Month: May 2016


  • Call: Computational Intelligence and Games – Special session at CEEC 2016

    Call For Papers CEEC 2016 Eighth Computer Science and Electronic Engineering Conference Special Session on Computational Intelligence and Games 28th – 30th September 2016, University Of Essex Paper Submission deadline: 15th May 2016 Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such…

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  • Anne Frank virtual reality film raises ethical issues

    [Technology can now reproduce and immerse us in historical and personal moments as never before; the presence experiences will not always be positive or deemed appropriate. This story is from The Hollywood Reporter; for more on the ethics involved see coverage in Bustle. –Matthew] [Image: Anne Frank at her home in Amsterdam in 1942, just weeks before she and her family entered the annex. Photograph: Reuters/Corbis/Reuters Photographer / Reuters. Source: The Guardian] Anne Frank Virtual Reality Film Planned The sensitive nature of ‘Anne’s’ plot — and the intensity of the Frank family’s situation — will invariably leave the project open…

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  • Call: Social Believability in Games Workshop at DiGRA/FDG 2016

    Call for Papers to the Social Believability in Games Workshop 2016 @ Digra/FDG Dundee, Scotland August 1, 2016 https://sites.google.com/site/socialbelievabilityingames Submission of long and short papers: May 8, 2016 The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for, and the humanistic inquiry of social believability in games. This can include behaviour based on social and behavioural science theories and models, systems for SBG frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with game worlds and more. We invite participants from a multitude of disciplines…

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  • Next big thing for virtual reality: Eye-tracking lasers in your eyes

    [Adding eye-tracking to VR headsets should allow more natural and effortless interactions and enhance both spatial and social presence; this story is from USA Today, where it features more images and a 1:53 minute video. A 0:21 minute EyeFluence ‘demo clip’ is available on YouTube. –Matthew] Next big thing for virtual reality: Lasers in your eyes Marco della Cava, USA TODAY May 2, 2016 SAN FRANCISCO – The next big leap for virtual and augmented reality headsets is likely to be eye-tracking, where headset-mounted laser beams aimed at eyeballs turn your peepers into a mouse. A number of startups are…

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  • Call: Multisensory HCI – Special issue of International Journal of Human-Computer Studies

    Call for Papers: International Journal of Human-Computer Studies (IJHCS): Special Issue on Multisensory Human-Computer Interaction http://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/special-issue-on-multisensory-human-computer-interaction IMPORTANT DATES Expression of interest (400 words): July 1th, 2016 Submission deadline: August 1st, 2016 First round of notifications: October 10th, 2016 Final round of notifications: April 23rd, 2017 SPECIAL ISSUE EDITORS Marianna Obrist (University of Sussex, UK) Nimesha Ranasinghe (National University of Singapore, Singapore) Charles Spence (University of Oxford, UK) SCOPE OF THE SPECIAL ISSUE Our interactions with technology are primarily limited to the senses of vision and audition, whilst increasingly involving touch. Even though there is a growing number of researchers working…

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  • Expedia takes sick children on thrilling real-time adventures — without leaving the hospital

    [Here’s a heart-warming use of presence (which will be more impressive if the partners follow through in establishing a permanent installation at St. Jude to help more children); the story from Advertising Age features four videos. –Matthew] [Image: Source: AdWeek] Expedia Takes Sick Children on Thrilling Real-Time Adventures — Without Leaving the Hospital Campaign From 180LA for St. Jude Is the Stuff of Dreams By Ann-Christine Diaz. Published on March 21, 2016. Children with serious illnesses and confined to their hospital beds might think that swimming with tropical fish or running with wild horses is the stuff of dreams.…

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