Month: December 2013
-
Call: Education and Training for Globally Distributed Virtual Teams – Special issue of Connexions
Published:
Read more: Call: Education and Training for Globally Distributed Virtual Teams – Special issue of ConnexionsDear Colleagues- As you finish your semesters and move toward the holidays, I wanted to remind you that proposals for the special issue of Connexions entitled Education and Training for Globally Distributed Virtual Teams are due January 15. These proposals are short, and I have copied the text of the call (with the production schedule) below for your convenience. The issue will be published in Dec. 2014. Please consider submitting. Contact me or Kirk if you would like to discuss an idea. Best wishes, Pam Call for Proposals EDUCATION AND TRAINING FOR GLOBALLY DISTRIBUTED VIRTUAL TEAMS Preparing the workforce of…
-
Robometrix VisitorBot Mini, new inexpensive consumer-market telepresence robot
Published:
Read more: Robometrix VisitorBot Mini, new inexpensive consumer-market telepresence robot[From Keystone Edge] Palmyra’s Robometrix starting production and sales of its consumer-market robots Thursday, December 12, 2013 Writer: Elise Vider Imagine remotely checking in on elderly loved ones with a mini-robot that you move around using your smartphone. Or playing with your dog while you’re at work. Robometrix, a startup in Palmyra, is introducing its VisitorBot Mini, a compact telepresence device that can be operated on a tabletop or floor and sells for only $300. The larger VisitorBot Max stands four-feet-tall and, for example, can move around a factory floor to monitor overseas manufacturing from your Pennsylvania workplace. It sells…
-
Call: AISB AI&Games 2014 symposium
Published:
Read more: Call: AISB AI&Games 2014 symposiumJoin us at the AISB AI&Games 2014 symposium. Deadline for long abstract submission 3rd of January 2014. see http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB14/ —— The AI & Games Symposium acts as a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.…
-
Almost Human: Playing the uncanny valley
Published:
Read more: Almost Human: Playing the uncanny valley[Interesting consideration of ‘Computers Are Social Actors’ telepresence issues; this is from Pillow Talk TV, where the post includes several more pictures; more information and full episodes of the series are available on its official web site] Almost Human: Playing the uncanny valley December 5, 2013 By jcodner Fox’s new futuristic cop drama Almost Human, from power-house J.J. Abrams and creator J.H. Wyman, steps into the gaping hole on network television left by his previous Fringe and not quite filled by shows like Arrow and Revolution. Starring Karl Urban, Minka Kelly, Lili Taylor, Mackenzie Crook, Michael Irby, and Michael Ealy…
-
Call: Meaningful Play 2014
Published:
Read more: Call: Meaningful Play 2014Meaningful Play 2014 October 16 – 18, 2014 East Lansing, MI, USA http://meaningfulplay.msu.edu Call for Submissions (Deadline July 1, 2014) Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Central to all of these goals is the idea of Meaningful Play: a player’s sense that actions matter and the context of play matters. Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and…
-
Presence Picture #7: Girl kisses Nelson Mandela statue
Published:
Read more: Presence Picture #7: Girl kisses Nelson Mandela statueA touching example of social presence after the loss of Nelson Mandela in a photo by Christopher Furlong from Getty Images. The caption: JOHANNESBURG, SOUTH AFRICA – DECEMBER 09: A young South African girl named Malika is lifted by her mother to kiss a statue of former South African President Nelson Mandela before a service conducted by Archbishop Desmond Tutu at the Nelson Mandela Foundation on December 9, 2013 in Johannesburg, South Africa. Mandela, also known as Madiba, passed away on the evening of December 5, 2013 at his home in Houghton at the age of 95. Mandela became South…
-
Call: Designing Speech and Language Interactions (CHI 2014 Workshop)
Published:
Read more: Call: Designing Speech and Language Interactions (CHI 2014 Workshop)Call for Papers CHI 2014 Workshop on Designing Speech and Language Interactions Toronto, Canada http://www.cs.toronto.edu/dsli2014 Submission of position papers: 17 January 2014 Notification of acceptance: 10 February 2014 Workshop: 26 April 2014 Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent and progress made in speech recognition, synthesis, and natural language processing, there is now sufficient evidence that many real-life applications using speech technologies do not require 100% accuracy to be useful. This…
-
Reactive Grip provides more lifelike experience for VR and games
Published:
Read more: Reactive Grip provides more lifelike experience for VR and games[From Mashable, where the story includes a 1:32 minute video] Reactive Grip Wants Your Video Game Experience to Get Physical Colin Daileda December 7, 2013 A company called Tactical Haptics wants to give video games a sense of touch in a way that could put rumble packs to shame. Founder and CEO William Provancher told Mashable that his company has built a virtual reality device called Reactive Grip, a combination of software and hardware that lets video game players use a specialized controller to experience physical sensations unlike anything previously seen in gaming. Reactive Grip does a couple of things to create…
-
Call: 28th British HCI Conference – HCI2014
Published:
Read more: Call: 28th British HCI Conference – HCI2014Call for Participation: 28th British HCI Conference – HCI2014 9th – 12th September 2014 The 28th British HCI Conference will be held in the Victorian Seaside town of Southport, in the North West of the UK less than an hour away from the International Airports of Manchester and Liverpool. The theme of this year’s conference is ‘Sand, Sea and Sky – Holiday HCI’ and the aim is to provide a venue for both regular and diverse HCI as well as to promote work that highlights HCI for the family, for recreation and for relaxation. The conference will combine regular paper…
-
iPad game Drei forces you to collaborate with a stranger
Published:
Read more: iPad game Drei forces you to collaborate with a stranger[Anonymous social presence? This is from Wired, where the story includes a photo gallery and a 1:15 minute video] [Image: A clever pop-up control panel in Drei’s physics-based IPad puzzler lets you communicate with your partner via instantly translated words and phrases. Image: Drei.] Brilliant iPad Game Forces You to Collaborate With a Stranger By Kyle VanHemert 12.04.13 To say that Drei restored my faith in humanity would be overdoing it, but I will say that it’s the only iPad game to ever make me consider my relationship with humanity, and that must be some sort of accomplishment. For the…
-
Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMS
Published:
Read more: Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMSInternational Journal of Gaming and Computer Mediated Simulations (IJGCMS) SPECIAL ISSUE ON: Assessing Human Capabilities in Video Games and Simulations SUBMISSION DUE DATE: June 2nd, 2014 Guest Editor: Richard N. Landers INTRODUCTION: In video games and computer mediated simulations (GCMS), instructional designers and human resources professionals can develop virtual situations and environments that enable people to exhibit a wide range of knowledge, skills, abilities, and other characteristics (KSAOs; “O” includes a diverse set of constructs such as personality, preferences, interests). Often, direct measurement of these KSAOs outside of a computer-mediated environment is difficult, confounded, or costly. For example, in the…
-
Google Street View now takes users to National Parks and more
Published:
Read more: Google Street View now takes users to National Parks and more[From eWeek; a 1:09 minute video report is available from Mashable] [Image: Sequoia National Park via Google Street View] Google Street View Now Showcasing U.S. and Canadian National Parks By Todd R. Weiss | Posted 2013-11-20 Can’t get to Mount Rushmore to see it up close? Now Google’s Street View images can bring it to you, as well as many other lovely national parks in the U.S. and Canada. Google’s Street View crews have wandered all across national parks and historical sites in the United States and Canada to now bring many famous vistas and features to the screens of…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (28)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Dancing (with technology)” issue of Intermediality
- We need to stop pretending AI is intelligent – here’s how
- Call: Sixth International Workshop on Adapted intEraction with SociAl Robots (cAESAR) at ACM UMAP 2025
- Chinese women finding heartthrobs in 3-D otome games: Is it a worrying trend?
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts