Month: February 2015


  • Call: Emotion and Sentiment in Social and Expressive Media (ESSEM@AAMAS 2015)

    CALL FOR PAPERS ESSEM@AAMAS 2015 2nd International Workshop on Emotion and Sentiment in Social and Expressive Media: opportunities and challenges for emotion-aware multiagent systems Workshop website: http://di.unito.it/essem15 Co-located with AAMAS 2015 (http://www.aamas2015.com) Workshop date: May 4 or 5, 2015, Istanbul, Turkey NEWS! Submission DEADLINE EXTENDED to February 20, 2015 Extended versions of the best papers presented at the workshop will be published in a follow-on Issue of Springer’s Cognitive Computation journal Follow us on Twitter: http://twitter.com/Essem2015 Spread the news: #essem2015 Follow us on Facebook: http://www.facebook.com/Essem2015 Follow us on G+: http://plus.google.com/u/0/103784344195297543082/posts Flyer: http://www.di.unito.it/~patti/essem15/Call4papers_final-flyer2015.pdf RATIONALE Emotions play a key role in the…

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  • Demand for VR rises as advertisers invest in immersive experiences

    [From Advertising Age; my favorite quote (from near the end): “one thing that turns out to be a rule is that you need to nurture a sense of presence.” –Matthew ] [Image: Masquerading with the Most Interesting Man Credit: Dos Equis] Grab Your Headset: Producers Plunge Into Virtual Reality Demand for VR Rises as Advertisers Invest in Immersive Experiences By Ann-Christine Diaz. Published on February 11, 2015. Before you start dismissing virtual reality as the stuff of gamer nerds, or the next Second Life, think again. In the last month alone, top creators from the entertainment and ad worlds and…

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  • Call: ‘Creation of Reality’: Towards an Interdisciplinary and Comprehensive Understanding

    Call for Papers: The Crag International Confluence 2015 ‘Creation of Reality’: Towards an Interdisciplinary and Comprehensive Understanding Thursday 3 December – Saturday 5 December 2015 University of Edinburgh Edinburgh, U.K. http://www.blogs.hss.ed.ac.uk/crag/2015/02/09/crag-international-confluence-2015-call-papers/ Since the second half of the 20th century, ‘creation of reality’ is a compound that has gained exponential momentum in books and other publications (fiction and non-fiction). The general increase in the human belief that reality is, or can be to differing extents, created by us, is apparent in social processes of empowerment or disempowerment. ‘Creation of reality’ is also a growing scheme within the humanities, in the diverse…

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  • Meet the women who treat their “reborn” dolls like real children

    [An unusual story about social presence from Fast Company’s Co.Design, where the article includes a large photo gallery; follow the link at the end for more information and images] [Troy, Nine Months of Reborning, from photographer Jamie Diamond’s series “Mother Love”] Meet The Women Who Treat Their “Reborn” Dolls Like Real Children A photographer immersed herself in the Reborning movement, in which collectors mother uncannily realistic baby dolls. Carey Dunne is a Brooklyn-based writer covering art and design. January 12, 2015 In the Reborning subculture, collectors “adopt” hyper-realistic artificial babies—impeccably crafted from vinyl, glass, doe suede, and up to eighty…

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  • Call: Multimodal Grand Challenges Proposals at ICMI 2015

    Call for Multimodal Grand Challenges Proposals at the ACM International Conference on Multimodal Interaction (ICMI 2015) Seattle, WA, USA http://icmi.acm.org/2015/index.php?id=cfc Proposal submissions due: February 21st, 2015 Notifications: March 1st, 2015 Conference: November 9-13, 2015 The International Conference on Multimodal Interaction (ICMI) is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. Developing systems that can robustly understand human-human communication or respond to human input requires identifying the best algorithms and their failure modes. In fields such as computer vision, speech recognition, and computational linguistics for example, the availability of datasets and common…

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  • The dark age of virtual reality-based torture is approaching fast

    [From Motherboard] The Dark Age of Virtual Reality-Based Torture Is Approaching Fast Written by Doug Bierend January 31, 2015 ​Imagine you’re in a small room. The walls are covered in geometric patterns that literally hurt to look at. In the corner are a polygonal bed and bench canted at angles that make them impossible to sit on. The floor is cluttered with a gridwork of bricks rendering it impossible to walk any direction but forward. It sounds like a computer model of the exact opposite of Fung Shui, but it’s quite real. Built by anarchists fighting in the Spanish Civil…

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  • Call: 8th International Conference on Game and Entertainment Technologies 2015

    CALL FOR PAPERS – GET 2015 – Deadline for submissions (1st call – new date): 6 March 2015 8th International Conference on Game and Entertainment Technologies 2015 Las Palmas de Gran Canaria, Spain, 22 – 24 July 2015 (http://www.gaming-conf.org/) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2015) Las Palmas de Gran Canaria, Spain, 21 – 24 July 2015 (http://www.mccsis.org) KEYNOTE SPEAKER (CONFIRMED): Professor Joaquim Jorge, Full Professor, Department of Computer Science and Engineering, IST – Técnico Lisboa, Portugal CONFERENCE SCOPE The GET 2015 conference aims to bring together research and practice from creative, social and…

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  • Enter the sun without burning alive in NASA’s Solarium

    [From The Creators Project, where the post includes more images; the installation will also be at the Center for Creative Photography in Tucson, Arizona until May 17, 2015] Enter the Sun Without Burning Alive in New NASA Installation By Becky Chung — Feb 5 2015 Inside the Solarium, a video installation by NASA’s Solar Dynamics Observatory (SDO), you can enter the belly of the sun without worrying about frying to a crisp. In fact, the dynamic visuals of the giant star’s turbulent gas atmosphere exploding and erupting on the walls of the Goddard Space Flight Center’s Visitor Center [in Greenbelt,…

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  • Job: PhD candidate in Human Media Interaction research group at University of Twente

    The Human Media Interaction research group at the University of Twente has a vacancy for a PhD candidate. The ARIA-VALUSPA project will create a new framework that will allow easy creation of Affective Retrieval of Information Assistants (ARIA agents) that are capable of holding multi-modal social interactions in challenging and unexpected situations. The system will generate search queries and return the information requested by interacting with humans through virtual characters. These virtual humans will be able to sustain an interaction with a user for some time, and react appropriately to the user’s verbal and nonverbal behaviour when presenting the requested…

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  • 2040 workplace: Remote working via hologram, commuting by jetpack, even controlling your office with your mind

    [From News.com.au, where the story includes several more pictures. The “Future of Business: Australia 2040” report is available as a nine page pdf document from MYOB. For some perspective on making these kinds of predictions, see an editorial from Stuff.co.nz] The workplace of 2040: Mind control, holograms and biohacking are the future of business What will the workplace look like in 2040? Imagine remote working via hologram, commuting by jetpack, even controlling your office with your mind. February 05, 2015 Frank Chung MYOB has released its ‘Future of Business: Australia 2040’ report, which examines the possible impact of emerging technologies…

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  • Call: 3rd ICAPS Workshop on Planning and Robotics (PlanRob 2015)

    CALL FOR PAPERS 3rd ICAPS Workshop on Planning and Robotics (PlanRob 2015) Jerusalem, Israel, June 7/8, 2015 http://icaps15.icaps-conference.org/workshops/planrob Paper Submission: February 20, 2015 TOPIC AND OBJECTIVES Robotics is one of the most appealing and natural applicative area for the Planning and Scheduling (P&S) research activity, however such a natural interest seems not reflected in an equally important research production for the Robotics community. In this perspective, the aim of the PlanRob workshop is twofold. On the one hand, this workshop would constitute a fresh impulse for the ICAPS community to develop its interests and efforts towards this challenging research area.…

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  • Lara Croft illustrates evolution of realism in video game graphics

    [From Vox; follow the link at the end for a full-size infographic. Many videos that illustrate the evolution are available on YouTube, including the 1:45 minute ‘moving line-up’ one here and the 16:45 minute one with gameplay and sound here] How Lara Croft’s changing face illustrates Moore’s law By Timothy B. Lee on February 1, 2015 Lara Croft is one of the most recognizable female characters in video gaming, having starred in a dozen editions of Tomb Raider since the series debuted in 1996. And that makes her a perfect window into the rapid pace of progress in 3D graphics…

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