Irish Independent describes several ways presence experiences are becoming more common at restaurants; the original version includes two more pictures and for more information check out the websites of Shanghai’s Ultraviolet and Ibiza’s Sublimotion. –Matthew] [Image: Sea food: Diners at Shanghai’s Ultraviolet restaurant take in an underwater experience. Photo: Scott Wright of Limelight Studio] Out for a byte: dining is now a feast for all senses Technology à la carte will whisk you away to a Tuscan garden while kitchen robots flip your burgers. Sue Quinn savours the thought June 7 2017 Have a taste of…
-
Call: International Conference on Artificial Intelligence and Information
Published:
Read more: Call: International Conference on Artificial Intelligence and InformationCall for Abstracts International Conference on Artificial Intelligence and Information University of Porto (Portugal) December 5-7, 2017 http://aiconference.weebly.com/ Deadline for submissions: September 30, 2017 Dear all, Proposals are welcome for the International Conference on Artificial Intelligence and Information, which will be held at the Faculty of Arts, University of Porto (Portugal) on December 5, 6 and 7, 2017. The official language is English. Graduate students, junior researchers and senior scholars are welcome to submit their work. KEYNOTE SPEAKERS (CONFIRMED): Professor Luciano Floridi (University of Oxford) Professor Estela Bicho (University of Minho) Professor Eugénio Oliveira (University of Porto) Professor Luis Moniz…
-
Finally: An augmented reality app that injects the internet into real life
Published:
Read more: Finally: An augmented reality app that injects the internet into real life[As this story from Wired notes, in the possibly-near future a virtual layer of experience will become overlaid on and intertwined with our nonmediated world, with lots of potential uses and impacts. The new Mirage app is an early step toward that future. –Matthew] Finally: An Augmented Reality App that Injects the Internet into Real Life Peter Rubin August 8, 2017 When Ryan Staake and Patrick Piemonte first worked together, they helped you get around: Both were interface designers at Apple, with Piemonte working specifically on the iPhone’s map technology. Now, nearly a decade later, the two are working together…
-
Call: Emotional Machines: Perspectives from Affective Computing and Emotional Human-Machine Interaction (interdisciplinary conference)
Published:
Read more: Call: Emotional Machines: Perspectives from Affective Computing and Emotional Human-Machine Interaction (interdisciplinary conference)Interdisciplinary Conference: Emotional Machines. Perspectives from Affective Computing and Emotional Human-Machine Interaction September 21-22, 2017 at the Institute of Philosophy, University of Stuttgart, Germany http://www.uni-stuttgart.de/philo/termine/emotionalmachines Free with registration Humans have emotions, machines do not. This seems to be a truism: Human beings are made of flesh and blood; they do not just act rationally but impulsively and emotionally. They make decisions, feel attracted to objects or subjects or repelled by them. They mourn others, are in a good mood or suffer from depression. But what about machines? At first glance machines and emotions seem to be at odds with each…
-
Beyond virtual reality: Synthetic reality and our co-created futures
Published:
Read more: Beyond virtual reality: Synthetic reality and our co-created futures[This big picture perspective on the future of mediated experience from Forbes makes a compelling case that today’s technologies are leading us toward what has only been considered in science fiction, raising some of the same intriguing philosophical questions about the nature of humans and how we would use or misuse such technologies. –Matthew] [Image: A picture taken on June 8, 2016 in the gardens of the Chateau de Versailles shows ‘Waterfall’ installation by Danish artist Olafur Eliasson. The spectacular installation cascades into the Grand Canal of the famous royal gardens outside Paris. Eliasson created eight works for the palace…
-
Call: Design for Health
Published:
Read more: Call: Design for HealthCall for Papers: Design for Health Design for Health is an international refereed journal covering all aspects of design in the context of health and wellbeing. The Journal is published twice a year and provides a forum for design and health scholars, design professionals, health-care practitioners, educators and managers worldwide. Design for Health is affiliated with the Design4Health conference, established in 2011. The Journal aims to publish thought provoking work based on rigorous research. It invites high quality, original submissions that make a contribution to knowledge and practice in the context of the design of health products, services and interventions that…
-
Ethical, practical challenges of VR-AR-AI-IoT blurring the lines between physical and virtual reality
Published:
Read more: Ethical, practical challenges of VR-AR-AI-IoT blurring the lines between physical and virtual reality[Presence scholars should lead the way in making sure everyone involved considers and addresses the challenges created by evolving technologies, as highlighted in this column from Futurism. –Matthew] [Image: “Reality is An Illusion” by Louis Dyer via Deviant Art] Will AI Blur the Lines Between Physical and Virtual Reality? By Jay Iorio, Innovation Director for the IEEE Standards Association August 15, 2017 The Notion of Reality As technologies like artificial intelligence (AI), augmented and virtual reality (AR/VR), big data, 5G, and the internet of things (IoT) advance over the next generation, they will reinforce and spur one another. One plausible…
-
Call: Parallel Worlds: Designing Alternative Realities in Videogames
Published:
Read more: Call: Parallel Worlds: Designing Alternative Realities in VideogamesParallel Worlds: Designing Alternative Realities in Videogames Saturday 30 September 2017 Victoria & Albert Museum, London Building on the sell-out success of last year’s Parallel Worlds Videogame Design conference at the Victoria and Albert Museum in London, we’re excited to announce our follow up event, providing a critical and cultural platform to discuss one of the most important fields in contemporary design. Parallel Worlds will take place on Saturday 30 September 2017, bringing together an eclectic line up of leading designers, artists and thinkers whose work is connected by the worlds we build through games and play. Speakers confirmed so…
-
Understanding children’s relationships with social robots
Published:
Read more: Understanding children’s relationships with social robots[This post from the MIT Media Lab website (it also appears in Medium and IEEE Spectrum) is a first-person report on a program of research that examines children’s social (medium-as-social-actor presence) responses to robots; I think it’s a model for how to introduce a wider audience to these ideas (e.g., I plan to assign and discuss it in undergraduate courses). The original version includes several more pictures and a video. –Matthew] [Image: A child listens to DragonBot tell a story during one of our research studies. Credit: Personal Robots Group] Making new (robot) friends Understanding children’s relationships with social robots…
-
Call: Philosophy and the Moving Image (book chapters)
Published:
Read more: Call: Philosophy and the Moving Image (book chapters)Call for Chapters: Collective Book PHILOSOPHY AND THE MOVING IMAGE Editors: Chris Rawls (Roger Williams University), Diana Neiva (University of Porto) and Steven S. Gouveia (University of Minho) Preface: Professor Thomas E. Wartenberg (Mount Holyoke College) Submission deadline: November 13, 2017 Topics and issues of interest include (but are not limited to): Classical and contemporary film theory (formalist, psychoanalytic, feminist, cognitive, structuralist, etc.) Definitions of cinema (essencialist – e.g. medium specificity – and nonessentialist) Philosophical themes in film (ethics, political philosophy, philosophy of mind, philosophy of religion, epistemology, etc.) Genre(s) (the issues on film genres, avant-garde, documentary, pornography, horror, drama,…
-
Google’s presence experiment: VR vs. video to train people to make espresso
Published:
Read more: Google’s presence experiment: VR vs. video to train people to make espresso[This post from Google’s blog reports on interesting results and lessons learned from an experiment in presence. The original includes more images; for more information see coverage in Daily Coffee News. –Matthew] Daydream Labs: Teaching Skills in VR Ian MacGillivray, Software Engineer July 20, 2017 You can read every recipe, but to really learn how to cook, you need time in the kitchen. Wouldn’t it be great if you could slip on a VR headset and have a famous chef walk you through the basics step by step? In the future, you might be able to learn how to cook…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (24)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts
- Researchers from Japan pioneer a technology that uses real-world doors to connect the real and virtual worlds
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026