ISPR Presence News

Monthly Archives: November 2013

Call: Frontiers Special Issue: Uncanny Valley Hypothesis

Frontiers Special Issue: Uncanny Valley Hypothesis

In collaboration with Frontiers in Psychology, a Research Topic titled “The Uncanny Valley Hypothesis and beyond.” is being hosted by Marcus Cheetham and Ayse Pinar Saygin.

The idea behind the research topic is to create an organized, comprehensive collection of contributions, as well as a forum for discussion and debate for contributors from different domains (including but not limited to robotics, computer graphics and animation, artistic design, cognitive science, psychology and neuroscience) to present their perspective on the Uncanny Valley Hypothesis and its relevance.

We have created a homepage on the Frontiers website (section “Frontiers in Cognitive Science”) where all articles will appear after peer-review and where participants in the topic will be able to hold relevant discussions:

http://www.frontiersin.org/Cognitive_Science/researchtopics/The_Uncanny_Valley_Hypothesis_/2385

Once published, contributions will remain free to access for all readers.… read more. “Call: Frontiers Special Issue: Uncanny Valley Hypothesis”

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Mind-controlled VR system combines Emotiv EPOC, Oculus Rift and Razer Hydra

[From Neurogadget, where you can watch the 4:56 minute video]

Chris Zaharia's mind-control VR setup

Mind-controlled virtual reality system combines the forces of Emotiv EPOC, Oculus Rift and Razer Hydra

By Neurogadget; November 7, 2013

This awesome VR project combines the forces of three sophisticated gadgets to take mind-controlled virtual reality to the next level. Use your mind to move around with the Emotiv EPOC brain-interface, look around with the Oculus Rift 3D headset, and move your hands to interact with virtual objects holding the Razer Hydra gaming controller.… read more. “Mind-controlled VR system combines Emotiv EPOC, Oculus Rift and Razer Hydra”

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Call: Cognitive Futures in the Humanities conference

COGNITIVE FUTURES IN THE HUMANITIES
2ND INTERNATIONAL CONFERENCE, DURHAM UNIVERSITY, UK, 24-26 APRIL 2014

CALL FOR PAPERS

We invite proposals for 20 minute papers and preformed panels for the second international conference associated with the research network, Cognitive Futures in the Humanities, funded by the UK’s Arts and Humanities Research Council. The conference will be hosted by Durham University, on 24-26 April 2014.

The purpose is to explore, and critically evaluate, new ways of working in the arts and humanities that respond to concepts developed in the sciences of mind and brain. It will be an interdisciplinary conference for researchers from the cognitive sciences, philosophy, literary studies, linguistics, narratology, cultural studies, critical theory, film, performance studies, and beyond. The aim is to identify how the ‘cognitive humanities’ can emerge as a dynamic and critical field of enquiry.

Topics relevant to the conference include (but are not limited to):… read more. “Call: Cognitive Futures in the Humanities conference”

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‘Labyrinth Psychotica’ uses VR to replicate psychosis

[From Motherboard, where the story features a 10:21 minute video; the discussion at the end in particular refers to presence, even though the term itself isn’t used]

Labyrinth Psychotica - start image

How to Use Virtual Reality to Replicate Psychosis

By Alejandro Tauber
November 5, 2013

In 2005, artist Jennifer Kanary’s sister-in-law committed suicide while suffering from a psychotic episode. This event led Kanary to develop Labyrinth Psychotica, an experience designed to give people more insight into how it feels to suffer through psychosis.

Users are strapped into virtual reality gear and transported into the mind of a psychotic girl named Jamie. The whole experience lasts twelve minutes, during which ‘normal’ reality gets increasingly intertwined with Jamie’s psychotic reality, making it more and more difficult to distinguish between what’s real and what’s not.… read more. “‘Labyrinth Psychotica’ uses VR to replicate psychosis”

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Job: RPI Professor/Department Head – Human­ Computer Interaction or New/Digital Media

Professor & Department Head, Communication & Media Rensselaer Polytechnic Institute

The Department of Communication and Media at Rensselaer Polytechnic Institute in Troy, NY invites applications for a tenured position at the rank of Professor and Department Head in the areas of Human­ Computer Interaction or New/Digital Media. The successful candidate would join an interdisciplinary faculty whose research broadly engages communication in technologically mediated environments and is situated within the fields of rhetoric, communication, media studies and design, game studies and design, literature, HCI, and anthropology. The Department offers B.S. programs in Communication; Electronic Media, Arts, and Communication (EMAC), with the Department of the Arts; and Games and Simulations Arts and Sciences (GSAS), with the Department of the Arts and Department of Cognitive Science. The Department also offers M.S. degrees in Communication and Rhetoric, Human ­Computer Interaction, and Technical Communication and a Ph.D.… read more. “Job: RPI Professor/Department Head – Human­ Computer Interaction or New/Digital Media”

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Art meets technology in new Newhouse M.I.N.D. Lab facility

[From Syracuse University News]

MIND Lab Newhouse

Art Meets Technology in Newhouse M.I.N.D. Lab

Friday, November 1, 2013   By SU News

Art meets technology in pioneering ways in a new facility opening Monday, Nov. 4, in the AXA Equitable Tower, located in downtown Syracuse on the Connective Corridor.

Newhouse M.I.N.D. Lab is debuting its new world-class research and design center, featuring large-format new media technology and visualization space, augmented reality, 3D computer graphics and human computer interaction. SU Arts Engage is opening co-located new community performance space, combining physical expression, such as dance and theater, with the world of 3D projection and virtual reality—melding artistic and scientific visualization.

The new facility launches with an open house, reception and demos on Nov. 4 from 5-7 p.m. in the first floor AXA lobby area. SU faculty, staff, students and alumni are welcome.

Combining these two creative University offices into a single location on the Connective Corridor was coordinated by Syracuse University’s Office of Community Engagement and Economic Development.… read more. “Art meets technology in new Newhouse M.I.N.D. Lab facility”

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Call: The Culture of the Artificial – Symposium at AISB- 50

Call for Papers:
The Culture of the Artificial symposium, at AISB-
50
Goldsmiths, London, 1-­‐4 April 2014

As part of the AISB-‐50 Annual Convention 2014 to be held at Goldsmiths, University of London, on April 1st-4th 2014 [http://aisb50.org/]

The convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) [http://www.aisb.org.uk/]

Overview

In 1964, when AISB was founded, computing was largely associated with the repetitive operations of the large mainframe machines employed by the military, by industry and by space programmes. Alan Turing, who had died prematurely just a decade before, had formalised the notion of what it means to compute in his seminal work of 1936, and in 1950 he had speculated again as to the association between computation and mental operations. Yet in 1964, the mechanisation of computation through digital means was generally only familiar to the scientist, the businessman and the maverick.… read more. “Call: The Culture of the Artificial – Symposium at AISB- 50”

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Clifford Nass, communication professor, dies at 55

[This is terrible news, both personally and professionally. From the Stanford Daily]

Cliff Nass

[Image: Courtesy of Linda A. Cicero]

Clifford Nass, communication professor, dies at 55

By Ileana Najarro November 4, 2013

Clifford Nass, professor of communication and director of the Communication Between Humans & Interactive Media (CHIMe) Lab, died of a heart attack this weekend at age 55.

James Fishkin, chair of the Communication Department, said Nass was attending the Stanford Faculty and Staff Program of the Stanford Sierra Camp when the fatal heart attack occurred.

Fishkin added that the news came as a shock.

“He was a force of nature,” Fishkin said. “He was young and vibrant and really at the peak of his career.”

Colleagues and students alike will remember Nass for his lasting contributions to his academic field and to campus life.

A leader in his field

In academia, Nass has been well regarded for his research on the socio-psychological aspects of human-computer interaction—namely his revolutionary discovery of how people treat computers as though they were human, as discussed in the co-published book “The Media Equation” with Communication Professor Byron Reeves.… read more. “Clifford Nass, communication professor, dies at 55”

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Call: Emotions and Technology: Communication of Feelings for, with, and through Digital Media

Call for Chapters for:

EMOTIONS AND TECHNOLOGY: COMMUNICATION OF FEELINGS FOR, WITH, AND THROUGH DIGITAL MEDIA

Editors:
Sharon Tettegah (University of Illinois, Urbana-Champaign)
&
Richard E. Ferdig (Kent State University, USA)

Technology, learning, cognition and the social-emotional life focus on emotions and affective interactions with and through technology.  In some cases, these interactions are user to user supported by the technology.  In other situations, these interactions are between the user and the technology.  Emotions and social interactions here refer to such things as anger, love, lust, jealousy, hatred demonstrated by either the human or the technology.  These interactions might happen with very human looking technologies (e.g. robots) or through everyday technologies (e.g. getting angry at an ATM machine that fails to follow directions).  Understanding the ways in which technology affords the mediation of emotions is important for a more enhanced understanding of learning, teaching, communicating and developing social relationships in the 21st century.… read more. “Call: Emotions and Technology: Communication of Feelings for, with, and through Digital Media”

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Do we need 4K resolution for immersive VR?

[From Gamasutra, where the post includes a picture]

SD to 8k chart

[Image: Wikipedia]

Do We Need 4K Resolution For Immersive Virtual Reality?

by Ivan Blaustein on 10/29/13

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

Oculus HD and Beyond

Shortly after shipping 10,000 developer kits, the folks at Oculus announced that they had made an HD Prototype of the Rift that has a 5? screen and a resolution of 1920 x 1080. Oculus set up a booth at the IndieCade conference this month to let patrons try out the HD model on the winners of the VR Jam. This was my first opportunity to test out the prototype and in both of my experiences with it (playing Virtual Internet Hacker and Dumpy), I did not notice the decreased screen size (from 7 to 5in), but definitely noticed the increased number of pixels.… read more. “Do we need 4K resolution for immersive VR?”

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