Month: May 2016
-
Call: Computational Intelligence and Games – Special session at CEEC 2016
Published:
Read more: Call: Computational Intelligence and Games – Special session at CEEC 2016Call For Papers CEEC 2016 Eighth Computer Science and Electronic Engineering Conference Special Session on Computational Intelligence and Games 28th – 30th September 2016, University Of Essex Paper Submission deadline: 15th May 2016 Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such…
-
Anne Frank virtual reality film raises ethical issues
Published:
Read more: Anne Frank virtual reality film raises ethical issues[Technology can now reproduce and immerse us in historical and personal moments as never before; the presence experiences will not always be positive or deemed appropriate. This story is from The Hollywood Reporter; for more on the ethics involved see coverage in Bustle. –Matthew] [Image: Anne Frank at her home in Amsterdam in 1942, just weeks before she and her family entered the annex. Photograph: Reuters/Corbis/Reuters Photographer / Reuters. Source: The Guardian] Anne Frank Virtual Reality Film Planned The sensitive nature of ‘Anne’s’ plot — and the intensity of the Frank family’s situation — will invariably leave the project open…
-
Call: Social Believability in Games Workshop at DiGRA/FDG 2016
Published:
Read more: Call: Social Believability in Games Workshop at DiGRA/FDG 2016Call for Papers to the Social Believability in Games Workshop 2016 @ Digra/FDG Dundee, Scotland August 1, 2016 https://sites.google.com/site/socialbelievabilityingames Submission of long and short papers: May 8, 2016 The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for, and the humanistic inquiry of social believability in games. This can include behaviour based on social and behavioural science theories and models, systems for SBG frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with game worlds and more. We invite participants from a multitude of disciplines…
-
Next big thing for virtual reality: Eye-tracking lasers in your eyes
Published:
Read more: Next big thing for virtual reality: Eye-tracking lasers in your eyes[Adding eye-tracking to VR headsets should allow more natural and effortless interactions and enhance both spatial and social presence; this story is from USA Today, where it features more images and a 1:53 minute video. A 0:21 minute EyeFluence ‘demo clip’ is available on YouTube. –Matthew] Next big thing for virtual reality: Lasers in your eyes Marco della Cava, USA TODAY May 2, 2016 SAN FRANCISCO – The next big leap for virtual and augmented reality headsets is likely to be eye-tracking, where headset-mounted laser beams aimed at eyeballs turn your peepers into a mouse. A number of startups are…
-
Call: Multisensory HCI – Special issue of International Journal of Human-Computer Studies
Published:
Read more: Call: Multisensory HCI – Special issue of International Journal of Human-Computer StudiesCall for Papers: International Journal of Human-Computer Studies (IJHCS): Special Issue on Multisensory Human-Computer Interaction http://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/special-issue-on-multisensory-human-computer-interaction IMPORTANT DATES Expression of interest (400 words): July 1th, 2016 Submission deadline: August 1st, 2016 First round of notifications: October 10th, 2016 Final round of notifications: April 23rd, 2017 SPECIAL ISSUE EDITORS Marianna Obrist (University of Sussex, UK) Nimesha Ranasinghe (National University of Singapore, Singapore) Charles Spence (University of Oxford, UK) SCOPE OF THE SPECIAL ISSUE Our interactions with technology are primarily limited to the senses of vision and audition, whilst increasingly involving touch. Even though there is a growing number of researchers working…
-
Expedia takes sick children on thrilling real-time adventures — without leaving the hospital
Published:
Read more: Expedia takes sick children on thrilling real-time adventures — without leaving the hospital[Here’s a heart-warming use of presence (which will be more impressive if the partners follow through in establishing a permanent installation at St. Jude to help more children); the story from Advertising Age features four videos. –Matthew] [Image: Source: AdWeek] Expedia Takes Sick Children on Thrilling Real-Time Adventures — Without Leaving the Hospital Campaign From 180LA for St. Jude Is the Stuff of Dreams By Ann-Christine Diaz. Published on March 21, 2016. Children with serious illnesses and confined to their hospital beds might think that swimming with tropical fish or running with wild horses is the stuff of dreams.…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (28)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Dancing (with technology)” issue of Intermediality
- We need to stop pretending AI is intelligent – here’s how
- Call: Sixth International Workshop on Adapted intEraction with SociAl Robots (cAESAR) at ACM UMAP 2025
- Chinese women finding heartthrobs in 3-D otome games: Is it a worrying trend?
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts