Month: March 2013
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Call: Subliminal/unaware cues and perception of presence – Special issue of Presence: Teleoperators and Virtual Environments
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Read more: Call: Subliminal/unaware cues and perception of presence – Special issue of Presence: Teleoperators and Virtual EnvironmentsCall for Papers Special Issue of Presence: Teleoperators and Virtual Environments Subliminal/unaware cues and perception of presence in virtual, telepresence, and automotive environments Guest Editors: Andreas Riener, Myounghoon Jeon, and Miriam Reiner Submissions due: July 31, 2013 This special issue focuses on the role of a special category of sensory cues in the sense of ‘presence’: subliminal and unaware sensory stimuli in Virtual Environments (VE). The central objective is to provoke an active debate on the impact, role, and adequacy of using unaware or below threshold information in VE, teleoperation, or augmented reality.…
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The movie set museum
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Read more: The movie set museum[From Linus Edwards’ VintageZen blog, where the post includes images for each proposed set exhibit] The Movie Set Museum by Linus Edwards March 11, 2013 I’ve had this idea percolating in my brain for awhile now – a museum that consists entirely of sets from famous movies. Each room in the museum would be a different movie set, made to replicate the actual feeling of being in that movie. Patrons would walk from room to room, at one moment being in The Godfather, and the next in Star Wars. I think the genesis of the idea came from when I…
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Jobs: Funded 3-year PhD studentships in HCI and Music at The Open University (UK)
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Read more: Jobs: Funded 3-year PhD studentships in HCI and Music at The Open University (UK)The Open University is offering fully funded, full-time, three-year PhD studentships to start in October 2013. Applications and enquiries are welcome in the following areas, or any area related to HCI and Music. Applicants may also construct their own topics. New kinds of Musical Interaction Gestural Interfaces New Musical Instruments Interactive Music Systems Computational Models of Music Perception New approaches to traditional musical activities Tools that make new kinds of musical activity possible Collaborative Music Interaction Evolutionary and Biologically-inspired Music Systems New Interactive Tools for Rhythm, Harmony, Melody or Timbre.…
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First-of-its-kind forklift simulator could reduce injuries, deaths
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Read more: First-of-its-kind forklift simulator could reduce injuries, deaths[From The University of Buffalo News Center; a 2:01 minute video is available on YouTube] First-of-its-kind forklift simulator could reduce injuries, deaths By Cory Nealon Release Date: March 8, 2013 BUFFALO, N.Y. — Tactus Technologies has developed a first-of-its-kind virtual reality training program for forklift operators, a product that company officials expect will reduce work-related injuries and deaths. The program, called the 3D Forklift Trainer, allows operators to practice with a video game-like system that features a steering wheel, joystick, pedals and simulated environments such as warehouses, elevators and railroad tracks. The simulator arose from a need to improve operator…
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Call: MODE Introductory training day (3/14): Multimodal methods to researching embodiment in digital contexts
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Read more: Call: MODE Introductory training day (3/14): Multimodal methods to researching embodiment in digital contextsMODE Introductory training day: Multimodal methods to researching embodiment in digital contexts Thursday March 14th 2013 NCRM Node: Multimodal Methodologies for Digital Environments (MODE) Institute of Education London Knowledge Lab, 23-29 Emerald Street, London, WC1N 3QS The aim of this training day is to introduce participants to contemporary perspectives of ‘embodiment’, specifically in the context of interaction with digital technology, including mobile, tangible, sensor and simulation. The first half of the day will comprise a series of talks beginning with an overview of theoretical and conceptual perspectives of embodiment, followed by short talks foregrounding some key conceptual themes. These themes…
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Why the human body will be the next computer interface
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Read more: Why the human body will be the next computer interface[From Fast Company’s Co.Design, where the story includes additional images and reader comments] Why The Human Body Will Be The Next Computer Interface Fjord charts the major innovations of the past, and predicts a future of totally intuitive “micro gestures and expressions” that will control our devices. By Andy Goodman and Marco Righetto (of Fjord) March 5, 2013 By now you’ve probably heard a lot about wearables, living services, the Internet of Things, and smart materials. As designers working in these realms, we’ve begun to think about even weirder and wilder things, envisioning a future where evolved technology is embedded…
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Call: Online survey on perception of avatar personality
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Read more: Call: Online survey on perception of avatar personalityHi all… We are performing some research on the perception of avatar personality based on facial features. To assist in this research, we are hosting a brief Web based survey to collect data about such perceptions. If interested, we would like invite you to take this survey which can be found at: http://www.surveymonkey.com/s/avatarperception The survey is anonymous and takes around 20 minutes to complete. Thanks in advance for your participation. Please feel free to forward this message to colleagues who may also be interested in participating. – joe Joe Geigel Associate Professor Department of Computer Science Rochester Institute of Technology…
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‘Auti-Sim’ game simulates life with childhood autism
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Read more: ‘Auti-Sim’ game simulates life with childhood autism[From Mashable] [Image: Taylan Kay] ‘Auti-Sim’ Game Simulates Life With Childhood Autism Camille Bautista – March 7, 2013 In a playground filled with gleeful shouts, you approach a group of children. Suddenly, your vision turns blurry and pixelated. The echoing screams become raucous. It’s the experience of sensory overload, according to a new game called Auti-Sim. The simulation, created by a three-member team at the Vancouver Hacking Health hackathon, aims to raise awareness of the challenges of hypersensitivity disorder and help people understand how it can lead to isolation. The closer you get to loud and active children, the more…
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Call: Irish Symposium on Game Based Learning (iGBL 2013)
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Read more: Call: Irish Symposium on Game Based Learning (iGBL 2013)Irish Symposium on Game Based Learning (iGBL 2013) 6-7 June, Dublin Institute of Technology http://igbl2013.wordpress.com ABSTRACT SUBMISSION DEADLINE: March 8, 2013 The purpose of iGBL2013 is to: report on the use of game-based learning in primary, secondary and third-level education explore the effectiveness of game-based learning identify how game-based learning can be facilitated in educational settings …
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Development of virtual storytelling, audience immersion in news content controversial
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Read more: Development of virtual storytelling, audience immersion in news content controversial[From Virtually Real opinion column by Kat Smith in The Daily Orange, the independent campus newspaper of Syracuse University] Smith: Development of virtual storytelling, audience immersion in news content controversial Published March 7, 2013 By Kat Smith Part of a journalist’s role in society is to bring the audience into the story. Immersive journalism uses gaming platforms and virtual reality to take this idea to the next level and puts users inside a re-construction of events. Nonny de la Peña, manager of the University of Southern California MxR lab, presented this technology in the Joyce Hergenhan Auditorium on March 4.…
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Call: Sensory Substitution and Augmentation Conference and Demonstration (London)
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Read more: Call: Sensory Substitution and Augmentation Conference and Demonstration (London)Sensory Substitution and Augmentation Conference and Demonstration Tuesday 26 – Thursday 28 March 2013 Venue: The British Academy, 10-11 Carlton House Terrace, London SW1Y 5AH Since 1968 scientists have been creating sensory substitution and augmentation devices. With these devices they try to replace or enhance one sense by using another sense. For example, in tactile–vision, stimulation of the skin driven by input to a camera is used to replace the ordinary sense of vision that uses our eyes. The feelSpace belt aims to give people a magnetic sense of direction using vibrotactile stimulation driven by a digital compass. This conference…
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Brain-to-brain interface allows transmission of tactile, motor information between rats
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Read more: Brain-to-brain interface allows transmission of tactile, motor information between rats[From Duke Health; a 12:41 minute video is available on YouTube; the article is available from Scientific Reports] Brain-to-brain interface allows transmission of tactile and motor information between rats By Duke Medicine News and Communications Published: Feb. 28, 2013 DURHAM, N.C. — Researchers have electronically linked the brains of pairs of rats for the first time, enabling them to communicate directly to solve simple behavioral puzzles. A further test of this work successfully linked the brains of two animals thousands of miles apart—one in Durham, N.C., and one in Natal, Brazil. The results of these projects suggest the future potential…
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