Month: February 2016
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Call: 4th International Conference on User Science and Engineering 2016 (i-USEr 2016)
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Read more: Call: 4th International Conference on User Science and Engineering 2016 (i-USEr 2016)4th International Conference on User Science and Engineering 2016 (i-USEr 2016) 23rd to 25th August 2016 Melaka, Malaysia Official Website: http://fskm.uitm.edu.my/iuser2016/ DEADLINE FOR PAPER SUBMISSION: 15TH MARCH 2016 The 4th International Conference on User Science and Engineering 2016 (i-USEr 2016) will be held in Melaka, Malaysia from 23rd to 25th August 2016. i-USEr 2016 aims to address the main issues of concern within Human Computer Interaction (HCI) with a particular emphasis on the aspects of design, development and implementation of interfaces and the generational implications for design of human and technology interaction. This conference provides a platform for researchers, practitioners…
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Building theory: The four different types of stories in VR
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Read more: Building theory: The four different types of stories in VR[This is a thoughtful, example-filled, theory-building discussion of the essential elements of storytelling in VR, all with a focus on the user’s experience (including explicitly the experience of presence – see the third paragraph). It’s from Road to VR, where it includes the 29:39 minute podcast, another image and both mentioned videos. Several typos have been corrected. –Matthew] The Four Different Types of Stories in VR Voices of VR Podcast – Episode #293 By Kent Bye – Feb 4, 2016 For the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that’s possible within…
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Job: Lecturer/Senior Lecturer in Social Robotics at U. of Glasgow
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Read more: Job: Lecturer/Senior Lecturer in Social Robotics at U. of GlasgowLecturer/Senior Lecturer University of Glasgow – Research Institute of Neuroscience and Psychology Location: Glasgow Salary: £41,255 to £55,389 per annum Contract Type: Permanent Closes: 6th March 2016 Job Ref: 012096 http://www.jobs.ac.uk/job/AMV447/lecturer-senior-lecturer/ The University of Glasgow aims to develop a world-class research emphasis in social robotics, shared between the Institute of Neuroscience and Psychology and the School of Computing Science. Within the Institute, we aim to appoint a new member of staff who will significantly develop our research presence in this area. The appointment can be at Lecturer or Senior Lecturer level, dependent on the applicant’s credentials. Potential candidates should perform…
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Study: People dislike human-like social robots because they threaten our identity
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Read more: Study: People dislike human-like social robots because they threaten our identity[Robots are among many technologies that can evoke a sense of presence, a misperception of experience mediated by technology, in which the medium itself seems to be a living social actor. This story from IEEE Spectrum considers the possibility that as robots become more human-like in both appearance and behavior we’ll resist them as threats to our uniqueness (akin to anthropocentrism and computers). See the original story for an additional image featuring Geminoid DK with his doppelganger creator and the mentioned 2:56 minute video. –Matthew] Study: Nobody Wants Social Robots That Look Like Humans Because They Threaten Our Identity By…
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Call: Image/Interface Symposium, University of Toronto
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Read more: Call: Image/Interface Symposium, University of TorontoCALL FOR PRESENTERS Image/Interface Symposium University of Toronto, Friday May 13 and Saturday May 14, 2016 Co-hosted by the Department of Arts, Culture, and Media, University of Toronto Scarborough (UTSC) and the Jackman Humanities Institute (JHI), University of Toronto St. George. Deadline for submission of abstracts: Monday, February 29, 2016. Notification of acceptance: Mid-March 2016. Keynote Speakers: The Otolith Group, London-based art collective Lisa Parks, Professor of Film & Media Studies, UC Santa Barbara Julian Stallabrass, Professor of Modern & Contemporary Art, The Courtauld Institute of Art The Image/Interface symposium will explore the notion of technologies as physical objects—things, tools,…
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A video game IRL: Drone Racing League aims to be NASCAR in the air
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Read more: A video game IRL: Drone Racing League aims to be NASCAR in the air[Without using the terms, this story from NPR clearly describes the experience of presence in the context of teleoperation. Go to the original version for the 3:43 minute audio interview, a 1:06 minute video, and more images. For more on what it’s like to pilot these drones, see coverage in Ars Technica; for more on the nascent sport, see the story in Quartz. –Matthew] [Image: UmmaGawd (Tommy Tibajia), a pilot in the Drone Racing League, flies his quadcopter in an abandoned power plant in New York. Credit: The Drone Racing League.] A Video Game IRL: Drone Racing League Aims To…
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Call: Simulations, Training and Digital Game Technology Symposium at U. of Calgary
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Read more: Call: Simulations, Training and Digital Game Technology Symposium at U. of CalgarySimulations, Training and Digital Game Technology Symposium University of Calgary 17-18 February, 2016 http://www.simulationsymposium.ca/ This event has been organized to highlight the latest work on simulations in training, education, and rehabilitation. Together with leading experts from academia, professional agencies, private business and the Calgary Police Service, presenters will share their work and ideas in an intensive participatory environment to create a user-driven learning event for all symposium attendees. This conference is targeted towards those individuals with a background in design, development and/or research in training simulation and gaming. There will is a $75 CAD registration fee for the two days…
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BrainGainz VR app lets NCAA players ‘experience’ and avoid damages of concussions
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Read more: BrainGainz VR app lets NCAA players ‘experience’ and avoid damages of concussions[This press release from the University of Arizona describes an application of presence that has great potential to protect people’s lives; the original includes more images, and for additional background see coverage from last fall in Tucson News Now. –Matthew] UA-Built Concussion App in NCAA Competition Sports-related concussions are now part of the national conversation, and a team of UA researchers — including football players Jason Sweet and Scooby Wright — is teaching athletes to recognize and report the signs. Emily Litvack, UA Office for Research & Discovery February 5, 2016 Despite new concussion-management protocols in the NCAA and NFL,…
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Super Bowl of the future: Microsoft imagines how HoloLens will change how we watch sport
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Read more: Super Bowl of the future: Microsoft imagines how HoloLens will change how we watch sport[This is a special Saturday post on a timely topic; the story below from the Independent includes the new 2:00 minute Microsoft video. For more on presence-evoking tech related to football see coverage in USA Today. –Matthew] Super Bowl of the future: Microsoft imagines how their HoloLens augmented reality device will change how we watch sport Microsoft thinks their upcoming HoloLens could drastically change how we watch sport Doug Bolton 4 February 2016 Microsoft has released a video showing how NFL fans might watch American football in the future – and naturally, it involves their HoloLens augmented reality headset.…
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Call / ISPR News: Deadline extended for ISPR 2016 Conference event in Kyoto
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Read more: Call / ISPR News: Deadline extended for ISPR 2016 Conference event in Kyoto[The submission deadline for ISPR’s next conference event has been extended 10 days, to Thursday February 18. Please consider submitting an abstract, paper, poster or demo and join us in Japan this June! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century A preconference of the 2016 conference of the International Communication Association (ICA) Co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016 (with optional demonstrations and guided sightseeing events June 7) Abstract submission deadline (extended): February 18, 2016 OVERVIEW Join…
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Call: ISMAR 2016 – 15th IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2016 – 15th IEEE International Symposium on Mixed and Augmented RealityCall for Participation The 15th IEEE International Symposium on Mixed and Augmented Reality 19–23 September 2016, Merida, Yucatan, Mexico http://ismar.vgtc.org/ Submission deadline: 15 March 2016 ISMAR 2016, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held in beautiful Merida, Yucatan, Mexico. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR, and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2016 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully…
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Adjusting robots’ social gaze behaviors improves presence and communication
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Read more: Adjusting robots’ social gaze behaviors improves presence and communication[This story from Inc. is about how we can make robots more ‘human’ and more likely to evoke the responses that humans do for each other. The original story features a different image and includes the video mentioned at the end; a related video from June 2015 is available on YouTube. –Matthew] This Robot Can Tell If You’re an Introvert How one PhD student wants to make robots less creepy–and more emotionally intelligent. Ilan Mochari, Senior writer, Inc. Feb 2, 2016 Would you be more receptive to working with a robot if the robot–like a human–knew when to make direct…
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