Month: July 2016
-
Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive Systems
Published:
Read more: Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive SystemsInterdisciplinary Call for Papers ANTHROBOTICS New Perspectives on Social Automata and Techno-social Cognitive Systems Workshop 21 March 2017 at The University of Edinburgh The University of Edinburgh’s Anthrobotics Cluster, The Creation of Reality Group (CRAG), EIDYN, the Oxford Human Centred Computing Group, The Edinburgh School of Informatics, Science Technology and Innovation Studies (STIS), the Social Informatics Cluster, the Durham Centre for Humanities Innovation, and the Institut Français UK invite you to the first international interdisciplinary workshop on Anthrobotics. According to roboticist Rodney Brooks, the distinction between us and robots is going to disappear in the next decades (Robot: The Future…
-
Leap Motion’s David Holz divulges secrets about future of AR, VR, humanity
Published:
Read more: Leap Motion’s David Holz divulges secrets about future of AR, VR, humanity[Among other interesting items, there are echoes and extensions of Minky’s predictions about telepresence in this story from Inverse, which features the full 90 minute VR session, a Magic Leap demo video and more images. –Matthew] Leap Motion’s David Holz Divulges Secrets About Future of AR, VR, Humanity How would you like to become a cyborg wizard? Joe Carmichael July 20, 2016 Leap Motion co-founder and Chief Technology Officer David Holz recently offered his vision of our weird future, and how augmented reality and virtual reality will forever change what it means to be human. During the recent presentation —…
-
Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications
Published:
Read more: Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications December 6-9, Athens, Greece Website: http://www.ieeeottawa.ca/ci/cisda2016/ Organized under Symposium Series on Computational Intelligence (SSCI 2016) http://ssci2016.cs.surrey.ac.uk/ Paper submission deadline: extended to August 15, 2016 Symposium Organizers: Rafael Falcon, Larus Technologies Corporation, Canada (Symposium (Chair) Marco Cococcioni, University of Pisa, Italy (TPC co-chair) Rami Abielmona, Larus Technologies Corporation, Canada (TPC co-chair) MOTIVATION Given the rapidly changing and increasingly complex nature of global security, we continue to witness a remarkable interest within the defense and security communities in novel, adaptive and resilient techniques that can cope with the challenging problems arising…
-
‘Mr. Robot’ is simulcasting a VR short film – then it’s gone
Published:
Read more: ‘Mr. Robot’ is simulcasting a VR short film – then it’s gone[On Thursday July 21 the compelling USA cable TV series Mr. Robot will distribute a VR ‘film’ in the one-time-only format of traditional broadcast TV (before VCRs and DVRs). Details are in the story below from The Creators Project, where you can find the 1:44 minute trailer for season 2 of the series. If you haven’t watched Mr. Robot, I highly recommend it for a lot of reasons including its use of presence-related techniques – see the review in IndieWire for an introduction, and the program’s website for more on how to view the VR film. –Matthew] ‘Mr. Robot’ Is…
-
Call: Meaningful Play 2016
Published:
Read more: Call: Meaningful Play 2016International Academic Conference on Meaningful Play October 20-22, 2016 East Lansing, Michigan http://meaningfulplay.msu.edu/ Deadline: July 31, 2016 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations,…
-
New study of toddlers sheds light on value of FaceTime video chat as meaningful interaction
Published:
Read more: New study of toddlers sheds light on value of FaceTime video chat as meaningful interaction[The new study described in this story from Lafayette College demonstrates the effectiveness of live mediated social interaction (vs. recorded, parasocial interaction) for learning by children as young as 17 months; see the links at the end for more information, including images and a 1:00 minute video. –Matthew] New Study of Toddlers Sheds Light on Value of FaceTime Video Chat as Meaningful Interaction Research reveals young kids can tell the difference between live interactions and pre-recorded ones designed to seem real 15-Jul-2016 Newswise — Does your toddler’s video chat with Grandma equal quality interaction time, or just more “screen” time…
-
Call: Designing Interfaces for Creativity (DesInC) Symposium
Published:
Read more: Call: Designing Interfaces for Creativity (DesInC) SymposiumCall for Participation Designing Interfaces for Creativity (DesInC) Symposium University of Sussex Brighton, UK November 3-4, 2016 https://desinc.mfm.sussex.ac.uk/ Submission deadline: 8th September 2016 As computational technologies become increasingly embedded in the physical world, designers and makers of interfaces for creativity are bringing skills and expertise from progressively wider fields and practices into their work. What and how can designers of creative technologies learn from practitioners in broader design disciplines, past and present? The symposium will explore interdisciplinary and historical perspectives on the design of tools, interfaces and instruments for creativity, including (but not limited to) sound, music, video, film, crafts,…
-
Virtual reality and Netflix: The future of in-flight entertainment
Published:
Read more: Virtual reality and Netflix: The future of in-flight entertainment[According to this CNBC story (which includes a 1:47 minute video), presence experiences are likely coming to air travel; I’m not sure about using VR to “transport passengers into business class seats” though (!). –Matthew] [Image: A member of the Easyjet staff tries out the Oculus virtual reality headset, used to train Easyjet cabin crew, during a demonstration at the ‘Easyjet Plc Innovation Event’ held at Milan’s Malpensa airport in Milan, Italy, on Thursday, June 4, 2015. Chris Ratcliffe | Bloomberg | Getty Images.] Virtual reality and Netflix: The future of in-flight entertainment is coming Arjun Kharpal 13 July 2016…
-
Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)
Published:
Read more: Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)Call for Participation Where Human Computer Interaction meets Animal Computer Interaction @NordiCHI 2016 Gothenburg, Sweden 23rd October, 2016 https://hcimeetsaciblog.wordpress.com/ Submission deadline: August 25, 2016 Where HCI meets ACI is a one day workshop preceding in NordiCHI 2016 on Sunday 23rd of October. This one day workshop aims to examine the interactions and the space between HCI (Human Computer Interaction) and ACI (Animal Computer Interaction) focusing on the transferability of methods and ideas between the fields. Animal Computer Interaction (ACI) looks at creating interfaces and methods for animals to use technology. Whilst this is often seen as a subfield of HCI,…
-
Our mediated life: Does anyone know what’s real anymore?
Published:
Read more: Our mediated life: Does anyone know what’s real anymore?[It’s hard to remember how much of our experience has become mediated, and to understand the critically important implications of this for how we perceive the nonmediated world; this wide-ranging piece from openDemocracy considers some of these ‘big picture’ presence issues. –Matthew] [Image: The Matrix Number Falling Code. Credit: https://www.youtube.com/watch?v=TInfxe7c7yA.] Does anyone know what’s real anymore? Increasingly we are lost in a world of binary codes: zero or one, Republican or Democrat, black or white, female or male, good or bad. Eleonora Zbanke 11 July 2016 When I was a child in the early 1990s one of my favourite hobbies…
-
Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)
Published:
Read more: Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)3rd International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016) November 16th, 2016 in Tokyo, Japan. A satellite workshop of the 18th ACM International Conference on Multimodal Interaction (ICMI 2016). http://MA3HMI.cogsy.de Submission Deadline: August 28th, 2016 Scope: One of the aims in building multimodal user interfaces and combining them with technical devices is to make the interaction between user and system as natural as possible. The most natural form of interaction may be how we interact with other humans. Current technology is far from human-like, and systems can reflect a wide range of technical solutions. Transferring…
-
VR and presence used to ease pain, anxiety, depression of elderly
Published:
Read more: VR and presence used to ease pain, anxiety, depression of elderly[This is the kind of story that reminds me why I care so much about presence; it’s from NPR, where the original includes more pictures. –Matthew] [Image: Virginia Anderlini (right) was the first private client to try out Dr. Sonya Kim’s new virtual reality program for the elderly, and says she’s eager to see more. Kim’s handful of programs are still at the demo stage. Kara Platoni/KQED] Virtual Reality Aimed At The Elderly Finds New Fans June 29, 2016 Kara Platoni Virginia Anderlini is 103 years old, and she is about to take her sixth trip into virtual reality. In…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (22)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026
- DIY haptic controller brings touch typing to virtual reality
- Call: 17th International Symposium on Computer Music Multidisciplinary Research (CMMR 2025)