Month: March 2015


  • Call: Media, Communication and Cultural Studies Association Postgraduate Network 2015 Conference

    Call for Papers Media, Communication and Cultural Studies Association (MeCCSA) Postgraduate Network (PGN) MeCCSA PGN Conference 2015 ‘Transformative Practice and Theory: Where we stand today’ Coventry University in Coventry, United Kingdom 2-3 July 2015 Deadline: Monday 23rd of March 2015 Pre-Conference Screening of Oscar Award Winning Documentary CitizenFour on the 1st of July Confirmed speakers: Dr. Clare Birchall (King’s College), Prof. Lisa Blackman (Goldsmiths), Dr. Rebecca Coleman (Goldsmiths), Prof. Gary Hall (Coventry University) and Associate Prof. Mandy Rose (University of West England/Digital Cultures Research Centre) The multidisciplinary fields of media, communication and culture face the challenge of constantly responding to…

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  • Writing presence: How good storytelling helps a VR game feel real

    [Insights into how media content, not just form, evokes presence (and another example of the explicit use of that term)… this is from Gamasutra. –Matthew ] [Image: A player sees themselves as the character Chell in Portal] Writing presence: How good storytelling helps a VR game feel real March 3, 2015 | By Alex Wawro The business of virtual reality design is booming, but the tools are still a bit clunky and untested. It’s hard enough to make a VR game that’s comfortable and satisfying to play for extended periods of time; how do you tell a good story in…

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  • Call: Intelligent Virtual Agents conference 2015 (IVA 2015)

    Intelligent Virtual Agents conference 2015 (IVA2015) 26 – 28 August Delft, The Netherlands http://iva2015.tudelft.nl IMPORTANT DATES Papers, Poster and Demo Submissions: Submissions deadline: 15 March 2015 Author notification: 16 May 2015 Camera ready version: 31 May 2015 IVA 2015: Doctoral consortium: Monday morning 24 Aug 2015 Tutorials: Monday afternoon 24 Aug 2015 Workshops: Tuesday 25 Aug 2015 Main conference: Wednesday 26 Aug – Friday 28 Aug 2015 CONFERENCE Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as facial expressions, speech and gesture. They are…

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  • For Disney, the future of VR goes beyond a headset

    [Some interesting insights about VR and presence (though not by name) from Disney’s Bei Yang; the story in Wired includes a 1:13 minute video. For more on Disney’s plans for VR, see coverage in Venture Beat. –Matthew ] [Image: At experiences like Goofy’s Paint ’n Play at Disney Tokyo, immersion goes beyond the usual VR headsets.] For Disney, the Future of VR Goes Beyond a Headset Chris Baker 03.09.15 SAN FRANCISCO, CA—This year’s Game Developer’s Conference in San Francisco was full of buzz about head-mounted virtual reality displays. Valve unveiled the HTC Vive headset running Steam VR, Sony gave us…

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  • Call: Futures of Real and Virtual Worlds – Special issue of Journal of Virtual Worlds Research

    Call for Papers: Futures of Real and Virtual Worlds A Special exploratory issue of the Journal of Virtual Worlds Research Edited by: Yesha Sivan, Editor in Chief The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access peer-reviewed academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds’ research. DESIGN THE FUTURE This call is about the future, or more so, possible futures. We are looking for reflective papers (1000-3000 words) that will describe specific angles to the real and virtual worlds. We are exploring…

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  • Brains aren’t fooled by virtual reality

    [Would brain responses to sensorially richer virtual environments, or even a Holodeck, be more similar to those for nonmediated environments? This is from BrainBlogger. –Matthew ] Brains Aren’t Fooled By Virtual Reality by Viatcheslav Wlassoff, PhD | February 24, 2015 The scenes and the environments in World of Warcraft games appear so real that, for a moment, you forget you are staring at the screen. Technology has advanced so much that we can not only recreate reality but also engage with it. But however real the virtual may seem, the brain knows the difference! According to the recently published findings,…

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  • Call: ACM Interactive Tabletops and Surfaces 2015

    Call for Participation: Papers & Notes ACM Interactive Tabletops and Surfaces (ITS) 2015 Funchal, Madeira, Portugal November 15-18, 2015 http://www.its2015.org ACM ITS is the premier venue for research in the design, development and use of new and emerging interactive surface technologies. ACM ITS 2015 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices). The conference embraces innovations in a wide variety of areas including design, software, hardware, understanding of use, and applications or deployments of interactive surfaces. This year’s event will be held at…

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  • Michigan State tests telepresence robots for online students

    [Telepresence robots are changing the experience for teacher and students at Michigan State in this article from Campus Technology; more details from are available directly from MSU, and Slate has a similar story about the introduction of the robots in high schools. –Matthew ] Michigan State Tests Telepresence Robots for Online Students By Leila Meyer 02/24/15 Michigan State University in East Lansing, MI, has been experimenting with telepresence robots that let online students participate in face-to-face classes. The university offers a doctoral program in educational psychology and educational technology, which is available in both face-to-face and distance education formats, but…

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  • Call: Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing

    Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing. Conference of Moving Image Sciences In Kiel, Germany, 19th And 20th November 2015 Call for Papers: For human perception, processing and cognition of moving images (whether they are interactive or not) the systems of the mental and the physical are crucial. Only in the interactive context of bodily participation, sensual addressing and cognitive organization emerges the phenomenal and semiotic dimension of understanding and experience; that shapes the actions of processing and cognition of media stimuli. The conference focusses on the diverse and complex interactions between…

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  • Reach into the Uncanny Valley with the Augmented Hand Series

    [This installation creates an interesting set of embodiment illusions; the creators explain the origins and purpose of the project in the second half of this post from the Leap Motion blog, which includes lots of pictures and videos. –Matthew ] Reach into the Uncanny Valley with the Augmented Hand Series Golan Levin / March 5, 2015 An earlier version of this post appeared on flong.com. The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. Originally conceived in 2004, the project was developed at the Frank-Ratchye STUDIO for Creative…

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  • Call: Virtual, Augmented and Mixed Reality – Changing the Face of Learning (conference stream)

    Virtual, Augmented and Mixed Reality – Changing the Face of Learning Special Conference Stream within The Experiential Learning in Virtual Worlds Project 5th Global Meeting Sunday 10th May – Tuesday 12th May 2015 Dubrovnik, Croatia Abstracts deadline: Friday 13th March 2015 CALL FOR PRESENTATIONS: There has been an explosion of interest in virtual, augmented and mixed reality in recent years. Oculus Rift and Google Glass were among the first off the block, but competition has been hotting up since both devices appeared. Much of the attention has focused on the advances in technology that herald such devices, but less attention…

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  • The future of consumer tech is about making you forget it’s there

    [This story focuses on a central aspect of presence, the technology becoming invisible to the user; it’s from Fast Company, where you’ll find several more pictures. By the way, note the Samsung “Presence sensor” in the image (upper right in the middle). –Matthew ] The Future of Consumer Tech Is About Making You Forget It’s There Microsoft, Samsung, GoPro, and others take their best guesses at the next five years of consumer electronics. By Jared Newman February 27, 2015 When Apple introduced the iPad 2 in 2011, it laid out a noble goal for the future of technology. “Technology alone…

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