Month: May 2017
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Call: Cyber-Physical Systems for Next Generation Networks (book chapters)
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Read more: Call: Cyber-Physical Systems for Next Generation Networks (book chapters)Call for Chapters: Cyber-Physical Systems for Next Generation Networks Editors: Joel Rodrigues, National Institute of Telecommunications (Inatel), Brazil and Instituto de Telecomunicações, Portugal Amjad Gawanmeh, Khalifa University, UAE, and Concordia University, Montreal, Canada To be published by IGI Global (formerly Idea Group Inc.) http://www.igi-global.com/publish/call-for-papers/call-details/2681 Proposal Abstract Submission Deadline: May 15, 2017 INTRODUCTION The new paradigms and tremendous advances in computing, communications and control have provided and supported wide range of applications in all domains of life, in particular, bridging the physical components and the cyber space leading to the Cyber Physical Systems (CPS). The notion of CPS is to use…
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How Sports Illustrated made the first live-action VR film on Everest
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Read more: How Sports Illustrated made the first live-action VR film on Everest[The new VR film of a Mount Everest climb described in this story is impressive because of the technical feat involved and the fact that it offers everyone an experience that’s extremely rare in nonmediated reality. Beyond that I think the fact that the creators didn’t want high production values because “If it had [felt] polished and produced, it would have felt inauthentic” is particularly noteworthy – higher resolution and seamless camera work and editing may not always produce greater presence. The story is from Fast Company, where it includes an additional image. –Matthew] How Sports Illustrated Made The First Live-Action…
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Call: The Mutual Shaping of Human-Robot Interaction – IEEE RO-MAN 2017 workshop
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Read more: Call: The Mutual Shaping of Human-Robot Interaction – IEEE RO-MAN 2017 workshopCall for Papers The Mutual Shaping of Human-Robot Interaction A workshop held in conjunction with IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2017) Lisbon, Portugal August 28-31, 2017 www.mutualshapinghri.com Submission deadline for workshop papers: June 1, 2017 WORKSHOP TOPIC The field of robotics has rapidly advanced over the last decades and shown great promises in different fields. After robots were introduced in industry decades ago, advancements in robotic systems have enabled them to increasingly enter and affect our everyday lives. Nowadays, we see robotic systems being introduced as assistants, team-mates, care-takers, and companions, in diverse contexts…
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Virtual reality reveals the human heart in three dimensions
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Read more: Virtual reality reveals the human heart in three dimensions[Here’s an extremely positive application of presence-evoking technology in medicine and science education. The story from The Stanford Daily describes the evolution of a tool that helps medical professionals and others understand the complexities and dynamics of the heart, and as indicated at the end, potentially other parts of the human body. Follow the pilot link for a 1:01 minute video. –Matthew] Virtual reality reveals the human heart in three dimensions May 2, 2017 Katie Gu Stanford Virtual Heart, a new initiative at Lucile Packard Children’s Hospital Stanford, employs immersive virtual reality (VR) technology to tackle previously unaddressed questions in science…
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Call: UbiTtention 2017 – 2nd International Workshop on Smart & Ambient Notification and Attention Management
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Read more: Call: UbiTtention 2017 – 2nd International Workshop on Smart & Ambient Notification and Attention ManagementCall For Papers UbiTtention 2017 (2nd International Workshop on Smart & Ambient Notification and Attention Management) in conjunction with ACM UbiComp/ISWC 2017 Maui, Hawaii September 11 or 12, 2017 Website: https://projects.hcilab.org/ubittention2017/ Facebook https://www.facebook.com/ubittention/ Submission deadline: June 9, 2017 WORKSHOP THEME AND GOALS In the advancing ubiquitous computing, users are increasingly confronted with a tremendous amount of information proactively provided via notifications from versatile applications and services, through multiple devices and screens in their environment. Thus, our human’s attention have been getting a new significant bottleneck. Further, the latest computing trends with emerging new devices including versatile IoT devices, and contexts,…
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Nomadic wants to bring VR you can feel to your local movie theater
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Read more: Nomadic wants to bring VR you can feel to your local movie theater[This story from TechCrunch describes a novel form of mixed reality that apparently evokes very effective presence illusions. –Matthew] Nomadic wants to bring VR you can feel to your local movie theater Posted Mar 23, 2017 by Lucas Matney On the outskirts of the Bay Area, my Lyft driver jokingly asked me if I wanted to leave him my number in case I didn’t return from where I was headed. I would soon be descending a set of stairs into the basement of a newly built, largely empty office complex where I was going to try an “experimental virtual reality…
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Call: Emotion and Sentiment in Social and Expressive Media (ESSEM@ACII 2017)
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Read more: Call: Emotion and Sentiment in Social and Expressive Media (ESSEM@ACII 2017)CALL FOR PAPERS ESSEM@ACII 2017 3rd International Workshop on Emotion and Sentiment in Social and Expressive Media (ESSEM 2017): User Engagement and Interaction http://di.unito.it/essem17 Co-located with the seventh International Conference on Affective Computing and Intelligent Interaction, ACII 2017 (http://acii2017.org/), San Antonio, Texas, October 23, 2017 Submission deadline: June 15, 2017 Keynote speaker: Georgios Yannakakis, Institute of Digital Games, Univ. of Malta The role of emotional intelligence is increasing at fast speed in everyday computer-mediated interactions, thanks to the integration of more or less explicit affective elements in social networks, apps, virtual assistants, etc. Expressed through emojis, color, tags or speech,…
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QUT’s ‘amusement academic’ helps create world-first VR waterslide
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Read more: QUT’s ‘amusement academic’ helps create world-first VR waterslide[Aside from being an interesting example of the pursuit of presence, this story from Queensland University of Technology News describes the potential of industry-academic partnerships. See Malcolm Burt’s YouTube channel for more information. –Matthew] QUT’s ‘amusement academic’ helps create world-first VR waterslide 27 April 2017 The ever-popular theme park waterslide is about to enter a new dimension thanks in part to a QUT academic who has become a world-leading expert in fun. Malcolm Burt, currently doing his PhD which seeks to define the elements required to deliver the ultimate virtual reality theme park ride, was asked by German waterslide company…
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