Month: September 2014
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Call: ‘Gaming Bodies’ – ICA 2015 Game Studies Preconference
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Read more: Call: ‘Gaming Bodies’ – ICA 2015 Game Studies PreconferenceCall for Participation Gaming Bodies ICA Game Studies Preconference May 21, 2015 – San Juan, Puerto Rico Deadline: December 1, 2014 Digital games have complicated notions of what a body is and what it means during and apart from play. Both digital and physical bodies are understood to influence – or be influenced by – gameplay experiences according to their unique traits, states, abilities, materialities, and governing systems. In gamespaces, digital bodies may be considered both as signifiers and agents of players’ intention and as independent entities functioning according to their inherent design. On the other side of the interface,…
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Why artificial intelligence is the future of religion
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Read more: Why artificial intelligence is the future of religion[From Salon] [Image: Scene still from “A.I.”] Why artificial intelligence is the future of religion Robotics and Christianity have a longer history than you’d expect, and they’re only growing more entangled Michael Schulson, Religion Dispatches Sunday, Sep 14, 2014 This article originally appeared on Religion Dispatches. There are places you never expect to be in life. For me, this was certainly one of them: in a conference room in suburban Charlotte on the campus of Southern Evangelical Seminary, with an enormous old Bible on a side table, shelves of Great Books lining the walls, and, on the conference table itself,…
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Call: 4th Annual Symposium on Communicating Complex Information (SCCI)
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Read more: Call: 4th Annual Symposium on Communicating Complex Information (SCCI)4th Annual Symposium on Communicating Complex Information (SCCI) February 23-24, 2015 East Carolina University Greenville, NC USA http://workshop.design4complexity.com/SCCI2015-home.php Call for Proposals Building on the success of the previous three conferences, the Symposium on Communicating Complex Information (SCCI) explores the relationships between and within the contexts that affect complex information, information design, information architecture, user experience, and usability. It seeks to examine how design and content choices influence people’s behavior when interacting with complex information, and how the knowledge of situational context improves the design of complex information systems. The intention of SCCI is to foster an integrated approach to the…
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VR Travel: Marriott Transporters take you to Maui and London
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Read more: VR Travel: Marriott Transporters take you to Maui and London[From Wired, where the story includes many more images and a 0:25 minute video of the Teleporter experience] [Image: The two Teleporters standing in New York City. Starting September 18, one will be near City Hall, the other will be at the Marriott Marquis. Courtesy of Marriott Hotels/Framestore] The Future of Travel Has Arrived: Virtual-Reality Beach Vacations By Peter Rubin 09.18.14 I’m the only person in the hotel lounge. It’s night, and darkness lingers beyond the windows. Despite the room’s emptiness, there’s a feeling of warmth; a fireplace crackles, and music mixes with the hum of subdued conversation and clinking…
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Call: Game Studies at National Popular Culture/American Culture Association 2015 conference
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Read more: Call: Game Studies at National Popular Culture/American Culture Association 2015 conferenceGame Studies Area: 2015 PCA/ACA National Conference The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, April 1 through Saturday April 4, 2015 at the New Orleans Marriott. Below, please find: I. Topics of Interest II. Submission Process III. Information about the Conference IV. Contact Information —— I. Topics of Interest The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies. Proposals can…
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AirVR turns iPad Mini, iPhone 6 Plus into portable VR goggles
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Read more: AirVR turns iPad Mini, iPhone 6 Plus into portable VR goggles[From The Verge, where the story includes many images and a 1:19 minute video] You can now attach your iPad directly to your face to experience virtual reality AirVR wants to turn your iPad Mini and iPhone 6 Plus into portable virtual reality goggles By Carl Franzen September 16, 2014 It was only a matter of time. The iPad has been adapted for all sorts of intriguing and surprising purposes over the years (including, recently, a sex toy). Meanwhile, a number of enterprising organizations and individuals have sought to create makeshift virtual reality goggles out of people’s readily available mobile…
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Call: Editors for “Real Virtual Hardware” issue of Journal of Virtual Worlds Research (JVWR)
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Read more: Call: Editors for “Real Virtual Hardware” issue of Journal of Virtual Worlds Research (JVWR)Call for Editors: “Real Virtual Hardware” issue of Journal of Virtual Worlds Research (JVWR) http://www.jvwresearch.org/index.php/2011-06-12-18-46-09/10-cfps/65-2ncfp-hardware-editors We are looking for a Prime Editor and 1-2 co-editors (you can join as a group) to lead this “Real Virtual Hardware” issue due to be published 2015Q3. If you have an interest and background in the field, as well as experience in academic editing, please send us your CV and a cover letter explaining why you are the perfect person to the task. Email the lot to info@jvwresearch.org. These days’ news is all about technology: Apple Watch; Samsung’s Gear VR headset for smartphones; Oculus…
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Douglas Trumball’s 120 fps 4K 3D immersive film format
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Read more: Douglas Trumball’s 120 fps 4K 3D immersive film format[From The Hollywood Reporter, where the story includes a 6:34 minute video] [Image: Douglas Trumbull at Toronto International Film Festival’s Future of Cinema conference, September 11, 2014; image from Mike Edgell] Future of Film: VFX Legend Douglas Trumbull’s Plan to Save the Movies The 72-year-old, who’s best known for his work on ‘2001: A Space Odyssey,’ says he’s figured out how to win the battle against big TVs and smartphones — from a studio on his farm in the Berkshires 9/2/2014 by Scott Feinberg A version of this story appeared in the Sept. 12 issue of The Hollywood Reporter.…
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Job: Instructional Technology/Educational Psychology Asst/Assoc Prof at Kent State U.
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Read more: Job: Instructional Technology/Educational Psychology Asst/Assoc Prof at Kent State U.Instructional Technology/Educational Psychology Assistant or Associate Professor Kent State University Kent, Ohio, USA OPPORTUNITY: The School of Lifespan Development and Educational Sciences at Kent State University invites applications for a position in the Educational Psychology and Instructional Technology program. This is a fulltime tenure-track position beginning in the Fall semester of 2015. QUALIFICATIONS: This position requires an earned doctorate in Instructional or Educational Technology or a related field (e.g. Educational Psychology, Learning Sciences, Cognitive Science, etc.). Candidates should be developing or have developed a strong program of theory-driven research that studies the use of technology or digital media to improve…
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‘What is reality?’: A Q&A with the artist who used social media and Photoshop to fake an epic trip even her parents fell for
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Read more: ‘What is reality?’: A Q&A with the artist who used social media and Photoshop to fake an epic trip even her parents fell for[From The Washington Post, where the story includes three videos] ‘What is reality?’: A Q&A with the artist who used social media and Photoshop to fake an epic trip even her parents fell for By Caitlin Dewey September 12 Zilla van der Born is not a spy, but for five weeks last year, she acted like one: hiding out in her apartment, wearing disguises when she went outside, and telling everyone she knew — even her parents — that she was jetting around Southeast Asia. She was not. What the 25-year-old Netherlander was undertaking was an epic feat of performance…
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Call: Collaboration in Augmented Reality – Special issue of Computer Supported Cooperative Work (CSCW)
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Read more: Call: Collaboration in Augmented Reality – Special issue of Computer Supported Cooperative Work (CSCW)Computer Supported Cooperative Work (CSCW) The Journal of Collaborative Computing and Work Practices Special Issue on Collaboration in Augmented Reality http://www.participatorysystems.nl/cscw-journal-ciar/ GUEST EDITORS Stephan Lukosch, Delft University of Technology, The Netherlands Mark Billinghurst, HIT Lab NZ, University of Canterbury, New Zealand Leila Alem, CSIRO Computational Informatics, Australia IMPORTANT DATES 13 October, 2014: Submissions due December, 2014: First round acceptances announced January, 2015: Final Drafts due February, 2015: Final acceptances. Issue goes to press THEME AND TOPIC More than 10 years ago, (Olson and Olson 2000) analysed groupware technology in how far it allows geographically distributed teams to work together as…
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Catch 3D holographic fish at seaside projection mapping exhibition
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Read more: Catch 3D holographic fish at seaside projection mapping exhibition[From The Creators Project blog, where the post includes other images and a 2:09 minute video] Catch 3D Holographic Fish At Seaside Projection Mapping Exhibition By Beckett Mufson — Sep 8 2014 Digital art studio teamLab—known for their interactive, often smartpone-enabled installations—have turned their projection mapping prowess towards Japan’s Kagawa Water Front Festival, transforming a boat and seaside into a 3D holographic fishing hole. Using their smartphones as a fishing pole, enthusiastic festival-goers could cast a line into the Inland Sea and race to “capture” giant digital fish project not on a screen, but on water and mist. The 3D…
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