Month: February 2014
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Call: Chapters for ‘Handbook on 3D3C Virtual Worlds’
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Read more: Call: Chapters for ‘Handbook on 3D3C Virtual Worlds’Call for Book Chapters: Handbook on 3D3C Virtual Worlds Applications, Technologies and Policies for Three Dimensional Systems for Community, Creation and Commerce Editor: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd. Publisher: Springer-Verlag, Germany Introduction: The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect, “3D3C Worlds” is defined as a combination of four factors: 3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like; Community as in a collection of people work, play and act together. Consider…
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A new way to test whether the universe is a simulation
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Read more: A new way to test whether the universe is a simulation[A change of pace – the ultimate form of (tele)presence; this is from The New York Times] [Image: Art by Olimpia Zagnoli] Is the Universe a Simulation? Feb. 14, 2014 By Edward Frenkel In Mikhail Bulgakov’s novel “The Master and Margarita,” the protagonist, a writer, burns a manuscript in a moment of despair, only to find out later from the Devil that “manuscripts don’t burn.” While you might appreciate this romantic sentiment, there is of course no reason to think that it is true. Nikolai Gogol apparently burned the second volume of “Dead Souls,” and it has been lost forever.…
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Call: ACM Interactive Tabletops and Surfaces 2014
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Read more: Call: ACM Interactive Tabletops and Surfaces 2014Call for Participation: Papers & Notes ACM Interactive Tabletops and Surfaces 2014 Dresden, Germany, November 16-19 http://www.its2014.org Sponsored by the ACM’s special interest group on computer-human interaction (SIGCHI), ITS has been established as a premier venue for research in the design, development and use of new and emerging interactive surface technologies. This year’s conference will be held at the Hilton Hotel right in the heart of beautiful Dresden, Germany from Nov. 16-19, 2014. ITS 2014 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices).…
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Teacher holds class via tablet as she sits in Pennsylvnia Turnpike gridlock
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Read more: Teacher holds class via tablet as she sits in Pennsylvnia Turnpike gridlock[From NJ.com, with an addendum from NBC News] [Image: AP European History students at the Hun School in Princeton facetime with their teacher.] Hun School teacher holds class via tablet as she sits in Pa. Turnpike gridlock By Alyssa Mease/The Times of Trenton on February 15, 2014 PRINCETON [New Jersey] – After missing multiple school days because of snow this winter, Hun School history teacher Lynn McNulty wasn’t going to let a series of chain-reaction car crashes and a miles-long traffic jam on the Pennsylvania Turnpike yesterday keep her from school another day. “I was probably about two miles back…
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Call: ET4S 2014 – 2nd International Workshop on Eye Tracking for Spatial Research
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Read more: Call: ET4S 2014 – 2nd International Workshop on Eye Tracking for Spatial ResearchFirst Call for Papers ET4S 2014 – 2nd International Workshop on Eye Tracking for Spatial Research September 23, 2014 in Vienna, Austria in conjunction with the Eighth International Conference on Geographic Information Science (GIScience 2014) http://www.spatialeyetracking.org/ et4s@spatialeyetracking.org Eye tracking has become a popular method for investigating research questions related to geographic information science. This includes studies on how people interact with geographic information systems and studies on how space is perceived in decision situations. Knowledge of how people perceive spatial information can help us, for instance, to design better maps and other spatial representations or to decide on the optimal…
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A virtual reality train ride reveals a link between height and paranoia
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Read more: A virtual reality train ride reveals a link between height and paranoia[From Motherboard] A Virtual Reality Train Ride Reveals a Link Between Height and Paranoia By Victoria Turk January 29, 2014 As anyone who’s been to a gig and isn’t six feet tall has probably experienced, being surrounded by people taller than you—why does that always happen?—can be annoying at best, and kind of scary at worst. There’s a certain vulnerability that comes with suddenly feeling shorter than those around you. A paper published online today in the journal Psychiatry Research looks at part of this phenomenon, by investigating the relation between height and paranoia. The study, which was led by…
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Call: 4th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2014)
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Read more: Call: 4th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2014)Call for Papers Fourth International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems ( CCGIDIS 2014 ) Venice, Italy May 22 – 23, 2014 http://www.ainci.com/CCGIDIS%202014/symposium_CCGIDIS_2014.html ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.com AInCI :: International Association of Interactive Communication :: www.ainci.com Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual…
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‘New level of immersion’: Video game knows when you’re scared — and gets scarier
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Read more: ‘New level of immersion’: Video game knows when you’re scared — and gets scarier[From Fast Company’s Co.LABS, where the story includes a 1:41 minute video. More information is available via the links within the article.] This Video Game Knows When You’re Scared–And Gets Scarier The director behind the innovative video game Nevermind tells us why biofeedback is the new frontier in gaming. By Joshua Rivera 2014-02-13 In the future, horror games will know when you’re scared. And then they’ll get scarier. Proof: the currently-in-development horror-adventure game Nevermind, which just launched a Kickstarter campaign last week. The game pairs classic first-person exploration with biofeedback data from a heart rate monitor in order to tell…
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Funny and thought-provoking satires of the conference call
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Read more: Funny and thought-provoking satires of the conference call[There are (at least) three satires of the audio conference call experience making the social media rounds lately – in addition to the one in the article below from Slate, there’s David Grady’s comedy routine “A Conference Call” and the recent Tripp & Tyler video “A Conference Call in Real Life”; they’re all not only at times laugh-out-loud funny but illustrate key presence concepts (and their absence).] [Image: “Win-Win” by Zach Scott; the animated version is here] “Like David Lynch Directed a Remake of Office Space” A site that perfectly captures the existential despair of the conference call.…
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ISPR 2014 Presence Conference coming soon!
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Read more: ISPR 2014 Presence Conference coming soon!Join us at the ISPR 2014 Presence Conference in Vienna, Austria from 17th to 19th of March 2014! Following a series of 14 successful Presence conferences, this year’s conference will retain the single-track format and pleasant social environment of previous conferences while featuring expanded oral presentations, poster presentations, panels, keynote presentations and hands-on demonstrations of presence applications, services and projects. We expect a wide range of international experts with both academic and practical backgrounds. All the important details are on the conference web site (and on Facebook). Registration fees for the ISPR 2014 Presence Conference at Vienna University are a…
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Call: Workshop on Advanced Visual Interfaces for Video-Mediated Communication (at AVI 2014)
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Read more: Call: Workshop on Advanced Visual Interfaces for Video-Mediated Communication (at AVI 2014)Call for Participation: Workshop on Advanced Visual Interfaces for Video-Mediated Communication At International Working Conference on Advanced Visual Interfaces – AVI 2014 Como, Italy, 27 May 2014 http://cml.hci.uni-bamberg.de/events/avi14vmc Overview This workshop on 27 May 2014 at AVI 2014 aims at bringing together participants from academia and industry and diverse communities such as graphical user interface design, advanced visual interfaces, computer-mediated communication and computer-supported cooperative work. Humans are social beings and want and need to connect with other humans. In recent years several technical solutions and empirical studies have explicitly addressed connectedness by supporting mutual awareness of remote users, through video…
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Topshop uses VR to provide front row seat at Fashion Week show at Tate Modern
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Read more: Topshop uses VR to provide front row seat at Fashion Week show at Tate Modern[From Wired; a 2:20 minute video is available on YouTube] [Image: Topshop/Inition] Oculus Rift: Your front row Fashion Week ticket 12 February 2014 by Olivia Solon To celebrate London Fashion Week, retailer Topshop is collaborating with 3D agency Inition to allow fans of the brand to experience a virtual front-row seat at a fashion show. This year, the Autumn/Winter 2014 show for Topshop’s Unique range will take place in the Tate Modern’s cavernous Turbine Hall. While seats at the live show are reserved for sartorial VIPs, Topshop fans will be able to experience what it’s like to be on the…
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