Month: September 2015
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Call: Robotics track at 2016 International Conference on Automated Planning and Scheduling (ICAPS)
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Read more: Call: Robotics track at 2016 International Conference on Automated Planning and Scheduling (ICAPS)[Among other topics here, note the presence-related “planning for perception” -Matthew] Call for Papers ICAPS 2016 ROBOTICS TRACK The 26th International Conference on Automated Planning and Scheduling (ICAPS 2016) June 12-17, 2016, London, United Kingdom http://icaps16.icaps-conference.org (icaps16london@gmail.com for inquiries) Abstracts due: November 18, 2015 Papers due: November 22, 2015 Notification: January 26, 2016 In 2016 ICAPS will run a robotics track as part of the main conference. Following on from successful events in 2014 and 2015, this will again emphasize the importance and opportunities of reuniting the fields of AI planning and (autonomous) robotics. This provides an opportunity for the…
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UN using VR and an immersive ‘wormhole’ to connect diplomats with Syrian refugees
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Read more: UN using VR and an immersive ‘wormhole’ to connect diplomats with Syrian refugees[I’ve long thought that this kind of use of telepresence-evoking technology has powerful potential to do good in the world. This is from Quartz, where the story features more images and videos; see the Shared Studios website for much more. -Matthew] [Image: The “wormhole” was a success with children–-and now maybe for world leaders? (Shared Studios)] Empathy Tech The UN is using virtual reality and an immersive “wormhole” to connect diplomats with Syrian refugees Written by Hanna Kozlowska September 21, 2015 On their way to this month’s 70th United Nation’s General Assembly, the organization’s annual high-level meeting in New York,…
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Call: PERSUASIVE 2016 – 11th International Conference on Persuasive Technology
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Read more: Call: PERSUASIVE 2016 – 11th International Conference on Persuasive TechnologyPERSUASIVE 2016 (PT-16) The 11th International Conference on Persuasive Technology April 5-7, Salzburg, Austria Paper submission deadline: November 13, 2015 http://persuasive2016.org/ CALL FOR PAPERS Persuasive Technology (PT) is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of interactive technologies aimed at changing people’s attitudes or behaviors through persuasion and social influence, but not through coercion or deception. The 11th international conference on Persuasive Technologies will be held in the heart of Europe, in the beautiful city of Salzburg, Austria. After the conference being held in Chicago in 2015 the annual conference comes back to Europe. We…
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Why virtual reality could be the future of viewing photographs
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Read more: Why virtual reality could be the future of viewing photographs[Digital cameras brought one revolution to photography; will VR and presence bring another? This is from The Washington Post, where the story includes other images and a video. –Matthew] Why virtual reality could be the future of viewing photographs By Dominic Basulto September 17, 2015 Years from now, we might view today’s process of viewing photographs — by flipping through individual still photos that were printed out at the corner drugstore, or scrolling through 2D digital photo collections online — as remarkably quaint. Photos are coming to life in new ways, thanks to advances in virtual reality enabling more immersive…
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Call: Workshop on Game UI Design, Evaluation, and User Research at IEEE GEM 2015
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Read more: Call: Workshop on Game UI Design, Evaluation, and User Research at IEEE GEM 2015Call for Participation Workshop on Game UI Design, Evaluation, and User Research One Day Workshop organized on October 14, 2015 at IEEE GEM 2015, Toronto, Canada (http://www.ieee-gem.org/) Submission deadline: September 29 The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the human-computer interaction (HCI) community to the environment of digital games. This one-day workshop focuses on the design, implementation and evaluation of user interfaces in video games development. TOPICS We invite researchers in the fields of games and HCI and industry practitioners (esp. game developers) to submit…
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‘Being Sigmund Freud’ … and giving oneself excellent advice: Embodiment modifies thought process
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Read more: ‘Being Sigmund Freud’ … and giving oneself excellent advice: Embodiment modifies thought process[VR and presence can influence our thought processes in fascinating ways, as demonstrated in the research described in the press release below from the International School of Advanced Studies (SISSA) via EurekAlert!; the full study is published in Scientific Reports, a 2:13 minute video is available on YouTube, and co-author Mel Slater comments on the project in his Presence Blog. –Matthew] ‘Being Sigmund Freud’ … and giving oneself excellent advice: Embodiment modifies thought process International School of Advanced Studies (SISSA) Public Release: 17-Sep-2015 The volunteers participating in Sofia Adelaide Osimo’s experiments may have felt as if they were inside a…
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Call: Special issue of Frontiers in Robotics and AI on Language and Cognition
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Read more: Call: Special issue of Frontiers in Robotics and AI on Language and CognitionCall for Papers Special issue on Language and Cognition Frontiers in Robotics and AI Dear Colleagues, We would like to invite you to contribute a Paper on our Research Topic of Language and Cognition, in the “Frontiers in Robotics and AI” journal. “Frontiers” is a novel venue created by EPFL in Switzerland, which is home to a number of top-notch, open access, innovative journals. The focus of the special issue is on Language between embodied agents (humans, animals, robots etc.) and in particular the interaction of Language with other modules of Cognition, including Perception, the Motor System, Reasoning abilities, and…
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ABC News is using VR and presence to enhance reporting
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Read more: ABC News is using VR and presence to enhance reporting[It’s early days but there’s great potential in applying VR and presence to news reporting; this story is from Re/code; for more information see the ABC News press release and an interview with the Jaunt CEO from KPCC. –Matthew] ABC News Says It’s Taking Virtual Reality Seriously By Eric Johnson September 16, 2015 ABC News is hopping on the virtual reality bandwagon. In a release timed to coincide with a story on “Nightline” this evening, ABC released a special 360-degree video companion piece, intended to be viewed on a mobile phone with a Google Cardboard-style headset. It’s said to be…
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Job: Game Design faculty position, Armstrong Institute for Interactive Media Studies, Miami University (Ohio)
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Read more: Job: Game Design faculty position, Armstrong Institute for Interactive Media Studies, Miami University (Ohio)Assistant Professor or Lecturer – Game Design Armstrong Institute for Interactive Media Studies Miami University Oxford, Ohio, USA The Armstrong Institute for Interactive Media Studies (http://aims.muohio.edu/) at Miami University invites applications for the Armstrong endowed position as a full-time, tenure-track or lecturer faculty position on the Oxford campus. The new faculty member in Game Design will be working with other game faculty within AIMS and across Miami University that comprise the AIMS Game Center (http://aimsgamecenter.com). Miami University’s digital game studies program has been ranked No. 12 among public universities and colleges in the United States by Animation Career Review (ACR)…
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AltspaceVR ‘s virtual press conference previews distributed, multi-platform, real-time meetings
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Read more: AltspaceVR ‘s virtual press conference previews distributed, multi-platform, real-time meetings[AltspaceVR is taking us closer to achieving a ‘grand challenge’ for presence: distributed, multi-platform, real-time social interaction in a virtual environment with spatial audio. This story is from Wired, where it features more images; there’s more first person reporting in coverage by Fast Company and The Verge, and a 2:50 minute video is available on YouTube. –Matthew] Thanks to VR, Your Next Meeting Might Be With Robots Peter Rubin 09.15.15 If you’ve seen one slide deck in a meeting, you’ve seen them all. Unless, that is, you’re a featureless robot, and everyone else in the room is a featureless robot,…
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Call: Advances in Social Computing for ACM Transactions on Internet Technology (TOIT)
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Read more: Call: Advances in Social Computing for ACM Transactions on Internet Technology (TOIT)Call for Papers for a Special Section on Advances in Social Computing In the ACM Transactions on Internet Technology (TOIT) http://toit.acm.org/ Submission deadline: February 15, 2016 Social computing is computing applied to understanding, modelling, and facilitating social interaction between people and organizations. It promises improved decision making, richer collaborations, and enhanced problem solving capabilities through a better understanding of human behavior and social interaction in interpersonal, organizational, and societal settings. Social computing is inherently interdisciplinary, drawing from areas such as computational social science, information processing, social informatics, distributed computing, and multiagent systems, among others. Despite the explosion of interest in…
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Questioning the superiority of face-to-face for emotional communication
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Read more: Questioning the superiority of face-to-face for emotional communication[This interesting, resource-filled piece from Slate suggests that people experience unexpectedly rich social presence via ‘low bandwidth’ media and that we should question the long-held view that face-to-face is the ‘gold standard’ for emotion-laden communication. –Matthew] Constant Connection We used to believe technology made us lonely. A whole new body of research says it doesn’t. By Amanda Hess September 10, 2015 Recently a group of Indiana University undergrads volunteered as test subjects in a modern love experiment. Researchers placed electrodes on their faces and feet, asked them to name their current romantic companion or crush, then led them through a…
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