Month: July 2016


  • Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive Systems

    Interdisciplinary Call for Papers ANTHROBOTICS New Perspectives on Social Automata and Techno-social Cognitive Systems Workshop 21 March 2017 at The University of Edinburgh The University of Edinburgh’s Anthrobotics Cluster, The Creation of Reality Group (CRAG), EIDYN, the Oxford Human Centred Computing Group, The Edinburgh School of Informatics, Science Technology and Innovation Studies (STIS), the Social Informatics Cluster, the Durham Centre for Humanities Innovation, and the Institut Français UK invite you to the first international interdisciplinary workshop on Anthrobotics. According to roboticist Rodney Brooks, the distinction between us and robots is going to disappear in the next decades (Robot: The Future…

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  • Leap Motion’s David Holz divulges secrets about future of AR, VR, humanity

    [Among other interesting items, there are echoes and extensions of Minky’s predictions about telepresence in this story from Inverse, which features the full 90 minute VR session, a Magic Leap demo video and more images. –Matthew] Leap Motion’s David Holz Divulges Secrets About Future of AR, VR, Humanity How would you like to become a cyborg wizard? Joe Carmichael July 20, 2016 Leap Motion co-founder and Chief Technology Officer David Holz recently offered his vision of our weird future, and how augmented reality and virtual reality will forever change what it means to be human. During the recent presentation —…

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  • Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications

    2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications December 6-9, Athens, Greece Website: http://www.ieeeottawa.ca/ci/cisda2016/ Organized under Symposium Series on Computational Intelligence (SSCI 2016) http://ssci2016.cs.surrey.ac.uk/ Paper submission deadline: extended to August 15, 2016 Symposium Organizers: Rafael Falcon, Larus Technologies Corporation, Canada (Symposium (Chair) Marco Cococcioni, University of Pisa, Italy (TPC co-chair) Rami Abielmona, Larus Technologies Corporation, Canada (TPC co-chair) MOTIVATION Given the rapidly changing and increasingly complex nature of global security, we continue to witness a remarkable interest within the defense and security communities in novel, adaptive and resilient techniques that can cope with the challenging problems arising…

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  • ‘Mr. Robot’ is simulcasting a VR short film – then it’s gone

    [On Thursday July 21 the compelling USA cable TV series Mr. Robot will distribute a VR ‘film’ in the one-time-only format of traditional broadcast TV (before VCRs and DVRs). Details are in the story below from The Creators Project, where you can find the 1:44 minute trailer for season 2 of the series. If you haven’t watched Mr. Robot, I highly recommend it for a lot of reasons including its use of presence-related techniques – see the review in IndieWire for an introduction, and the program’s website for more on how to view the VR film. –Matthew] ‘Mr. Robot’ Is…

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  • Call: Meaningful Play 2016

    International Academic Conference on Meaningful Play October 20-22, 2016 East Lansing, Michigan http://meaningfulplay.msu.edu/ Deadline: July 31, 2016 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations,…

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  • New study of toddlers sheds light on value of FaceTime video chat as meaningful interaction

    [The new study described in this story from Lafayette College demonstrates the effectiveness of live mediated social interaction (vs. recorded, parasocial interaction) for learning by children as young as 17 months; see the links at the end for more information, including images and a 1:00 minute video. –Matthew] New Study of Toddlers Sheds Light on Value of FaceTime Video Chat as Meaningful Interaction Research reveals young kids can tell the difference between live interactions and pre-recorded ones designed to seem real 15-Jul-2016 Newswise — Does your toddler’s video chat with Grandma equal quality interaction time, or just more “screen” time…

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  • Call: Designing Interfaces for Creativity (DesInC) Symposium

    Call for Participation Designing Interfaces for Creativity (DesInC) Symposium University of Sussex Brighton, UK November 3-4, 2016 https://desinc.mfm.sussex.ac.uk/ Submission deadline: 8th September 2016 As computational technologies become increasingly embedded in the physical world, designers and makers of interfaces for creativity are bringing skills and expertise from progressively wider fields and practices into their work. What and how can designers of creative technologies learn from practitioners in broader design disciplines, past and present? The symposium will explore interdisciplinary and historical perspectives on the design of tools, interfaces and instruments for creativity, including (but not limited to) sound, music, video, film, crafts,…

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  • Virtual reality and Netflix: The future of in-flight entertainment

    [According to this CNBC story (which includes a 1:47 minute video), presence experiences are likely coming to air travel; I’m not sure about using VR to “transport passengers into business class seats” though (!). –Matthew] [Image: A member of the Easyjet staff tries out the Oculus virtual reality headset, used to train Easyjet cabin crew, during a demonstration at the ‘Easyjet Plc Innovation Event’ held at Milan’s Malpensa airport in Milan, Italy, on Thursday, June 4, 2015. Chris Ratcliffe | Bloomberg | Getty Images.] Virtual reality and Netflix: The future of in-flight entertainment is coming Arjun Kharpal 13 July 2016…

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  • Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)

    Call for Participation Where Human Computer Interaction meets Animal Computer Interaction @NordiCHI 2016 Gothenburg, Sweden 23rd October, 2016 https://hcimeetsaciblog.wordpress.com/ Submission deadline: August 25, 2016 Where HCI meets ACI is a one day workshop preceding in NordiCHI 2016  on Sunday 23rd of October. This one day workshop aims to examine the interactions and the space between HCI (Human Computer Interaction) and ACI (Animal Computer Interaction) focusing on the transferability of methods and ideas between the fields. Animal Computer Interaction (ACI) looks at creating interfaces and methods for animals to use technology. Whilst this is often seen as a subfield of HCI,…

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  • Our mediated life: Does anyone know what’s real anymore?

    [It’s hard to remember how much of our experience has become mediated, and to understand the critically important implications of this for how we perceive the nonmediated world; this wide-ranging piece from openDemocracy considers some of these ‘big picture’ presence issues. –Matthew] [Image: The Matrix Number Falling Code. Credit: https://www.youtube.com/watch?v=TInfxe7c7yA.] Does anyone know what’s real anymore? Increasingly we are lost in a world of binary codes: zero or one, Republican or Democrat, black or white, female or male, good or bad. Eleonora Zbanke 11 July 2016 When I was a child in the early 1990s one of my favourite hobbies…

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  • Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)

    3rd International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016) November 16th, 2016 in Tokyo, Japan. A satellite workshop of the 18th ACM International Conference on Multimodal Interaction (ICMI 2016). http://MA3HMI.cogsy.de Submission Deadline: August 28th, 2016 Scope: One of the aims in building multimodal user interfaces and combining them with technical devices is to make the interaction between user and system as natural as possible. The most natural form of interaction may be how we interact with other humans. Current technology is far from human-like, and systems can reflect a wide range of technical solutions. Transferring…

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  • VR and presence used to ease pain, anxiety, depression of elderly

    [This is the kind of story that reminds me why I care so much about presence; it’s from NPR, where the original includes more pictures. –Matthew] [Image: Virginia Anderlini (right) was the first private client to try out Dr. Sonya Kim’s new virtual reality program for the elderly, and says she’s eager to see more. Kim’s handful of programs are still at the demo stage. Kara Platoni/KQED] Virtual Reality Aimed At The Elderly Finds New Fans June 29, 2016 Kara Platoni Virginia Anderlini is 103 years old, and she is about to take her sixth trip into virtual reality. In…

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