Month: July 2014
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Call: “Bodies of interaction: Physical, virtual and social interfaces” issue of Pages on Arts and Design (PAD)
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Read more: Call: “Bodies of interaction: Physical, virtual and social interfaces” issue of Pages on Arts and Design (PAD)Call for submissions Pages on Arts and Design (PAD) #12 Bodies of interaction: Physical, virtual and social interfaces http://www.padjournal.net/about/ PAD (Pages on Arts and Design) is an international, open access, and peer-reviewed e-journal published twice a year. PAD publishes original and qualified intellectual production in all area of design and arts research. It provides an international and interactive forum for the exchange of ideas, debate and criticism. PAD [publishes] findings from researchers and professionals across different countries and cultures of the Mediterranean areas and encourages research on the impact of cultural factors on design theory and practice. The publication of…
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Play with the carefree heart of a dog in Dog Park
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Read more: Play with the carefree heart of a dog in Dog Park[From Kill Screen, where the story includes another picture; more information, images and Vines are available from Kevin Cancienne on Twitter and more about No Quarter is available from NYU’s Game Center] Play with the carefree heart of a dog in Dog Park by Alexander Saeedy 07.17.14 Dogs are no strangers to games. Man’s best friend was a protagonist in Okami, a musician in Animal Crossing, and a prize-winning competitor in Nintendogs. But only in Okami can you virtually inhabit the body of a dog—to be running on all fours, pester some humans, and eat a bone.…
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Call: “Designing Systems for Health and Entertainment: What are we missing?” – ACE’14 Workshop
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Read more: Call: “Designing Systems for Health and Entertainment: What are we missing?” – ACE’14 WorkshopCall for Papers/Participation – ACE’14 Workshop on “Designing Systems for Health and Entertainment: What are we missing?” In conjunction with ACE 2014: http://www.ace2014.info/ Tuesday, November 11, 2014 in Madeira, Portugal More info: http://designingsystemsforhealthandentertainment.wordpress.com/ DESCRIPTION: Systems that aggregate health and entertainment goals are proliferating, but little is known about the way to design and evaluate these systems and how to manage the different (if nor opposite) needs of these two main areas. This workshop will promote the discussion of issues surrounding these areas, enabling a better understanding of the how’s and why’s of designing systems for health and entertainment, as well…
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The future of robot caregivers
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Read more: The future of robot caregivers[From The New York Times] [Image: by Souther Salazar] The Future of Robot Caregivers By Louise Aronson July 19, 2014 Each time I make a house call, I stay much longer than I should. I can’t leave because my patient is holding my hand, or because she’s telling me, not for the first time, about when Aunt Mabel cut off all her hair and they called her a boy at school, or how her daddy lost his job and the lights went out and her mother lit pine cones and danced and made everyone laugh. Sometimes I can’t leave because…
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Call: ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care
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Read more: Call: ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal CareCALL FOR PAPERS ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC GROUP 2014) November 9, 2014 Sanibel Island, Florida (USA) http://group2014.cccic2014.org IMPORTANT DATES: Submission deadline: August 15, 2014 Notification of acceptance: September 26, 2014 Camera ready: October 17, 2014 Workshop day: November 9, 2014 WORKSHOP THEMES CCCiC is an International Workshop Series addressing issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals. The first chapter of the series took place at CSCW 2014 in Baltimore and the next edition…
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RAVE CAVE ‘Proto-Holodeck’ enlivens engineering simulation
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Read more: RAVE CAVE ‘Proto-Holodeck’ enlivens engineering simulation[From IMT (Industry Market Trends), where the post includes additional images, including a diagram of the RAVE CAVE setup; note the non-profit institution’s goal to of “providing access to higher education research”] Virtual-Reality ‘Proto-Holodeck’ Enlivens Engineering Simulation The RAVE CAVE, about the size of a large cubicle and outfitted with cutting-edge vision technologies, is allowing engineers to see and interact with their design simulations as they would experience in real life. Located in the metro Detroit area, the simulator is also open to the public to promote engineering education. by Shawn Wasserman | July 17th, 2014 The Holodeck was one…
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Job: Post-doc at TU Delft – Application of Augmented Reality in Motion Analysis
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Read more: Job: Post-doc at TU Delft – Application of Augmented Reality in Motion Analysis3-year Post-doc Position: Application of Augmented Reality (AR) in Motion Analysis http://www.academictransfer.com/23602 Delft University of Technology (TU Delft) Faculty of Technology, Policy, and Management Department of Multi-Actor Systems Systems Engineering Section JOB DESCRIPTION Technology enables participation. The goal of this post-doc position is to design and evaluate the use of augmented reality to support analysis of motoric functions, to develop a motion phenogram, providing a means for reflection on motion for both the individual and the medical practitioner. The project Technology in Motion (TIM) is to be pursued by a consortium with Leiden University Medical Centre and the University of…
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Solving simulator sickness with Magic Leap’s “3D light sculpture”
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Read more: Solving simulator sickness with Magic Leap’s “3D light sculpture”[From The New York Times, where the story includes two videos; more information is available from Magic Leap] [Image: The start-up Magic Leap, using a different approach called a digital light field, could seamlessly place a swimming shark in an office setting.] Real-Life Illness in a Virtual World By John Markoff July 14, 2014 FORT LAUDERDALE, FLA. — A 3-D animated creature, affectionately named Gerald, appears to walk in circles while floating in front of an elaborate viewer that resembles something from an optometrist’s office. Though only half a foot high, and with four arms, he looks remarkably lifelike through…
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Call: “Interactive Experiences for Television and Online Video” – Special issue of Personal and Ubiquitous Computing Journal
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Read more: Call: “Interactive Experiences for Television and Online Video” – Special issue of Personal and Ubiquitous Computing JournalCall for Papers: Special Issue of the Personal and Ubiquitous Computing Journal Interactive Experiences for Television and Online Video http://pucitvandvideoexperiences.wordpress.com/ SCOPE Interactive experiences for online video and television is a research area of increased interest to an international community of academics and industrial practitioners. This area engages a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. Novel interaction mechanisms, multi-screen solutions and insights on large-scale analysis of user feedback and viewers experiences are explored in this year’s conference program of the ACM International Conference on Interactive Experiences for Television…
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Jibo wants to be the world’s first family robot
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Read more: Jibo wants to be the world’s first family robot[From Mashable, where the story includes more images and two videos] Jibo Wants to Be the World’s First Family Robot Lance Ulanoff July 15, 2014 Social robots. That’s pretty much all Dr. Cynthia Breazeal has thought about for the past 20 years. Not so much how to build a better robot, but how to build one that could work and live alongside humans. It sounds like a simple concept, but it’s not; perhaps that is why it has taken her all these years to finally deliver a consumer product: Jibo, the world’s first family robot. Jibo is a desktop robot…
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Call: Interaction and Experience Design – Special issue of Journal of Engineering Design
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Read more: Call: Interaction and Experience Design – Special issue of Journal of Engineering DesignJournal of Engineering Design Special Issue on Interaction and Experience Design The aim of the special issue is to focus on novel research and development in the field of Engineering Design to design experiences in products, processes and systems. This is a call for design projects and research that encompass aspects of interaction design, psychology, culture and human factors to achieve satisfying, engaging and meaningful user experiences. In particular we are interested in the following topics: Interaction paradigms to better meet the emotional requirements of users Metrics and models for the assessment of user response Methods and principles for product…
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Oculus Rift experiment lets you become a citizen of South Park
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Read more: Oculus Rift experiment lets you become a citizen of South Park[From Polygon, where the story includes the 5:58 minute demonstration video mentioned at the end along with a 3:45 minute video review of the “South Park: The Stick of Truth” game] Oculus Rift experiment lets you become a citizen of South Park By Jenna Pitcher on Jul 03, 2014 Oculus Rift users can now walk around as a citizen in a recreation of animation series South Park thanks to a virtual reality project developed by production company Tool. “We started with three goals in mind for the experiment,” Tool’s explanation reads. “One, from a tech point of view, to sharpen…
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