Month: September 2013
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Call: Online survey on Uncanny Valley
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Read more: Call: Online survey on Uncanny ValleyPlease take part in this survey investigating viewer perception of facial expression and the Uncanny Valley for human-like virtual characters intended for immersive video game environments: http://app.evalandgo.com/s/?id=JTk5biU5OG4=&a=JTk2aiU5Nm0lOUM= The survey should take between 10-15 minutes to complete. This series of studies on the Uncanny Valley meets the criteria for the University Research Ethics Framework and has been approved by the Research Ethics Committee at Bolton University.…
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Point of view: How so many rooted for ‘Breaking Bad’s’ Walter White
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Read more: Point of view: How so many rooted for ‘Breaking Bad’s’ Walter White[From NPR’s Monkey See blog, where the story includes more images and an extended video] [Image: The creators of Breaking Bad judiciously use the point-of-shot sequence in critical scenes of the pilot, including when Walter White is forced to clean the tires of student’s car. Doug Hyun/Courtesy of AMC.] Point Of View: How So Many Rooted For ‘Breaking Bad’s’ Walter White by Michaeleen Doucleff September 27, 2013 If you were still cheering for Walter White at the start of the sixth season (or, as AMC contracts call it, the second half of the fifth season), a mustard stain on a…
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Call: Expanded Narrative Symposium
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Read more: Call: Expanded Narrative SymposiumExpanded Narrative Symposium Roland Levinsky Building Plymouth University Fri 1st – Sat 2nd November 2013 http://expandednarrative.org/symposium/ Early Bird tickets available until end of September! The Expanded Narrative Symposium explores the multidisciplinary fields of interactive narrative that reconfigure the form and expand the experience of storytelling. The reader, relocated, becomes a player, co-author or participant. How can we design, develop and experience locative sound, participatory theatre, pervasive and mobile games, flash fiction and works yet to be defined? Through the consideration of these questions, the symposium aims to promote knowledge exchange and collaboration between practitioners from the arts, academia and the…
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Testing robotic companions on a simulated mission to Mars
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Read more: Testing robotic companions on a simulated mission to Mars[From IEEE Spectrum’s Automaton blog, where the story includes many additional pictures and a video] Testing Robotic Companions on a Simulated Mission to Mars By Simon Engler Posted 26 Sep 2013 | 20:02 GMT Simon Engler (pictured above with robotic dinosaur Pleo) recently spent four months in a Hawaii habitat that simulated a Mars mission. In this guest post, he tells us about the experience and his research on robotic companions for long-duration space missions.…
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Call: Participation in survey project on gamers’ online gaming experience
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Read more: Call: Participation in survey project on gamers’ online gaming experienceDear Colleagues, Hello everyone, I am conducting an online survey on gamers’ online gaming experiences, such as trash talking and related behaviours. I have received some responses from various sources. May I kindly ask for your help in filling out and sharing the survey link to your friends and people who play online. The survey takes on average 15 minutes. Here is the link: http://osucomms.qualtrics.com/SE/?SID=SV_8BsMt3C1Y9jL3Bb Cheers, Wai Yen Tang The Ohio State University School of Communication PhD Student tang.252@osu.edu vgresearcher.wordpress.com…
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Google, AP and Tribeca Film Institute fund ambitious immersive journalism project
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Read more: Google, AP and Tribeca Film Institute fund ambitious immersive journalism project[From Fast Company’s Co.Create, where the story includes more images and a video] [Image: Death At The Border: Security camera footage was used to plop bystanders at the scene of Anastacio Hernández-Rojas’ death in a wraparound, fully-immersive digital world.] Put On A Helmet, And You’re In The Story: Why Virtual Reality Journalism Is The Future Google, the Associated Press, and the Tribeca Film Institute are funding one of the most ambitious virtual reality projects yet: A 3-D, fully immersive re-creation of the death of a migrant at the U.S.-Mexico border. By: Neal Ungerleider Nonny de la Peña isn’t your typical…
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Call: IEEE 3rd International Conference on Serious Games and Applications for Health
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Read more: Call: IEEE 3rd International Conference on Serious Games and Applications for HealthCALL FOR PAPERS IEEE 3rd International Conference on Serious Games and Applications for Health May 14-16, 2014 Rio de Janeiro, Brazil Sponsored by: IEEE ˆ Computer Society http://www.ipca.pt/segah2014 IMPORTANT DATES: Regular Paper Submission Deadline: November 1, 2013 Poster Submission (extended abstract) Deadline: November 1, 2013 Authors Notification (regular papers and extended abstract): December 1, 2013 Final Regular Paper Submission and Registration: January 15, 2014 Tutorial Submission Deadline: November 1, 2013 Demo Submission Deadline: November 1, 2013 Workshops Submission Deadline: November 1, 2013 Symposiums Submission Deadline: July 31, 2013 GENERAL CO-CHAIRS: Esteban Clua, Fluminense Federal University, Brazil João Vilaça, Polytechnic Institute…
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Visualise Studio explains how to use VR for marketing — and not suck
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Read more: Visualise Studio explains how to use VR for marketing — and not suck[From the Huffington Post, where the story includes more images and a video] Visualise Studio Explains How To Use Virtual Reality For Marketing — And Not Suck Michael Rundle Posted: 24/09/2013 Of the myriad possible uses for the next-gen of virtual reality, marketing might not seem like the most thrilling. But if you take a trip down to the Visualise Studio in London for Social Media Week, you might come away with a different impression. Visualise, the team behind some of the web’s most impressive ultra-high 360-degree resolution images – from the London Olympics to the Queen’s Jubilee – have…
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Call: 1st Global Conference Letters & Letter Writing – Signed, Sealed, Delivered
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Read more: Call: 1st Global Conference Letters & Letter Writing – Signed, Sealed, Delivered[For those wondering how this might be about (tele)presence, see Esther Milne’s ISPR 2011 paper, Historical Provocations: Postal Presence, Intimate Absence and Public Privacy. –Matthew ] 1st Global Conference Letters & Letter Writing – Signed, Sealed, Delivered Tuesday 18th March – Thursday 20th March 2014 Prague, Czech Republic http://www.inter-disciplinary.net/at-the-interface/education/letters-and-letter-writing/call-for-presentations/ Call for Presentations The letter has been one of the most important forms of communication over thousands of years across many cultures and continents. Whether personal, professional or an open statement of intent it can covey the most intimate messages or declare the most inflammatory of declarations. It can be delivered…
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Parkinson’s patients shed their limitations in simulated online universe
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Read more: Parkinson’s patients shed their limitations in simulated online universe[From U-T San Diego (the San Diego Union-Tribune); for more information, including the significance of the image, see “Second Life’s Second Life for Social Innovation” in the Stanford Social Innovation Review] PARKINSON’S PATIENT, 86, BUILDS A NEW LIFE IN VIRTUAL WORLD Parkinson’s patients shed their limitations in simulated online universe By Pam Kragen Sept. 24, 2013 CARLSBAD – When Fran Swenson visits Creations Park each day, she takes tai chi classes, swims, ice skates and goes ballroom dancing. Although Parkinson’s disease and macular degeneration have reduced the 86-year-old La Costa resident’s ability to walk, see and leave her one-bedroom apartment,…
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Call: Open research on the theme of “the historical evolution of the uses of computation, 1950-2015”
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Read more: Call: Open research on the theme of “the historical evolution of the uses of computation, 1950-2015”Call for open research on the theme of “the historical evolution of the uses of computation, 1950-2015” in light of the IDF editorial initiative regarding Situated Computing. We invite all interested parties as well as the members of the Interaction Design Foundation (IDF) to contribute in building a body of shared knowledge focusing on how uses and users co-evolved over time together with the tools that enabled computational services and technology-mediated interaction in organizational and social settings. We invite you to contribute by sharing references to high quality research contributions, by both historians of science/technology who have focused on the…
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Virtual reality art show takes viewers into a seedy underworld
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Read more: Virtual reality art show takes viewers into a seedy underworld[From psfk, where the story includes more images] Virtual Reality Art Show Takes Viewers Into A Seedy Underworld The Nail Polish Inferno uses the Oculus Rift to transport people to a hallucinatory alternate universe. Laura Chase on September 13, 2013 Step inside a virtual reality art show without moving a finger. ‘The Nail Polish Inferno’ is a digital art installation that immerses people in a hallucinatory 3-D ecosystem, that resembles a strip club full of mutant fantastic creatures such as provocative galactic purple pole dancers, sharks swinging on the ceiling, a giant hand that moves like an octopus, a grotesque…
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