ISPR Presence News

Monthly Archives: October 2013

Job: Tenure-track faculty position in HCI at Virginia Tech

Tenure-track Faculty Position in Human-Computer Interaction

Department of Computer Science, Virginia Tech

The Department of Computer Science at Virginia Tech (www.cs.vt.edu) invites applications for a full-time tenure-track position, at the rank of Assistant Professor, from candidates with expertise in human-computer interaction (HCI). The department is especially interested in sub-areas of HCI involving human interaction with big data or advanced technologies, such as large-scale data visualization and human-robot interaction, but candidates from all areas of HCI are encouraged to apply. Candidates should have a PhD in Computer Science or related discipline at the time of appointment; a strong record of scholarship in human-computer interaction and interdisciplinary areas; demonstrated ability to contribute to teaching at the undergraduate and graduate levels in HCI and related subjects; sensitivity to issues of diversity in the campus community; and the skills to establish and grow a multidisciplinary research group.  … read more. “Job: Tenure-track faculty position in HCI at Virginia Tech”

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Mixed reality piano trainer makes learning the piano easy (and maybe even fun)

[From Road to VR, where the story includes a 2:23 minute video; see also a BBC News report with one of the PIANO creators and the related Synthesia app]

PIANO system in action

Mixed Reality Piano Trainer Makes Learning the Piano Easy (and maybe even fun)

October 8, 2013 by Ben Lang

Back in December of last year, after seeing few compelling consumer augmented reality applications, I wrote a short article about one that I would actually use, an AR piano trainer. I’m thrilled today to see that something very similar has popped up, and can’t wait to get my hands on it!

Though the system in question, falls closer to ‘mixed reality’ than augmented reality, it’s easy to see how it could be extended to the latter — just add water! the right pair of AR glasses.… read more. “Mixed reality piano trainer makes learning the piano easy (and maybe even fun)”

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Call: Machine Ethics in the Context of Medical and Care Agents (MEMCA-2014)

CALL FOR PAPERS:

Machine Ethics in the Context of Medical and Care Agents (MEMCA-2014)

To be held at: AISB-50, Goldsmiths, University of London, SE14 6NW, UK
Convention dates:  1-4 April 2014.

We are pleased to announce a Symposium on Machine Ethics in the Context of Medical and Care Agents, as part of the AISB-50 Annual Convention 2014 to be held at Goldsmiths, University of London, between April 1st and 4th, 2014 (detailed Convention programme tba).  The Convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) (http://www.aisb.org.uk)

OVERVIEW OF MEMCA-2014 SYMPOSIUM:

Robots and non-embodied artificial agents are playing increasingly prominent roles in the sphere of medical treatment and care, and in personal and social support.

The aim of this symposium is to provide a forum to discuss the numerous ethical theoretical and practical questions that arise in relation to artificial Medical and Care Agents (MCAs), and more broadly, the ethical responsibilities of artificial agents which operate with increasing autonomy in spheres which involve personal contact, often with very vulnerable humans – patients, the elderly, the very young, people with learning disabilities, dementia and other special support needs.… read more. “Call: Machine Ethics in the Context of Medical and Care Agents (MEMCA-2014)”

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VR gaming is nearly here – we just need the right controller

[From NBC News, where the story includes additional images]

Sixense - View from Oculus

[Image: Sixense’s new motion-tracking system makes virtual reality seem like it’s finally within our grasp. Sixense/YouTube]

Virtual reality gaming is nearly here — we just need the right controller

Yannick LeJacq NBC News
October 7, 2013

Video games have long promised to offer their players “immersive experiences,” but full-blown virtual reality — the holodeck or the matrix — was still a fantasy. Now with the Oculus Rift headset on the horizon, that’s no longer the case: soon gamers will be able to slip on a pair of high-tech goggles and truly be immersed in a virtual world.

The only problem is: How will gamers play when they get there? With the Oculus Rift still in development for a full consumer launch, developers are finally realizing the deficiency of contemporary controls. In this brave new world where “The Matrix” suddenly doesn’t seem like too remote a possibility, the standard joysticks and gamepads that gamers have been using for decades are defunct.… read more. “VR gaming is nearly here – we just need the right controller”

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Call: i-Docs 2014

Call For Participation!

i-Docs 2014
Bristol, UK
March 20-21, 2014

http://bit.ly/19tWoHF

Following the success of the i-Docs Symposia in 2011 and 2012, we are delighted to invite you to participate in i-Docs 2014, two full days devoted to considering the expanding and rapidly evolving field of interactive documentary

The Symposium is convened by Judith Aston, Sandra Gaudenzi and Mandy Rose, and hosted by the Digital Cultures Research Centre, UWE, Bristol. The event will be held at Watershed on Bristol’s Harbourside – Thursday 20 and Friday 21 of March 2014.

Keynote speakers confirmed so far: Kate Nash (University of Tasmania), Hank Willis Thomas (Question Bridge), Francesca Panetta (Firestorm, The Guardian Online) and William Uricchio (MIT Open Documentary Lab).

Further additions to what promises to be an extraordinary line-up of talent will be announced over the next month or so…keep an eye on i-docs.orgread more. “Call: i-Docs 2014”

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Oculus app let fans ‘sleep with’ Hatsune Miku

[From Ani.me, where the story includes a 6:59 minute video; information and another video about a related app that lets the user shake hands with Hatsune Miku is available from Kotaku]

Sleeping with Hatsune Miku in Oculus Rift

[News] Oculurs VR Allows Fans to ‘Sleep With’ Hatsune Miku

By Scott Larsen October 5, 2013

I have friends who are absolutely obsessed with characters. They pride themselves on owning anything and everything which feature’s their obsession’s image: posters, wallets, and of course the coveted hug-pillows. To these individuals, I now simply laugh at their obviously meager efforts. Why? Because with the new Oculus Rift VR, you can take your levels of crazy fandom to an entirely new level. This is where the big boys tread.

University student and obvious Miku fan Negipoyoc has created an application which for all intents and purposes, allows Oculus users to ‘sleep with’ Hatsune Miku.… read more. “Oculus app let fans ‘sleep with’ Hatsune Miku”

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Call: 27th International Conference on Computer Animation and Social Agents (CASA 2014)

Call for Papers
27th International Conference on Computer Animation and Social Agents (CASA 2014)

May 26-28, 2014
University of Houston
Houston, Texas, USA

Full details: http://graphics.cs.uh.edu/casa2014

The University of Houston and Computer Graphics Society are pleased to announce the 27th International Conference on Computer Animation and Social Agents (CASA 2014) to be held on May 26-28, 2014 at the University of Houston Hilton Hotel, Houston, Texas, USA.

CASA was founded in 1988 in Geneva, Switzerland and it is the oldest international conference in computer animation and social agents in the world. We seek research full papers, short papers, and posters on a broad range of topics, including but not limited to:… read more. “Call: 27th International Conference on Computer Animation and Social Agents (CASA 2014)”

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Exploring the prehistoric world, by way of virtual reality

[From Gizmodo Australia, where the story includes several more images]

A prehistoric VR environment by Marcus Abbott

Exploring The Prehistoric World, By Way Of Virtual Reality

Kelsey Campbell-Dollaghan 27 September 2013

For most history students, “exploring the past” means sifting through mountains of data. But digital archaeologist Marcus Abbott wants to make early human civilisation — or its digital simulacra — freely accessible to anyone who wants to explore it. His first prehistoric VR environment? A 3000-year-old spiritual site in the East Anglian fens.… read more. “Exploring the prehistoric world, by way of virtual reality”

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Call: UMAP2014: 22nd Conference on User Modeling, Adaptation and Personalization

CALL FOR PAPERS

UMAP2014: 22nd Conference on User Modeling, Adaptation and Personalization
7-11 July 2014, Aalborg, Denmark

http://um.org/umap2014/

UMAP is the premier international conference for researchers and practitioners working on systems that adapt to their individual users, or to groups of users, and collect and represent information about users for this purpose. UMAP is the successor to the biennial User Modeling (UM) and Adaptive Hypermedia and Adaptive Web-based Systems (AH) conferences that were merged in 2009. It is organized under the auspices of User Modeling Inc.

UMAP covers a wide variety of research areas where adaptation may be applied. This include (but is in no way limited to) a number of domains in which researchers are enabling significant innovations based on advances in user modeling and adaptation: Intelligent tutoring systems and intelligent learning environments; Recommender systems; eCommerce; Advertising; Credit checking; Digital humanities; eGovernment; Cultural heritage; Personalized health; and more.… read more. “Call: UMAP2014: 22nd Conference on User Modeling, Adaptation and Personalization”

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Putting a face on a robot: Age and task affect user preferences

[From the Georgia Tech News Center, where the story includes additional images]

Participant chooses robot faces for study

[Image: Akanksha Prakash, a graduate student in the School of Psychology, found that people assign emotions to robots, based on their face.]

Putting a Face on a Robot

What does the assistive robot of the future look like? It depends.

Posted October 1, 2013 | Atlanta, GA

A new study from the Georgia Institute of Technology finds that older and younger people have varying preferences about what they would want a personal robot to look like. And they change their minds based on what the robot is supposed to do.

Participants were shown a series of photos portraying either robotic, human or mixed human-robot faces and were asked to select the one that they would prefer for their robot’s appearance. Most college-aged adults in the study preferred a robotic appearance, although they were also generally open to the others.… read more. “Putting a face on a robot: Age and task affect user preferences”

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