Month: July 2013


  • Call: 4th Global Conference – Experiential Learning in Virtual Worlds

    4th Global Conference – Experiential Learning in Virtual Worlds Saturday 22nd March – Monday 24th March 2014 Prague, Czech Republic Call for Presentations: Interest in 3D virtual worlds and their application to learning have increased significantly in recent years. They play an increasingly important role for people in both social and work-based contexts, and they challenge many of our assumptions about how we work, teach, learn, and relate to each other. There are many different types of virtual worlds and they are used for a multiplicity of purposes including gaming, play, social networking, learning and development, work, and also business.…

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  • ‘Lolita’ chatbot catches online predators

    [From TechNewsDaily] ‘Lolita’ chatbot catches online predators Jillian Scharr TechNewsDaily July 13, 2013 Be wary of your online “friends”: Your anonymous chat buddy might be a sexual predator — or an artificially intelligent chatbot designed to trap pedophiles. A new chatbot does just that. Its name is Negobot, but some are calling it “virtual Lolita” after the novel by Vladimir Nabokov because it poses as an emotionally vulnerable teenage girl and tries to trick online predators into giving away information that would help the authorities track down pedophiles.…

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  • Call: AIC 2013 – International Workshop on Artificial Intelligence and Cognition

    CALL FOR PAPERS AIC 2013 International Workshop on Artificial Intelligence and Cognition Turin, Italy, December 3rd, 2013 Workshop website: http://di.unito.it/aic2013 Submission deadline: September 21st, 2013 Workshop of AI*IA 2013, 25th Year Anniversary, Turin, Italy XIII Conference of the Italian Association for Artificial Intelligence Follow us on Twitter: http://twitter.com/workshopAIC2013 hashtag: #aic2013ws Join our event on Facebook: http://www.facebook.com/events/482000415212921/ MOTIVATION The collaboration between Cognitive Science and Artificial Intelligence had a strong impact for both the disciplines. In AI this partnership has driven to the realization of intelligent systems based on plausible models of human cognition. In turn, in cognitive science, the partnership allowed…

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  • People prefer robots that care for you, not those that need caring for

    [From RedOrbit] People Prefer Robots That Care For You, Not Those That Need Caring For July 9, 2013 Brett Smith for redOrbit.com – Your Universe Online As the prospect of robots entering our everyday life becomes more and more of a reality, scientists have become more interested in the relationship between man and machine. A new study published in Computers in Human Behavior looks at the issue from a human’s perspective and asks how a robot’s presentation affects how it is perceived. “For robot designers, this means greater emphasis on role assignments to robots,” said S. Shyam Sundar, co-director of…

    Read more: People prefer robots that care for you, not those that need caring for
  • Call: Collaboration meets Interactive Surfaces: Walls, Tables, Tablets and Phones (ITS 2013 Workshop)

    CALL FOR PARTICIPATION ITS 2013 Workshop – Collaboration meets Interactive Surfaces: Walls, Tables, Tablets and Phones http://sites.google.com/site/collaborationsurfaces/ Submission of workshop papers:  August 9, 2013 Notification of acceptance:  August 23, 2013 The vast screen real estate, which is provided in large-scale interaction environments presents novel ways to visualize and interact with data-rich models. In parallel to this technological revolution, interactive surfaces have also become widespread in different sizes and devices, from large-scale walls to small tablets. Indeed, the tabletop community witnessed, in recent years, an increased usage of interactive tables, tablet-sized surfaces and mobile phones. The opportunities for innovation exist, but…

    Read more: Call: Collaboration meets Interactive Surfaces: Walls, Tables, Tablets and Phones (ITS 2013 Workshop)
  • Presence Picture #1: Mediated fire

    This is the first of an intermittent series of ISPR Presence News posts featuring what I hope are interesting and thought-provoking images (‘Presence Pictures’). If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam filters are said to be overly aggressive, so if you don’t receive confirmation of receipt after you post, please notify us at ispr@ispr.info). –Matthew Lombard …

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  • Jobs: Postdoc and 2 PhD positions in Persuasive Gaming project in The Netherlands

    Utrecht University (UU), Eindhoven University of Technology (TU/e) and Erasmus University Rotterdam (EUR) are looking for highly motivated Postdoc and PhD candidates who consider it a challenge to conduct their research in the context of a collaborative research project funded by the Netherlands Organisation for Scientific Research (NWO) on Persuasive gaming. From theory-based design to validation and back. The project is a collaboration between UU, TU/e, EUR and a number of Dutch game developers.…

    Read more: Jobs: Postdoc and 2 PhD positions in Persuasive Gaming project in The Netherlands
  • ‘Out-of-body’ virtual experience could help social anxiety

    [From The University of East Anglia, where the story includes a 0:46 minute video. The article is available here] Out-of-body’ virtual experience could help social anxiety Mon, 24 Jun 2013 New virtual imaging technology could be used as part of therapy to help people get over social anxiety according to new research from the University of East Anglia (UEA). Research published today investigated for the first time whether people with social anxiety could benefit from seeing themselves interacting in social situations via video capture. The experiment gave participants the chance to experience social interaction in the safety of a virtual…

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  • Call: Roleplaying Game Studies Handbook – DiGRA 2013 Workshop

    Call for Participation: Roleplaying Game Studies Handbook – A Workshop @ DiGRA 2013 The study of roleplaying games has remained a small and somewhat separate tradition within game studies writ large. Yet roleplaying games arguably defined and influenced many design elements of today’s digital games, and constitute a formational experience for many influential digital game designers. More importantly, the peculiarities of non-digital roleplaying games as a socially shared effort of imagination, storytelling, simulation, and gaming have generated insights that have much to offer to the wider field of game studies. Unfortunately, most publications in the field of roleplaying game studies…

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  • Nautilus Live: Journey to the ocean floor via telepresence

    [From The Houston Museum of Natural Science; details about the Nautilus Live project are in the press release that follows below] Nautilus Live – Journey to the Ocean Floor From June 21 through November 2013, the 211-foot exploration vessel Nautilus is exploring the Gulf of Mexico and the Caribbean, mapping the geological, biological, archaeological and chemical aspects of these regions to an astonishing depth of approximately 2,000 meters. Join the team in making their discoveries live from the Burke Baker Planetarium, which will connect to the Nautilus to provide live camera feed and crew interaction twice a day via an…

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  • Call: 19th International Conference on Intelligent User Interfaces (IUI 2014)

    Call for Participation 19th International Conference on Intelligent User Interfaces (IUI’2014) Haifa, Israel February 24-27, 2014 http://www.iuiconf.org/ SCOPE AND TOPICS OF INTEREST IUI 2014 is the 19th annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. IUI is where the community of people interested in Human-Computer Interaction (HCI) meets the Artificial Intelligence (AI) community. We are very interested in contributions that bridge these two fields and also related fields, such as psychology, cognitive science, computer graphics, the arts, etc. IUI researchers are interested in improving…

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  • iRobot introduces Ava 500, the Roomba’s corporate cousin

    [From Businessweek] Meet the Ava 500, the Roomba’s Corporate Cousin By Brad Stone June 10, 2013 Since the founding of iRobot more than 20 years ago, the Massachusetts Institute of Technology spinout has produced robots that vacuum and mop floors, clean gutters, and patrol war zones. The Bedford (Mass.)-based company has sold more than 9 million home robots and, in the process, has done more than anyone to move the machines out of science fiction and into the real world of affordable devices. Today, iRobot (IRBT) adds another product to its league of extraordinarily practical machines, the Ava 500.…

    Read more: iRobot introduces Ava 500, the Roomba’s corporate cousin

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