Month: August 2013


  • Call: 11th annual International Digital Media and Arts Association Conference

    The iDMAa Call for Papers deadline is approaching. Please consider submitting a paper and share this call with faculty or graduate students who would be interested in participating. The eleventh annual International Digital Media and Arts Association Conference will be held November 6-8, 2013 in Laguna Beach, California. iDMAa invites you to share your thoughts and work in digital media and arts. The deadline for accepting submissions for panel proposals and presentations is midnight, Sunday, September 1, 2013. To ensure rich dialog and exchange, we ask that presentations conform to 20 slides, 20 seconds per slide format. (See the link…

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  • A new paradigm: IVN’s live video avatars

    [From the Association of Virtual Worlds Forum] Just What Virtual Worlds Need: A New Paradigm – Live Video Avatars Posted by Craig McAllister on June 26, 2013 To many people, today’s avatars represent elaborate animations. Recently, however, much fanfare has been made about new technologies enabling animated avatars to mimic a wide range of users’ facial expressions. If you smile, your avatar smiles with you. If you frown, your avatar frowns. This development allegedly translates into greater realism. But is this realism “real” enough? If the objective is to make an avatar truly “real”, why not have it actually be…

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  • Skype eye-contact problem solved with new software

    [From ETH Zurich] [Image: Innovative software rotates the face of the person on screen during video conferences in order to make eye contact. (Photo: Computer Graphics Laboratory / ETH Zurich)] Skype eye contact finally possible Those separated from family and friends by long distances often use video conferencing services such as Skype in order to see each other when talking. But who hasn’t experienced the frustration of your counterpart not making direct eye contact during the conversation? A software prototype from the Computer Graphics Laboratory ETH Zurich may be able to help. Angelika Jacobs Published: 27.08.13 “We want to make…

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  • Call: ISPR 2014 – Deadline extended to September 25

    [By popular demand, the deadline for submitting our work for presentation at ISPR 2014 in Vienna next March has been extended until September 25. If you’ve already submitted or are about to, congratulations – you can move on to other things and wait for your reviews. If not, now you have a little more time. All kinds of important information, including the registration fees, can be found on the conference web site and via the conference Facebook group. If you haven’t already, please take a minute right now and help spread the word by distributing this post to your social…

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  • Call: “Exploring the User Experience of Autonomous Driving” (Automotive’UI 13 Workshop)

    Workshop on “Exploring the User Experience of Autonomous Driving” October 27th, 2013, Eindhoven, The Netherlands Held in conjunction with 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (Automotive’UI 13) http://workshops.icts.sbg.ac.at/autoui2013 Call for Papers Position Paper Submission Deadline:  Wed, Sep 18th, 2013 Notification on Position Papers:  Mon, Sep 23th, 2013 Workshop Date:  Sunday, October 27th, 2013 This workshop will explore the emerging themes of autonomous driving, social driving and novel user interface approaches. The aim being to define the future landscape for research within and across each these areas. It aims to collect different, radical, innovative, versatile and…

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  • Researcher controls colleague’s motions in 1st human brain-to-brain interface

    [From the University of Washington] [Image: University of Washington researcher Rajesh Rao, left, plays a computer game with his mind. Across campus, researcher Andrea Stocco, right, wears a magnetic stimulation coil over the left motor cortex region of his brain. Stocco’s right index finger moved involuntarily to hit the “fire” button as part of the first human brain-to-brain interface demonstration.] Researcher controls colleague’s motions in 1st human brain-to-brain interface August 27, 2013 Doree Armstrong and Michelle Ma News and Information University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able…

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  • Call: Physical and Digital in Games and Play – Special issue of ToDIGRA

    Transactions of the Digital Games Research Association (ToDIGRA) Special Issue CFP: Physical and Digital in Games and Play Following the successful “Physical and Digital in Games and Play” seminar (May 29-31, 2013, University of Tampere), the Transactions of Digital Games Research Association (ToDiGRA) journal invites paper submissions for a special issue on the role of physicality and materiality in digital games, hybrid media, and mixed reality play experiences. The research carried out in such areas holds potential for providing interesting comparative work in theoretical and empirical game studies as well as inspiring new design experiments of hybrid games, playful media…

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  • VR allows adults to see world through a child’s eyes, with implications

    [From Science Now, where the story includes a 90 second video] [Image: Body swap. Adults were transformed into a 4-year-old child (top) and a scaled-down adult (bottom) in a virtual reality simulation.] Virtual Reality Allows Adults to See World Through a Child’s Eyes 2013-07-15 When you’re a kid, everything seems huge. Teachers tower over you; playgrounds stretch on to infinity. Now, researchers have found a way to make grownups feel the same way. By placing volunteers in virtual reality, scientists are helping adults see the world through the eyes of a child. Virtual reality is more than an illusion. To…

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  • Jobs: PhD scholarships in Exertion Games Lab at RMIT University, Melbourne, Australia

    PhD scholarships in the Exertion Games Lab at RMIT University, Melbourne, Australia The Exertion Games Lab (exertiongameslab.org) at RMIT University (Royal Melbourne Institute of Technology) in Melbourne, Australia, is seeking exceptional PhD candidates to research the future of digital play. The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment, are highly motivated, willing to learn a variety of skills, are extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills (Processing,…

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  • London’s Science Museum uses laser-scanning to create faithful virtual tour of closed gallery

    [From New Scientist, where the story includes a 1:26 minute video; follow the “Shipping Gallery” link for a longer video] Virtual reality resurrects a defunct exhibition Using laser-scanning techniques, the Science Museum in London has created a faithful virtual tour of its shipping gallery, which shut last year 27 August 2013 by Shaoni Bhattacharya Magazine issue 2931 Have you ever longed to visit an exhibition that no longer exists? Now you can – virtually. The Science Museum in London has harnessed technology originally developed to study clouds, and used it to capture a now defunct gallery in exquisite detail. A…

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  • Call: 2nd Workshop on Games and Natural Language Processing (GAMNLP-13)

    CFP: 2nd Workshop on Games and NLP (GAMNLP-13) at ICIDS 2013 9, November, 2013 Istanbul, Turkey Natural language processing (NLP) investigates computational aspects of natural language which humans produce and understand. While the applications of NLP range from information retrieval to machine translation, this workshop aims at promoting and exploring the possibilities for research and practical applications of NLP in games. With the advances in video games in recent years, areas in which games and NLP can help each other have greatly expanded. For example, games could benefit from NLP’s sophisticated human language technologies in designing and developing novel game…

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  • VR simulators recreate pressures of sports to improve outcomes

    [From the Guardian] [Image: England’s David Beckham misses a penalty against Portugal in the Euro 2004 quarter-final at Lisbon’s Estádio da Luz. Photograph: Jose Manuel Ribeiro/Reuters] Virtual reality simulators could end England’s penalty shootout woe Technology can recreate pressurised situations for footballers BAE Systems and UK Sport’s project to help Olympic hopefuls James Riach Friday 23 August 2013 Virtual reality simulators could be the solution to end England’s penalty shootout woe in major tournaments, with plans to replicate the pressurised atmosphere of a packed stadium potentially coming to the aid of players. Technology is being developed by engineering company BAE…

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