Month: April 2017
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Call: AI-2017 – SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence
Published:
Read more: Call: AI-2017 – SGAI International Conference on Innovative Techniques and Applications of Artificial IntelligenceCALL FOR PAPERS AI-2017: SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence Cambridge, UK, December 12th-14th 2017 http://www.bcs-sgai.org/ai2017/ Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (a EurAi Member Society). The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe. Paper/Poster Submission deadline: Friday 7th July 2017 CALL FOR CONTRIBUTIONS AI-2017 is the thirty-seventh SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence. The scope of the conference comprises the whole range of AI technologies and application areas. AI-2017…
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Dementia patients using robots, virtual reality to engage
Published:
Read more: Dementia patients using robots, virtual reality to engage[Aside from the very positive applications of presence it discusses, I like this story from Australia’s ABC because it brings together presence that results from mediated environments (VR) and social technologies (robots). The original story includes a 1:16 minute video and more pictures. –Matthew] [Image: Colin Farmer plays rock, scissors, paper with Alice the robot. ABC News: Rebecca Turner] Dementia patients using robots, virtual reality to engage By Rebecca Turner Sun April 2, 2017 High-tech tools, like humanoid robots and virtual reality are transforming the lives of people living in Australian dementia care facilities. The technology — used to engage,…
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Call: Strengthening gamification studies – Special issue of International Journal of Human-Computer Studies
Published:
Read more: Call: Strengthening gamification studies – Special issue of International Journal of Human-Computer StudiesCALL FOR PAPERS Strengthening gamification studies: Critical challenges and new opportunities Special Issue at International Journal of Human-Computer Studies (IJHCS) Web: https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/strengthening-gamification-studies-critical-challenges-and-n Submissions are now open. September 15th, 2017: Deadline for paper submission December 15th, 2017: First round of review notifications July 15th, 2018: Expected publication date Authors must select “SI: Gamification” when they reach the “Article Type” step in the submission process. ABSTRACT Gamification is now a well-established technique in HCI and games research, it is a way of embedding design elements taken from games within “serious” contexts, with the intention of driving people’s motivation to engage with products…
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Boston College class creates Joycestick, Ulysses adapted as an immersive, 3D VR game
Published:
Read more: Boston College class creates Joycestick, Ulysses adapted as an immersive, 3D VR game[This story from BC News discusses a variety of potential benefits of adapting literature for new presence-evoking technologies. The original version includes two more images and a 3:45 minute video. For more information see joycestick.com. –Matthew] ‘Grand and preposterous’ Can gamification help you learn about ‘Ulysses’? BC’s ‘Joycestick’ team is keen to find out By Sean Smith | University Communications January 17, 2017 A literary critic once asserted that the characters in James Joyce’s Ulysses – the sprawling, modernist opus that has bewitched or bedeviled readers for decades – were not fictitious: Through them, Stuart Gilbert said, Joyce achieved “a…
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