Month: February 2016
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Call: Emotions, fiction, and virtual worlds – International Summer School in Affective Sciences (ISSAS 2016)
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Read more: Call: Emotions, fiction, and virtual worlds – International Summer School in Affective Sciences (ISSAS 2016)Dear colleague, We are pleased to announce the seventh edition of our International Summer School in Affective Sciences (ISSAS 2016), which will take place this year from July 7 to 15 at the Château de Bossey, an 18th-century manor house located in an outstanding natural environment overlooking Lake Geneva and the French Alps. This year the central topic of the summer school organized by the Swiss Center for Affective Sciences (SCAS) is “Emotion, fiction, and virtual worlds”. A growing body of research is highlighting the potential power of new technologies such as virtual reality, robotics, videogames or human-computer interaction for…
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Hyperrealistic sculptures that evokes intense and thought-provoking presence
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Read more: Hyperrealistic sculptures that evokes intense and thought-provoking presence[Hyperrealistic art can evoke intense and thought-provoking presence responses. This story from The Creators Project makes clear that some of the works can be quite unsettling (the original includes 16 images, I’ve purposely included only a mild example here). For more on this theme see the links at the end of this story and another recent piece in The Creators Project about the hyperrealistic paintings of Matt Story (“Unbelievable Realist Paintings of Women Underwater Look Like Photo”). –Matthew] [Image: Cornered. By Marc Sijan] Hyperrealistic Sculptures Blur the Line Between Clay and Flesh By Anna Marks — Feb 4 2016 Victor…
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Oculus wants to help VR avatars look normal when they talk
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Read more: Oculus wants to help VR avatars look normal when they talk[This hasn’t gotten a lot of press coverage, but could be an important step toward more effective presence illusions. The story is from Engadget, which features a 0:13 minute demo video using the avatar pictured below; a second video using an animated robot is available on YouTube. More details from Oculus via Geeky Gadgets are included below. –Matthew] [Image: From Geeky Gadgets] Oculus wants to help VR avatars look normal when they talk It’s all thanks to a clever Unity plugin Chris Velazco 02.14.16 Remember all those Hong Kong kung-fu movies with really poor dubbing so the actors’ mouths would keep…
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Call / ISPR News: Deadline for ISPR 2016 Presence conference event is today (Feb 18)
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Read more: Call / ISPR News: Deadline for ISPR 2016 Presence conference event is today (Feb 18)[A final reminder that today, Thursday February 18, is the deadline for submitting abstracts (or full papers) for ISPR’s 2016 conference event in Kyoto, Japan this June – details below. If you’re just seeing this and need a few more days, please contact us directly before the end of the day. We’re planning both an exciting program of presentations and discussions, and a very cool pre-event presence-related group sight-seeing trip in Kyoto! We hope you can join us! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in…
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Call: State of the art on AI applied to Ambient Intelligence (book chapters)
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Read more: Call: State of the art on AI applied to Ambient Intelligence (book chapters)Call for book chapters State of the art on AI applied to Ambient Intelligence “Frontiers in Artificial Intelligence and Applications” IOS Press Book Series http://ebooks.iospress.nl/bookseries/frontiers-in-artificial-intelligence-and-applications Editors: Juan Carlos Augusto — Middlesex University, United Kingdom Asier Aztiria Goenaga — Mondragon Unibertsitatea, Spain Andrea Orlandini — National Research Council of Italy (CNR-ISTC), Italy MOTIVATIONS During the last decade, questions were raised on how intelligent were the so called “smart systems” and the stereotype smart system was somehow identified in the smart homes. Nowadays, the word smart has become a sort of wild card to be attached to any new product introduced to…
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Sports Illustrated Swimsuit VR couldn’t be more “intimate”
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Read more: Sports Illustrated Swimsuit VR couldn’t be more “intimate”[Here’s another sign that VR, because of its ability to evoke presence, is heading for the mainstream; this story is from Fast Company, where it features more images and two videos. –Matthew] Sports Illustrated Swimsuit VR Couldn’t Be More “Intimate” You can strap on a headset for the articles Daniel Terdiman February 15, 2016 Supermodel Hannah Davis is used to doing photo shoots with tons of people around, surrounded by crew members fixing her makeup, hair, and eyelashes and giving her all manner of direction about what to do while the camera clicks. But when the 2015 Sports Illustrated Swimsuit…
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Call: AIC 2016 – 4th Edition of the International Workshop on Artificial Intelligence and Cognition
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Read more: Call: AIC 2016 – 4th Edition of the International Workshop on Artificial Intelligence and CognitionCALL FOR PAPERS AIC 2016 4th Edition of the International Workshop on Artificial Intelligence and Cognition New York, USA, July 17th-18th 2016 Workshop website: http://di.unito.it/AIC2016/ Co-located with IJCAI 2016: http://ijcai-16.org/ Follow us on Twitter: https://twitter.com/AIC_Workshop hashtag: #aic2016ws AIC 2016 will be an official workshop of the BICA 2016, 7th Conference on Biologically Inspired Cognitive Architectures and will be one of the international events that will take place in July in New York under the HLAI framework, a joint effort between the major Artificial Intelligence conferences and academic events explicitly targeting different approaches and works towards the achievement of human-level intelligence…
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Meet Xiaoice. She’s empathic, caring, and always available – just not human
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Read more: Meet Xiaoice. She’s empathic, caring, and always available – just not human[Chatbots are increasingly capable of passing the Turing Test, with users not able to distinguish them from humans, but I find it particularly interesting that even when users are aware that they’re conversing with an AI they don’t care and still treat it as they would a human. This story is from Nautilus, where it includes other images. According to The Daily Dot, “There’s no English counterpart for Xiaoice yet, but if you speak Mandarin, you can test her out on this website.” –Matthew] Your Next New Best Friend Might Be a Robot Meet Xiaoice. She’s empathic, caring, and always…
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Call: SafePlan: “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” ICAPS 2016 Workshop
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Read more: Call: SafePlan: “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” ICAPS 2016 WorkshopCall for Papers SafePlan: ICAPS 2016 Workshop on “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” to be held at the 2016 International Conference on Automated Planning and Scheduling (ICAPS), London, UK http://fourbythree.eu/icaps2016/ http://icaps16.icaps-conference.org/safeplan/ Important Dates: Submission deadline: March 4, 2016 Notification of acceptance: April 1, 2016 Final paper submission: April 30, 2016 Workshop Date: June 11th or 12th 2016 We are pleased to invite you to contribute to this workshop which aims to bring together experts active in the field of planning and scheduling (P&S) with those in human-robot interaction with particular emphasis on safety. The sector experiences a…
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Immersit’s 4D motion sofa kit makes VR-TV-Gaming more ‘real’
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Read more: Immersit’s 4D motion sofa kit makes VR-TV-Gaming more ‘real’[Here’s yet another way we’re trying to increase presence in our mediated experiences; this one is interesting in part because it works with both TV sets and VR headsets. The story is from Engadget, where it includes more images and a 3:53 minute video. –Matthew] Immersit’s crazy 4D motion sofa kit hits Kickstarter Turn your couch into a bucking bronco for around $750. Steve Dent February 11, 2016 Immersit thinks that your gaming, virtual reality or home cinema experience could be a little more dynamic. To fix that, it just launched its Immersit 4D motion sim for your sofa on…
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Call: Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies
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Read more: Call: Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive NarratologiesCall for papers Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies University of Warsaw (Poland) 20-22 June 2016 http://www.konferencja.narratologia.uw.edu.pl/ Proposals deadline: 15th of March, 2016 Narrative is a universal phenomenon that shapes virtually every aspect of human life. Narrative exists across time, culture – from the cave narratives of Lascaux, to the hypertext narratives of contemporary cyberspace. And together with the proliferation of narrative forms, there are also the myriad ways of understanding and defining them. Consequently, narrative can be understood as the ‘representation of at least two real or fictive events’ (Gerald Prince), as…
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‘Doors’ models how to bridge physical and virtual worlds
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Read more: ‘Doors’ models how to bridge physical and virtual worlds[This simple and elegant presence-evoking installation could be a model for one way to help users move between nonmediated and mediated realities; the original version of the story from Fast Company features a 1:21 minute video and more images. –Matthew] This Magical Door Lets You Explore The Virtual World Without Putting On A Headset There’s a chasm between our physical and virtual worlds. This captivating installation offers one way to bridge them. Mark Wilson February 10, 2016 It should feel like a cliché. Doors, a project by interactive studio The Ortiz, is something we’ve seen 1,000 times before: a portal…
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